Really fun endless game, that is all about geometry and math with slopes. The game essentially has you playing as a ball and rolling down certain checkpoints to gain more points with the difficulty being to avoid obstacles, and avoid falling off. The game gets faster in order to mess up your concentration, as well as to make it so if you somehow slow done, you wont have enough velocity to make a long jump from a ramp.

The game has interesting glitch where if you were to spam "ENTER" you'll be able to get a fused double course for double points, only thing is that this can also lead to the game crashing.

Fun game to play whether you're at school, or bored. I recommend Slope

For what it's worth in terms of a fan game, it's really fun being able to play as the advanced versions of Sonic characters, with the addition of extra characters. It has like 2 playable ones, but is still really fun. Was a blessing when this game wasn't blocked at school.

Five Nights at Candy's is the most accurate fangame with it's own unique characters, with a game that pays an homage to FNAF 1 by directly taking it's gameplay style, and adding new features to it.

In this game you have your standard 2 doors that have lights on either side with a more circular office, with the added tension of having a window in front of you to deal with another animatronic.

The animatronic characters are as follows:

- Candy the Cat (Mascot/Face of Candy's Burger and Fries who appears on the left door)

- Cindy the Cat (Candy's Purple Female Companion who appears on the Right Door)

- Chester the Chimpanzee (Guitar Playing Monkey that works similar to Candy and Cindy in terms of moving throughout the building and like Candy, appears at the left Door)

- The Penguin (Acting similar to that of a server, and acts similar to Balloon boy in FNAF 2 where he prioritizes entering your office to deactivate your ability to shut doors, as in service he leads patrons to their seats, he needs an easy way to get around which is why he has access to the door controls. He doesn't jump scare you, but helps his fellow animatronics do so.)

- Blank (somewhat similar acting to that of Foxy, he's a separate animatronic that prioritizes entering your officer through the front window by punching it. He has the appearance a stripped character/incomplete character that has a bunch of kids drawings as the restaurant uses him as a drawing animatronic for kids to draw on. To stop him, shut the front window and allow him to punch his hand against the metal door... be wary about this taking out some of your power.)

- Old Candy (Older Model of Candy who had an incident with a nightguard stunning him, causing him to malfunction which caused him to defend a child from his father by... killing him... logical. In this game he is reactivated as he still is angry over what that previous nightguard did to him, he's now after you.
He plays somewhat the same as other animatronics, however within the cameras he has no glowing eyes, so it's tougher to see him without having to use the night vision, that takes power. Shut the door if you see him on any of the door cameras, you'll know he's there because a humming sound is made. Old Candy along with the last animatronic of the game work in a similar way.)

- RAT (He was there before Candy even existed... he's certainly older... rotted... and horrifying looking... it's almost as if it's not even an animatronic... like a wooden suit come to life to kill you... This is the Rat. When he shows up... everyone else is gone. He hunts you and has the ability to shut off your door controls... its a fight against the clock to see whether you'll lose power, or he'll screw you over by deactivating your controls temporarily. Similar to Old Candy, in order to see where he's at you have to use night vision as he doesn't have glowing eyes... theres something more to this character.)

Gameplay wise the game plays similarly to that of FNAF with the same 5 night structure, 1 extra night, and Custom Night which each night getting gradually harder, and custom night having a 7/20 mode.
The game does have it's repetitive nature like other FNAF games both official and other fangames (of course there are outliers but still), however the enjoyment comes from the characters, the screen, and the atmosphere of the game however it doesn't reach the level of creep factor FNAF 1 had, except for when RAT shows up. The game uses the same camera system that you slowly realize you don't have to prioritize apart from when facing Old Candy and the RAT, as they're the only characters without shiny eyes.
The game uses the same FNAF1 gameplay except here you are given 3 Doors (left and right door, and front window) with limited power, and depending on the amount of utilities you are using will cause the power to decrease faster, essentially a copy of FNAF1's gameplay which is fine because this is a fangame and that's what it's trying to be, and it does a good job with it.
The Jump scares are ok, the worse however which isn't even scary just kind of... exists, is Blank as he just... blankly stares and yawns in your face... terrifying.

Story wise, the game introduces something that has a small effect to the story of this entry but doesn't really have anything worth in an overarching story apart from this puppet named Vinnie, which looks like the puppet from FNAF2 but with a sad face, and blue makeup.
The game essentially has the same incident with kids being blended and soaked into the animatronics of Blank and Old Candy, but has been spreaded throughout the whole restaurant however this storyline mostly kind of doesn't matter in comparison to FNAC2 and especially FNAC 3 focusing on the RAT (CAT introduced in FNAC2, and finally Vinnie in FNAC 3).

