This review contains spoilers

The following is a collection of my reactions to this game that I posted on Facebook in 2013:

Ok everyone needs to know about the game El Shaddai: Ascension of the Metatron. This is a Japanese game based on The Book of Enoch...where Enoch gets in a tron style motorcycle battle across a future metropolis and ends with a Michael Bay/ Arnold Schwarzenegger style explosion which he walks away from without looking, like a cool guy.

Now Enoch is fighting a transformer

Armaros is a pop star and Enoch is fighting his backup dancers...I love you Japan.

Yeah they have the Nephilim in there, if you've ever seen Princess Mononoke they look like giant Kodamas in the game, they're so cute until they start eating one another.

The fighting is honestly the most tedious part of the game, it's too simple and repetitive for me. I like it for the in between moments of just walking around the world that has a great unique art style in every level, and for the Japanese weirdness of course.

Short, simple, and to-the-point art game about the collateral damage of the so-called war on terror. Conveys its message clearly and concisely.

Excellent use of mechanics as narrative. The way in which each player engages with this game says something about that player. Very impactful for the small amount of time it asks of you.

When Bastion was first released on Xbox Live Arcade, it was the first indie game that made me go "huh, this is a small little $15 dollar game, and it's one of my favorite games of all time." Now here I am, and the majority of my favorite games are all indies. This is a top down hack n' slash with a gorgeous art style, where the world forms around you as you journey on. This game has a really clever solution to the "how to account for minor player actions narratively" problem, and that's with the incredibly voiced narrator character who will comment on something as small as your decision to linger in an area to break boxes, and make that feel like an important part of your narrative. This is up there among the greatest video game soundtracks I've ever heard, and a few of the songs are really well incorporated into the themes and overall story of the game. Speaking of story, this is a well told story about prejudice, and learning to live with and learn from your mistakes. It's not the most complicated story in the world, but there's an emotional weight to it that I really liked.

Fairly sure I also played this one as an unlockable in Rogue Squadron III along with the original Star Wars Arcade and the two experiences kind of blended together for me. Makes sense as this was an upgrade kit for the original game, and I enjoyed it similarly. Minus half a point for not having something as memorable as blowing up the Death Star in the original.

The 2nd VR game I ever played. Short, fun, and free little game about consent. Good for a laugh.

This review is just based off of childhood memories. While I remember the racing in this game being pretty fun, what I spent 99% of my time doing in this game was going into the stunt mode and slamming into these colorful ramps and bumps trying to get a high score. I'm sure it would bore me to tears now, but somehow it kept kid me entertained for hours.

Terrible game filled with glitches and general bad design and game feel, but I did play it when I was in my teenage nostalgia critic "laugh at how terrible things are" phase, so I got some chuckles from the bad.

Back in the days of XBLIG there were a lot of very cheap knockoff versions of existing games, and this was one of those, for Geometry Wars. That said, knockoff Geometry Wars is still pretty fun, and I believe I played this before I actually played Geometry Wars due to its price point.

I played this as an unlockable game in Rogue Squadron III and loved it. I can only imagine this blew people's minds back when it came out and the whole arcade setup looks awesome. Fun on rails shooter with pretty vector graphics and a sense of speed that holds up pretty well today, and must have been amazing when it was released.

This seems like it'd be very fun if I had enough patience for it! Truly this is the Dark Souls of little rotating bar games.

This game has a single player and I'm sure there's something to be said about that, but my main memory of this game is playing the multiplayer duel mode with my brother as a kid. You could use a joystick and your character would swing their weapon in the exact direction you moved the joystick and it was fuckin' rad.

One of those games I played as a kid that would probably be very underwhelming to go back to but I have a lot of nostalgia for. Funny rat wears silly costumes.

This game taught me how to play a lot of classic card and board games, and the animated characters were fun for me as a kid.

Some mediocre writing for the dialogue but aside from that, this game is brimming with creativity in its level design and art direction. Great pacing keeps the settings fresh throughout, with each new area giving the players a new set of asymmetrical abilities to play around with. Definitely recommend this one if you've got a co-op buddy you like to play with.