Big nostalgia for this game. While it doesn't have the intense speed of something like F-Zero X or the item based mayhem of Mario Kart 64, what this game does have is the vibes, man! The music and the gorgeous colorful art direction in this game are just wonderful to chill out to, and the N64 water physics making you bounce around as you race on your jet ski is still really fun! Having to maneuver yourself around the correct sides of the buoys is also a neat design choice to keep you more engaged in where you're going. I still return to this one from time to time because there's just not any other racing game like this.

One of the most aesthetically pleasing and mechanically creative games I've played. This game should've come bundled with every PS4 the same way Wii Sports was with the Wii and Nintendo Land was with the Wii U, as it's the only game I can think of that successfully showcases every unique feature of the system. Taking a fully papercraft world and using that setting to allow the player to craft elements of it from the shape of the snowflakes, to their outfit design, to the look of their paper airplane, is just a brilliant creative design choice. It's perfect for people like me who look at something like the level creator in LittleBigPlanet and get overwhelmed by the possibilities of a completely blank slate. This game offers you just enough creative freedom within its well crafted linear story that it's super easy and fun for anyone to get into. A very light hearted and charming experience from beginning to end, I very much recommend this underrated gem to anyone with a PS4.

We're all here for the mini games part 2.

It was very cool to finally be able to see Pokemon battle it out in 3d for the first time in this game, but let's be honest, we're all really here for the mini games.

In general, collectathons are not my preferred form of platformer. So the fact that Donkey Kong 64 has multiple characters that it requires you to switch between to get different collectables, even though those collectables are easy reachable with any character, makes the bulk of this game not very enjoyable to me. However, I do have very fond memories of playing the third person shooter multiplayer in this as a kid! It's a very weird inclusion, giving all the Kongs various nut and fruit shooting guns, but it turned out to be tons of fun and the saving grace of this game for me!

I only have this game because it came bundled with my ps4. Played through the campaign co-op with a friend on realistic difficulty, which was an experience. My main memories of this game were the opening level where you're in a turret section in a vehicle and I said "I don't know who is supposed to be good and who is bad!?" to which my friend responded "It's Call of Duty, they're all bad, just keep shooting!" Also a level towards the end of the game in which you're having these weird techno-flashbacks to WWII and gunning down Nazis while classical music plays in the background to make you feel like a badass which...is something Spec Ops: The Line did three years prior to this game as a way of criticizing that power fantasy. Also, the blaring sound effects and flashies that happen when you level up in multiplayer reminded me of the parody video game in GTA V. Probably not a good sign if your video game reminds me of two separate video games that are either critiquing or making fun of you.

They should have let President Ronnie stay kidnapped.

What a weirdly refreshing concept in a retro game I had until recently not even heard of! It's a top down shooter combined with a pinball game all wrapped up in a game show aesthetic. When you shoot enemies they become a ball which can be used to bump into certain things on the stage to gain points and such. There's also a power-up which turns you into a ball and you can just mow guys down as you roll around the stage. Very fun arcade game worth checking out!

You could ride a dinosaur or a white tiger. Pretty rad.

This review contains spoilers

This is likely the most beloved entry in the series, at least of the classic, pre-Origins style. For good reason too, it took the already solid foundation of what the first game had laid out before it, and built on it to create what was at the time a truly great experience. The plot, setting, and characters, are all much more interesting this time around. Ezio's quest to avenge his family and take up the mantle of the assassins feels much more personal than Altair's journey, and he is also just a generally more likeable character. Opposed to Altair's more silent video gamey badass nature, Ezio feels younger, livelier, will spout off quips, and just has much more of a personality to work with.

Even the much-maligned modern day story with Desmond is more interesting in this game. No longer confined to a single room, you'll have sections where you'll have to fight and parkour around as Desmond, as he flees from Abstergo and his experiences in the animus begin to blend into his real life. I also enjoyed the optional puzzle conspiracy segments, which added a certain element of creepiness to the game. I can still remember solving the Joan of Arc puzzle and the game flashing "They burned her alive." All of the modern day stuff and the conspiracy stuff culminates in the ending, in which you discover the a precursor race which people in the modern day know as the Roman gods. It is all very video gamey and kind of campy, but it was an enjoyable story when I played it back in 2009. One last bit of indulgence in this game's ending, which is one of the silliest things a game has ever done, but as an ex-Catholic, having a fist fight with The Pope was very cathartic.

While I liked the first game's setting of the third crusade, renaissance Italy is just bustling with life and art. Venice in particular I loved, with its canals and beautiful architecture, which Ubisoft has once again paid meticulous attention to recreating a model of these cities faithful to both the location and time period. I especially enjoyed the Carnevale section of the game, which briefly adds even more color to Venice, as everyone is dressed up for a masquerade around town.

Gameplay-wise, you can just do a lot of things in this one that improve the quality of life so much. No longer do you have to wait for an enemy to single themselves out, so you can perform an assassination from a very specific position behind them. You can now perform ledge assassinations, air assassinations, and double assassinations. Your arsenal of weapons has also increased, as it will continue doing as the series goes on. You've also got the ability to toss around money, so having to flee the beggars of the first game is no longer an issue. Also, as is tradition with video game sequels, you can swim in this one! And you can row a little boat downs the canals of Venice, it's all very nice.

The formula that the first Assassin's Creed game set up, and this one perfected, would later on be done to death with annual releases, as well as other games like Far Cry taking inspiration from the open world design of Assassin's Creed. The fatigue around the Ubisoft Open World Game™ is extremely understandable, but I think it's also important to recognize just how fresh these games were at the time of their release. For reference, games like Skyward Sword and Mass Effect still had hub towns with a couple dozen scattered NPC's maybe. The realistic crowd sizes in these games, and the way they reacted to your behavior, was revolutionary. The ability to free climb on almost anything in the environment was also a staggering achievement when games like Uncharted were still highly contextual. When stealth games as a genre consisted of things like Splinter Cell and Metal Gear Solid basically forcing you to stealth, which many times boiled down to memorizing guard paths; Assassin's Creed gave you the option of action or stealth, and a wider variety of ways to approach your situations. Truly a groundbreaking series, which only makes the way it was treated that much more disappointing.

I remember there was a brief period of time where everybody had this game because it was the first game Xbox ever made free on their store. I don't remember much in terms of the specifics of how it played, but I remember the online multiplayer being pretty fun with how many people were on it. Probably not worth picking up on the single player alone, but an enjoyable experience while it lasted.

Loved the original Hydro Thunder and love this one even more. Online really brings up the replayability of a game like this, and is a welcome inclusion, along with some of the zanier levels like Area 51, Bermuda Triangle, and Castle Von Boom. Rubber ducky mode is also silly and fun. Great game for fans of arcade racers.

Very fun arcade racer, really loved the drifting mechanic in this that made it stand out, along with the scenic locations.

Was watching the trailer for Sifu and it just reminded of how much fun the martial arts combat in this game was. That along with jumping from car to car was a very cool way to take the GTA open world formula and make this game have its own style. It's rare to see a game rival Rockstar in their own genre, and while I wouldn't say it goes so far as to surpass GTA, it was a very enjoyable game with the unique elements it brought. Worth checking out if you're a fan of this kind of game and are interested in something with a heavier focus on hand-to-hand combat.