What surprised me the most were the levels in which crash escapes from something. I think is a visual achievment to create this 3D effect in a GBA game. It looks pretty good. The other levels are what you would excpect from a 2D platformer. Controlling crash feels decent and the level design is good, altough many of the levels are just copies of already existing levels from the original Trilogy. There's not much more i can say, it's a short and inoffensive game.

The day/night cycles and the seasons cycles are unique in the fact that they actually affect your gameplay. The problem that i have is that they also affect the core-loop of Monster Hunter. Having to change the season or the time of day to hunt a specific monster doesn't feel great. It feels even worse in Online because you can't fast forward time there, you just have to wait a whole day if the monster you want to hunt doesn't appear in the season you're currently at.
If you want to experience it by yourself, i would recommend to only play the village unless you have a group of friends to play the online. The HR Grind is not as bad as in MH1, but it's still not fun.

The second platformer of Crash on the GBA and the debut of the evil egg. The first thing i have to mention is that it has a level selection map with multiple paths, akin SMB3, but unlike SMB3, you are forced to complete all leves in order to advance to the next section, which defeats the whole purpose of having multiple paths.
The levels adapted things from the Wrath of Cortex. The JetPack mechanic worked better on 2D, but the Super Monkey Ball Ball should've not been ported.
The new power-ups are interesting, but they're uses ends up being restricted to very specific moments due to the extreme movement they generate. It has extra levels, but i never bothered to unlocked them. Still, an alright game.

A common criticism is that the controls are bad. And while this is true, i think the controls work fine in the context of the game. The monsters move-sets are very basic, they charge, they bite, they swipe they're tails or they hip-check you. This means that keeping track of the monster even with the awkward controls is not that hard.
With that benig said, Monster Hunter 1 has some other problems. The small monster usually represent a bigger threat than the big monster, which is just silly. Your inventory space is quite small. The camera on some zones just didn't work. And the grind required to advance in the city is just absurd.
But despite all this problems, this game still has moments where the monster hunter gameplay shines, moments where the game is actually fun. It just happens that this moments not always occur and most of the times you're forced to deal with the frustrating part of the game.

It's obviusly rushed, but the game still has a lot of charm. Some platforming sections, like the one you try to escape from a rising toxic waste, are really fun. The skate segments are also quite fun. I think the only parts that id didn't like where when you control cortex or Nina. The other segments are not excepcional, but they're also not that bad. I would actually say that this is the best Crash Game released after Warped and before Crash 4. (Altough the bar is really low)

A new take on the Crash Bandicoot formula. The new shiny toy are the titans, so it's really bad when said toy has some of the most boring combat and segments i've seen in Crash. The fact that the titans can't jump (in a platformer) forces a flat level-design, where instead of moving through platforms you walk through hallways.
The platforming section with crash are not that great either. The most fun segments are the skateboarding ones.
The game is not broken at least, but is also very rarely fun.

It's a better game than Crash of the Titans. While the boring battles are still here, this game added segments where you have to use the titan's power to create or move platforms. This, combined with the added jump button for the titans, provides a much needed improvement to the titan segments.
There is also a walkable world instead of the isolated levels. While impressive, this version adds backtracking into the game, which is just not fun.
So again, better version of the initial idea, but the idea is still very much mediocre.

Platforming Levels are great. The Variety levels are hit or miss. Motorcycle or Tiger? Great, Water vehicle? , pretty cool, Air vehicles?, not so cool. Some of the power-ups are also pretty meaningless. Like a bazooka is great, but how many times do i actually have to use it?.
Still is a really fun game.

I tried gettin all the fandoms, but it felt pretty monotonous after the 20th character. I'll comeback if they put new items/collabs/stages. Still, pretty fun game.

It's fun. My only real problem with this game is that sometimes it gives you the freedom to chose your party, but a chapter later it forces you to play with one specific character. Reading the reviews, it seems i wasn't the only one that suffered when they force you to play as Gohan. I understand that they tried to stay true to the original story, but i would've prefered the freedom to just play with who i wanted regardless if it it makes sense in the story or not.

Surprisingly fun game. Being able to Jump with the Titans allows for the titan segments to be a little bit more than just boring hallways. It's also great that you can control the minions too. I never felt the need to use the items and the mini-games would be more fun if it didn't use the stylus. I would even say that this is the best version of Crash of the Titans.

This version is so bad. While the main version had a bunch of improvements to the formula created by Crash of the Titans, the DS version of Mind over Mutant is just a worse game than the DS version of Crash of the Titans. I'm amazed at how can you make such a generic, boring and repetitive game. At least it´s not broken i guess. The one thing i liked from these game was the design of the final boss. Very final fantasy-esque quimera.

After all the attempts to make a different kind of Crash Bandicoot game, i'm happy that this game is just a simple and fun platformer. The masks offer enough variety to make the levels not repetitive and the control of Crash/Coco feels great. I was only disappointed by the n-verted levels, i though all of them would have interesting gimmicks like the ones in the first island, but it turns out that from the second island onward the just have a lazy filter.
While just beating this game is a great experience, trying to complete it is absolutely horrific.

What i love the most about Dark Souls is that it simply lets you play. I mean, the ambient is excellent, the world design with interconnected zones is fantastic and the combat is very rewarding. But the fact that during your adventure you are not bombarded with tutorials, unskippable cutscenes or obligatory dialogues makes it so that playing Dark Souls really feel like your own adventure.
Altough some zones and bosses are infuriating. The difficulty in general can be adjusted by very organic means like improving your weapon, magic or summons. It's really genius how this game gives you the tools to decide by yourself how difficult the content is.
I'm happy this was my first souls.

I think this game is the embodiment of "Being lost is fun, until it isn't"
It it certainly fun to be drop into an unknown world and be tasked with exploring it. Finding secrets and dungeons in this first Legend of Zelda is really rewarding, but the moment you start going in circles finding absolutely nothing because you didn't know that you had to burn a tree with your candle then the exploration becomes more frustrating than fun.
Still love playing this game, controlling Link feels great and the challenges that the game offers are fun to beat. I just wish the world had a few more directions so that your first playtrough isn't as miserable. (Altough this could just be a symptom of playing without a manual)