It's a great Fan game of FNAF that has issues but since it does so many things that make it feel like a proper homage with cool animatronic designs, I think it deserves it's solid 4 stars I'm giving it.

Super Mario 63 is an accurate recreation of Super Mario 64 in a 2D style with iconic levels from Super Mario 64 in this new style:

- Bob-omb Battle Field
- Snowman's Land
- The Tidal Isles
- Shifting Sand Land
- Bowser's First Trap - In the Dark World
- Under the Castle Basement
- Secret of the Sky
- Castle Basement 2
- Thwomp's Castle
- Castle Basement 3
- Hazy Maze Cave
- Boo's Mansion
- Wet-Dry World
- Bowser's Second Trap - Fire Sea
- Lethal Lava Land
- Tall Tall Mountain
- Rainbow Ride
- Tick Tock Clock
- Bowser's Castle

In this game you have a beautiful recreation with new features in terms of using the F.L.U.D.D. from Super Mario Sunshine as a gadget to help you on your journey.

It's a beautiful recreation of an already amazing game, and if you think "MARIO FAN GAME" you this the following:

- Mari0 (Super Mario Bros Portal)
- Super Mario Crossover
- Super Mario 63

A fun flash/demake of Smash Bros with characters from other games and movies that you probably would and wouldn't see within official Smash bros.

The game is a lovely homage to Smash Bros however this was released during a time when Smash Bros Brawl was recently released, so it's always cool to come back and see the characters from this game that made it into SMASH Wii U/3DS and ULTIMATE like Megaman, Cloud, Lloyd Irving (Mii Costume), Mewtwo, Knuckles (Mii Costume), Tails (Mii Costume), Young Link (Ocarina of Time/Majora's Mask), and Zero from Megaman (Mii Costume only).

The game features a similar gameplay to that of smash and does a good job at emulating the gameplay of Smash however it does tend to feel more janky, and while having some items, sadly there is no final smashes for any of the characters within Flash.

The total roster consists of 31 characters, these being:

Starting with Game characters:

- Mario (Super Mario Bros)
- Luigi (Super Mario Bros)
- Adult Link (Twilight Princess)
- Young Link (Ocarina of Time/Majora's Mask)
- Princess Zelda (Twilight Princess)
- Samus (Metroid)
- Kirby (Kirby)
- Fox Mccloud (StarFox)
- Captain Falcon (F-ZERO)
- Pikachu (Pokemon)
- Jigglypuff (Pokemon)
- Mr. Game & Watch (GAME & WATCH SERIES)
- Megaman X (MEGAMAN X)
- Cloud (FINAL FANTASY VII)
- Sonic (SONIC THE HEDGEHOG)
- Mewtwo (Pokemon)
- Llyod Irving (Tales of Symphonia)
- Zero (MEGAMAN X)
- Tails (SONIC THE HEDGEHOG)
- Knuckles (SONIC THE HEDGEHOG)
- Shadow (SONIC THE HEDGEHOG)
- Super Sonic (SONIC THE HEDGEHOG)
- Crono (Chrono Trigger)

Next we have Anime and Movie Characters:
- Inuyusha (Manga/Anime: Inuyasha)
- Naruto (Manga/Anime:Naruto/Naruto Shippuden)
- Mr. Incredible (Disney/Pixar Movie: The Incredibles)

And finally we have 2 fan characters/Sonic OC characters added into the games:

- Blade (Red Hedgehog)
- Blue (Blue Hedgehog)

[Cool Characters, however they play similar with Blue being faster with using his sword compared to Blade]

The game is a nostalgia trip for me and while not amazing is nice to look back on. Though SUPER SMASH FLASH 2 is where things get godly.

Take Super Mario, and add the following characters with their specific game styles respective to their games:

- Link (Legend of Zelda)
- Samus (Metroid)
- Ryu Hayabusa (Ninja Gaiden)
- Megaman (Megaman)
- Bass (Megaman)
- Simon Belmont (Castlevania)
- Sophia III (Blaster Master)
- Bill Rizer (Contra)
- Luigi (Mario)
etc

And you have Super Mario Crossover, a fun crossover game that uses Mario Bros as the basis and while you are still able to play as Mario in his standard journey and gameplay, crossover allows you to do the journey as the other characters listed, in their specific gameplay styles, it's a great game I recommend you all to play,

