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Pangburn commented on Pangburn's list full stack of flapjacks 4
@Swiggle nope, the genesis version I played had infinite continues so I just chugged on through in about two or three hours (I've played it here and there since but I haven't done another full run). imo it's fair if you're willing to learn a few level gimmicks here and there, like these tongue platforms in level 3 (?) that extend and retract with some wonky collision. movement and jumps are fluid, and you have a solid amount of control over where your projectiles go. I also will say that I know the nes port of ghosts n goblins is known for being a bit of a hack job, so maybe you'd have a different reaction to the arcade original. ghouls on genesis was contracted to sega and they did a rather admirable job on the port, so I ended up going with that one because I was too lazy to set up mame. it may be worth you giving the arcade versions a try instead though. I would def say from what I've read (and what vee said above) ghouls is definitely easier to get into than the original gng.

19 hrs ago




dwardman is now playing Ecco the Dolphin

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