Some mediocre writing for the dialogue but aside from that, this game is brimming with creativity in its level design and art direction. Great pacing keeps the settings fresh throughout, with each new area giving the players a new set of asymmetrical abilities to play around with. Definitely recommend this one if you've got a co-op buddy you like to play with.

Fairly sure I also played this one as an unlockable in Rogue Squadron III along with the original Star Wars Arcade and the two experiences kind of blended together for me. Makes sense as this was an upgrade kit for the original game, and I enjoyed it similarly. Minus half a point for not having something as memorable as blowing up the Death Star in the original.

The pretty cowboy game makes me want to go camping.

I haven't played any of the other games in the series, but there's something about this one that looks much more arcadey. Loved playing this when I was younger, and looking at the colorful graphics still makes me nostalgic. Would love to go back and play this again.

Very fun pinball tables with various Star Wars themed objectives to complete, definitely worth your time if you're a fan of pinball games.

I played this as an unlockable game in Rogue Squadron III and loved it. I can only imagine this blew people's minds back when it came out and the whole arcade setup looks awesome. Fun on rails shooter with pretty vector graphics and a sense of speed that holds up pretty well today, and must have been amazing when it was released.

This game honestly isn't that great. It's got horrible graphics and voice acting, and an extremely generic storyline about a werewolf. That being said, it's kind of neat looking back on this because it's kind of like a precursor to the more modern style of Telltale games, or Supermassive for horror. Also the extremely dumb looking werewolf gave me nightmares as a small child in the 90's.

BRING BACK THE FUN COSTUMES NINTENDO!

As a kid I thought you were supposed to hit the yeti and I always aimed for it lol

Decent tennis game with some nice SNES era pixel art and animation, but nothing to write home about.

I only played this game for just under an hour and a half in 2019 and stopped because I got what it was going for, but didn't feel the drive to go any further. I'm giving it 5 stars though, because it blows my mind that this game was released in 2004. An rpg maker game that is just walking around a surreal environment and feeling whatever vibes that makes you feel. A bold experiment for the time, and one that would have a huge influence on games to come much later down the line.

Cool AI system that you take turns making a story with. Games have come a long way since Façade. I might come back to it later now that I know how to do pins and world info, it kind of lost track of the plot with my first story and without those tools, I was just desperately trying to course correct.

This is a great little slice of life game with some amazing eye and ear candy in it, as well as multiple bits of writing that have a depth of truth to them that made me stop to think for a moment.

Review based solely on childhood memory: I remember liking this one as a fairly competent rts, and it's got some neat level design going on, with you commanding toys around a house. Not gonna go down as one of the greats or anything, but not too terrible either.

This was one of my favorite XBLIG games back in the day. It's like if Q*bert was a puzzle platformer. You play as this little blob and your goal is to bounce onto each square platform in a level to win, but you can only touch each square once. It's a very simplistically fun game and the art style changes in different levels to give it some nice visual variety. Definitely a hidden gem among the XBLIG catalog.