2011

Run 2 is the sequel to run which greatly improves on the aspect of it being faster and having 2 playable alien characters: The Skater and the Runner. Both have their advantages where the Runner starts of slow but is more precise with their jumps. While Skater goes really fast but has the issue of being too fast that riskier jumps are made due to the velocity. It's a great sequel to an already fun game,

2008

Run is a very fun flash that does great job with the physics aspect of gravity of being able to use the walls to your advantage when traversing through the courses, the game reminds me of a more fun and better version of the Atari 800 game "Yoomp!" Very fun flash game

7800:

Asteroids 7800 is the one of the most well put together versions of Asteroids that still has the issue of again... just being asteroids. The difficulty of the game is more on player input rather than the asteroids themselves. Having played this on Atari 50 I can say that even though this version is good, the biggest issue is that it's just another version of asteroids that happens to look nicer. It's good version, just nothing amazing, as again after having played both the arcade, 2600 version, and the Lynx version, there's not much to add other that:

"Shoot asteroids that become smaller asteroids and avoid them, and destroy them all till new ones spawn in. Destroy small ships that appear occsaionally... on the ATARI 7800!"

Played on Atari 50.

This review will go more so over the documentary and educational aspect of Atari, rather than the games themselves as I have already reviewed EACH AND EVERY SINGLE ONE.


Atari 50 in terms of a educational side shows us the wonders of Atari becoming a powerhouse and planting the seeds of gaming for all of us to experience today. It show us the good and bad decision taken by a company how had high expectations, and while starting off humble and innovative, slowly descended into greed and ego.

The game company originally made games that were fun and innovative, any ridiculous idea they had in mind they would take it and make said games with it, a lot of them becoming iconic, and some.... not so much.

I think the biggest points in Atari's history are:

Arcade+2600 Era:

Atari wanted to use the vector technology to make places like pubs and pinball stores more interesting by having video games.
Atari wanted to innovate by bringing games to consumers, and they made one of the first video game consoles to consumers who just needed to buy the console and games separately.

Atari 5200/Video Game Crash of 1983:

After the major successes of Atari's 2600 and the amount of money that was being earned, Atari had accidently unleashed a beast where EVERY company that wasn't in gaming was attempting to make game consoles of their own. Biggest issue during this time was that companies started to switch from QUALITY OVER QUANTITY to QUANTITY OVER QUALITY.
This reason is what lead to the Video Game Crash of 1983 where people stopped buying games due to the fact the quality of most games were crap, with the face of the Crash being E.T. The extraterrestrial.

Atari also made an oof with the 5200 because of bad decisions by higher ups that wanted to remove the ability of Backwards Compatibility (IRONIC that this is still an issue to this day, seriously screw you SONY and NINTENDO), and they just didn't know what they needed to do in order to make an upgrade.


7200/Lynx/800:
Atari started to get some steam again after they made the 7200 which was by far a superior console to the 2600, and even had the ability to play 2600 (for 5200 you needed an adapter) the 7200 had a varity of new games and fun remake ports of old games however since the damage was done because of the VGC 1983, Atari never really recovered.

Atari did attempt to compete with Nintendo in terms of it's Handheld market by releasing a GameBoy competitor the Atari lynx with a variety of games, but never reached the level of the Gameboy, and sat in 3rd place behind the Game Gear.

Atari tried to get into the computer market by making the Atari 400/800 Computers in order to compete with other computer sellers, mainly apple. A lot of commercials showed how the Atari 800 was a better computer, even though really it just played games that happen to use an interface like that of computers, but still was worth using for the most part.


Jaguar:

Here's when Atari essentially stopped being innovative and resorted to just making a console for it's last legs, essentially the Atari Jaguar was a console attempting to compete with that of the Genesis and SNES and while did have 1 or 2 compelling games, for the most part the console felt like a lesser of the 2. The console attempted to plant it self as the first 64-bit system, at a time where Sega and Nintendo were barely scrapping into the 32bit era, and infact failed in that era with the 32X add on for Sega, and Virtual Boy for Nintendo. The whole "64-bit" thing was apart of a "DO THE MATH" slogan where a bunch of parts were essentially slapped into the thing to make it somehow add up to 64, event though it was clearly 32 bit.
The Atari Jaguar just seemed to want to copy that of famous IPS from Nintendo, in terms of having it's own Mario Kart clone called "ATARI KART" featuring the Bear from Crystal Castles as the mascot. Another example was with Cybermorph which feels sort of like a star fox clone with more of an open area to explore freely except the controls are bad, and theres a creepy green bald lady head that asks
"where did you learn to fly?"
The Atari Jaguar was a flop and had Atari have the rest of it's history as a publisher and developer of certain games but they were done.

