Never forget that time my friend got the question "Where is the Panama Canal located?" wrong.

The Wii was made for mini-games so Mario Party is a perfect fit. Tons of fun playing this one, the items transforming your character is a nice touch. Also, this has my favorite board in any Mario Party, Koopa's Tycoon Town, which essentially blends Mario Party with Monopoly and has you edging out your opponent's investments to buy hotels, with them being worth more stars the more investment has been put into them.

My friends liked this game so I got it under the condition that I could scream out the basic rules of the game like they do in the anime.

With the help of Skybound, TellTale managed to release the final episodes in their Walking Dead series. Some of the tropes of the series did begin to wear on me. There's only so much torture I can see before it's no longer shocking and more just, really, we're taking it here now? That being said, I did really enjoy the relationship between Clementine and AJ, and I thought it was a fitting conclusion to the story that started with Lee and Clementine. My favorite of all the TellTale series, and I'm glad it got to be finished.

Essentially plays like WoW with a Star Wars skin, with the core gimmick of BioWare style choice driven storytelling in a multiplayer game. Although it's done in the simplistic way of just having the winner of a random dice roll be the player who determines a choice, I really like the concept of doing a multiplayer story this way. It would be neat to see something like this tried again in the future with Disco Elysium style stat influences on rolls, so maybe different classes are more likely to influence the story in ways that play to their character's strengths. It wouldn't necessarily have to be an MMO either, doing it in a 4 player co-op game would be just as interesting. I stopped playing this one once I got to a certain couple of dungeons in which the game establishes canonical versions of the protagonists of the first two games. To me, that goes against everything a BioWare game stands for. They just took two games that were all about making your own choices and said, actually, none of that mattered, these are the canonical versions of those characters now. I jumped off at that point and never came back. Doing world PvP and force pushing people who extremely out-leveled me into the sarlacc pit was very fun though.

Not a whole lot to say about this one other than, like a lot of series' first foray into 3d, it's not very good.

This is my favorite shmup game for sure. I can't do bullet hell games, and this is a more standard shmup game, but also has much more interesting stuff going on visually than say, 1942 or Gradius. The visuals are so colorful and there's always some weird thing happening on screen that never left me bored. Music is also fun and upbeat, and the game is just a joy from start to finish.

This is literally just the "who has the fastest reaction time" style mini-game that you'd see in something like Mario Party, but with your Xbox 360 Avatar in about 3 different static poses. It's dumb how much time I spent playing this with a friend online out of boredom though. I vaguely remember the single player being packed with 2010's internet humor which I found funny at the time and would likely be horribly dated now.

Got this because it was the only launch rpg on the psp. Subpar Diablo clone, might have been worth it if you really wanted that kind of game of the go when it released, definitely not worth it anymore.

Very fun arcade racer, really loved the drifting mechanic in this that made it stand out, along with the scenic locations.

Loved the original Hydro Thunder and love this one even more. Online really brings up the replayability of a game like this, and is a welcome inclusion, along with some of the zanier levels like Area 51, Bermuda Triangle, and Castle Von Boom. Rubber ducky mode is also silly and fun. Great game for fans of arcade racers.

This review contains spoilers

This is likely the most beloved entry in the series, at least of the classic, pre-Origins style. For good reason too, it took the already solid foundation of what the first game had laid out before it, and built on it to create what was at the time a truly great experience. The plot, setting, and characters, are all much more interesting this time around. Ezio's quest to avenge his family and take up the mantle of the assassins feels much more personal than Altair's journey, and he is also just a generally more likeable character. Opposed to Altair's more silent video gamey badass nature, Ezio feels younger, livelier, will spout off quips, and just has much more of a personality to work with.

Even the much-maligned modern day story with Desmond is more interesting in this game. No longer confined to a single room, you'll have sections where you'll have to fight and parkour around as Desmond, as he flees from Abstergo and his experiences in the animus begin to blend into his real life. I also enjoyed the optional puzzle conspiracy segments, which added a certain element of creepiness to the game. I can still remember solving the Joan of Arc puzzle and the game flashing "They burned her alive." All of the modern day stuff and the conspiracy stuff culminates in the ending, in which you discover the a precursor race which people in the modern day know as the Roman gods. It is all very video gamey and kind of campy, but it was an enjoyable story when I played it back in 2009. One last bit of indulgence in this game's ending, which is one of the silliest things a game has ever done, but as an ex-Catholic, having a fist fight with The Pope was very cathartic.

While I liked the first game's setting of the third crusade, renaissance Italy is just bustling with life and art. Venice in particular I loved, with its canals and beautiful architecture, which Ubisoft has once again paid meticulous attention to recreating a model of these cities faithful to both the location and time period. I especially enjoyed the Carnevale section of the game, which briefly adds even more color to Venice, as everyone is dressed up for a masquerade around town.

Gameplay-wise, you can just do a lot of things in this one that improve the quality of life so much. No longer do you have to wait for an enemy to single themselves out, so you can perform an assassination from a very specific position behind them. You can now perform ledge assassinations, air assassinations, and double assassinations. Your arsenal of weapons has also increased, as it will continue doing as the series goes on. You've also got the ability to toss around money, so having to flee the beggars of the first game is no longer an issue. Also, as is tradition with video game sequels, you can swim in this one! And you can row a little boat downs the canals of Venice, it's all very nice.

The formula that the first Assassin's Creed game set up, and this one perfected, would later on be done to death with annual releases, as well as other games like Far Cry taking inspiration from the open world design of Assassin's Creed. The fatigue around the Ubisoft Open World Game™ is extremely understandable, but I think it's also important to recognize just how fresh these games were at the time of their release. For reference, games like Skyward Sword and Mass Effect still had hub towns with a couple dozen scattered NPC's maybe. The realistic crowd sizes in these games, and the way they reacted to your behavior, was revolutionary. The ability to free climb on almost anything in the environment was also a staggering achievement when games like Uncharted were still highly contextual. When stealth games as a genre consisted of things like Splinter Cell and Metal Gear Solid basically forcing you to stealth, which many times boiled down to memorizing guard paths; Assassin's Creed gave you the option of action or stealth, and a wider variety of ways to approach your situations. Truly a groundbreaking series, which only makes the way it was treated that much more disappointing.

You could ride a dinosaur or a white tiger. Pretty rad.

What a weirdly refreshing concept in a retro game I had until recently not even heard of! It's a top down shooter combined with a pinball game all wrapped up in a game show aesthetic. When you shoot enemies they become a ball which can be used to bump into certain things on the stage to gain points and such. There's also a power-up which turns you into a ball and you can just mow guys down as you roll around the stage. Very fun arcade game worth checking out!

They should have let President Ronnie stay kidnapped.