Through the years they've been sold off and bought by other companies, and while they do continue to make some games, their no where near at the level they once were.

Atari VCS and beyond: Atari in 2021 released the Atari VCS which was essentially a console that played classic Atari games in a more modern updated console that looked like their original classic woodgrain Atari 2600. It had the ability to be able to use emulators and had it's own controller which clearly was a ripoff of an xbox controller but considering that 3rd party/1st party controllers that were bluetooth were able to be connected it's fine for the most part.
Though as of 2023, Atari has stopped production of the VCS due to not a lot of people caring to buy it and have suspended console manufactures from making more as their revenues have taken a 91% dip.

Still if you're someone who's interested in owning an Atari memorabilia I recommend buying a 7200, a 2600, a VCS (2021), or just buying this collection.


The historical aspect of this game features lots of documents, posters, ideas, pictures, and videos of Atari history, which some for the most part in terms of the video can be a bit biased. Some of the stories can be a bit negative to Atari's overall appearance in terms of their history but for the most part is very inspirational for up and coming game developers for both men and women in the field as many iconic ones were made by Atari.


I think the biggest oof was adding Cliff Bleszinski as a speaker in this game, as his whole video game history and be regarded on the behalf of his massive ego. He made Gears of War 1-3, and then decided to make a garbage game called Lawbreakers, and tried to trash on the players who game him the success in the first place.



This collection has great historical information and has a total of 103 games to play through. Some great, some good, some bad, some horrendous, and some straight up boring. They also feature reimagined games of iconic games. They also feature the fully finished reimagined version of Swordquest: Airworld.

The collection is both a fun memorabilia piece of art that everyone who wants to experience gaming history should own. Because of the amount of games (that fluctuates in terms of the their overall quality and whether or not they're fun) and the interesting behind the scenes history of Atari I'm giving it a 5 stars.

Yoomba is a great 2007 Atari 800 Game that honestly reminds me of that of the flash trilogy of games: RUN 1-3.

Here the point of the game is to use your ball to get to the other end of a level, your ball is able to go in a full circle above or below the course. However you have to be wary of separations in the course. Separations in a wide game in the course will cause you to use your limited number of super jumps. You see your ball bounces throughout the course in a simple small bounce while moving forward in a behind the back 3rd person/ball view. Sometimes these large gaps require you to use your super jumps, however if you are able to save your super jumps, then I suggest you do so as, in harder levels, it's better to use them later, as opposed to too early.

Yoomp! Feels both nostalgic to me as it reminds me of Run (even thought that was released in 2008), it's such a fun trial and error game I had a great time with!

Played on Atari 50.

Arcade:
Iconic vector game where you avoid and shoot asteroids, it doesn't get more simpler than that to explain. The game is a classic and really awesome with it's inertia gameplay while controlling the ship's thrusters avoiding small asteroids from bigger ones.

It's a treat to play, it's iconic, it's asteroids.

Played on Atari 50.

Yars Revenge enhanced is a great remake that essentially is a from the ground up remake of Yars Revenge. Bringing out more of the space vibe and giving the Robot Fly created by the Yars more of an insect modern appearance as well as giving the drone a unique appearance as well.

The game is fundamentally a remake that is 1 to 1 like the original the music and visuals are all amazing in this remake , only critique I really have is how they didn't take the opportunity to make the opposing ship barriers unique apart from the 2 standard types of barriers it has, while making the drone faster, would have been better, but I get they were just making a graphically modern remake and great job cause I really enjoyed it!

Played on Atari 50 as my final game in the entire package ⭐️

It's essentially combat but 3d, it's cool, I like it and it's a nice reimagining with different power ups that allow you to improve your tank.

The game plays like a combat but with 4 people and you have different gamemodes to play like Death Match or capture the flag. It has unique stages with different obstacles but it's a standard fun Combat spiritual successor/predessor I guess (cause this reimagining is based off an old game wayyy before combat, but this is also a remake/pseudo successor I guess)

Still overall I think it's great fun with friends as long as you play with 1 joystick controlling the tank, as having the 2 joystick option is literal hell.

Played on Atari 50.

Cloaks and Dagger is a game that is overall a cool concept but also a mash of 4 games Atari couldn't agree on and it shows, still for what it's is, where you get from point A to B while trying to collect green... things (idk they're just green) and then getting to the next door before an enemy hits you or you touch a bomb. It's fine for what it is, but definitely feels like a game cobbled up to see if mixing 4 things into 1 works when there's no through line that brings it all together still its fine.

Played on Atari 50.