Subtracting half a star just because it succumbs to the multiplayer shooter syndrome of "we're gonna add some maps and make a few tweaks and call it a new release." I'm not really sure what star rating to give something that is essentially just "more of the same" when "the same" is something I enjoy very much. One of those things that makes me regret giving out star ratings to games (something I don't do with movies on my letterboxd) as if the quality of this type of thing can be measured out numerically. The campaign is better this time 'round mainly because you only have to do a few of the "in-between" levels before getting to the boss fights, which is the only real reason to play the campaign for me, but it is still like, hours of time spent to fight 5 neat bosses. Dope credits sequence though. I ultimately am not rating it too low because this is still my favorite multiplayer shooter franchise. Literally it launched the day after the Queen died and everyone made fun of her in the lobby. If that's not evidence that this is the only good multiplayer shooter community, idk what is.

Hello fellow guess the game players!

Same thing as Framed but with games so I'll not be logging this daily for the same reason. Also much easier than Framed just due to game art styles being so varied. Definitely has a better database than Framed though!

This was a disappointing one for me. I enjoyed this studio's previous game, The Council, for bringing role-playing style stats into a TellTale style game. I wasn't blown away by the story, and the graphics and voice acting could've definitely been better, but I enjoyed it well enough paired with the gameplay mechanics that I had an overall positive experience with it. One of the things Swansong revealed to me about how I play games now, is that I'm just not willing to read through a bunch of superfluous text unless it's exceptionally well written. I used to be the type of player who would read every single codex entry in a BioWare game, and when I played The Council which also has tons of reading, I read through everything I found even if I found it boring sometimes. My playstyle has since changed however, and I'm no longer willing to give my time to something like that unless I view it as being worth my time, and in the case of this game I don't think that it was. My only prior experience with the Vampire: The Masquerade universe being Bloodlines, I've already had an experience with a very well done role-playing style story in this universe in video game form. The central conflict between the Camarilla and the Anarchs in that game is thematically rich and compelling. The conflict in this game just didn't grip me in the same way, and didn't compel me to scrounge through in-game books to try to learn more about it, especially when not everything you can read is crucial or even interesting. When a large amount of the game is about investigating, and I'm too bored to care to read up on the things I'm investigating, that's a bad sign.

I also think that Disco Elysium has just ruined this kind of game for me because it did stat-based storytelling too well. In Disco Elysium every possible way you could think to build your character is valid, and the game itself is more about playing it the way that you want, because there are options for every build imaginable. Swansong on the other hand, having only played through once, really feels like there are certain stats that you could min/max to simply get the "best" outcome. Investing points into your four core dialogue stats seems way too strong, and I never felt like I was choosing between these in an interesting way. It was more "sometimes this will come up and if you have points you'll win easier" and less "multiple of these will come up and you'll make an interesting character choice." I do hope that this studio can get a couple more shots at refining their formula because I do love the concept of RPG meets TellTale. Hopefully they look at how a game like Disco Elysium does this in a CRPG format and can apply it to the kind of game they make. But for this game, it just didn't really grab me.

Played on N64 Switch Online.

I'll never understand why given all the potential things you could do with the premise of a golf game set in the Super Mario universe, they chose to not do anything interesting and just make this bland thing. Even the mini golf courses are just courses in the shapes of numbers and letters. I can't even give this the excuse of being an early golf game because Kirby's Dream Course came out on the SNES and utilizes the Kirby universe perfectly, and it's probably the single best golf game because of it! 1 star because I can make Peach call my opponent a whore.

Shout out to the backloggd discord fellas who are also playing this. Not gonna log days played on this one because I don't really want this to become my "most played game" due to the 2 minutes I spend on this each day. This is a fun concept to turn the Wordle style of guessing game into a film version by giving up to 6 screen shots for you to guess the movie title. Just wish the movie database was larger as many times I'll have a guess that simply isn't in the database.

This is the cutest game I've played that starts by furiously throwing bombs into an ape's scrotum.

Not saying anything new here but it could've used some more abilities as we've grown used to the wide array in Kirby's past games, but it's an excellent first foray into 3d. It's not something I would 100% but it was a very pleasant single playthrough which is all I really ask of a Kirby game. I just wish that they would've let my co-op buddy have abilities as well like past titles did. The co-op partner has a very limited move set and is kind of rendered useless once Kirby gets upgrades.

This review contains spoilers

Like so many, I enjoyed my time with the original Stanley Parable, which underscores how truly disappointed I am with its sequel. Where the first game teemed with originality, The Stanley Parable 2 is dull, uninspired, and often insulting to its fan base. Rather than expand on what made the first game enjoyable, the sequel veers off into territory nobody asked for. An infinitely deep hole? Who cares? Where are the new endings? What about enjoyable bits from The Stanley Parable 1, like the Adventure Line? Instead, we get an uninspired sidequest collecting figurines. Even this diversion feels incomplete: collecting all the figurines gives you nothing! I must say though, I found the bucket to be quite comforting, a welcome reprieve from

This review contains spoilers

Imagine if Aerith had Groot in her party, would've saved her a lot of trouble! You can't tell me this isn't in the FFVII universe with Lady Hellbender's pets looking like some Advent Children ass dogs.

Seriously though, I am joining the chorus of people saying that this game is surprisingly good! It captures the feeling of the movies spectacularly, while obviously drawing from its own lore. How comic accurate it is I can't say, as like most people I'm mainly familiar with this stuff through the MCU. The combat could definitely use some polishing which is why this is a four star rather than five star game for me. The fundamentals are there for something great, but as is, the hits lack the kind of impact that I'd expect from a AAA experience. Your team attacks feel good especially once you get multiple AOE attacks that launch enemies around, although if they added even more umph to them I think it'd sell the impact even more. Your most basic attack however, shooting your twin pistols as Starlord, lacks any kind of physical reaction from the enemies whatsoever. Thankfully, the game is much more frequently about well paced story beats and exploration of absolutely gorgeous worlds. Top notch art direction going on here. I'd be very excited if they made a sequel to this and gave the combat that extra push it needs to be great, and maybe add even more unique non-combat gameplay moments, of which this game has a few, and they lend some great flavor that make the game stand out as its own. One last thing that really bugged me, is that there's so much dialogue that happens while you're walking about that will get interrupted by walking into a cutscene/fight/another line of dialogue, and I just can't believe this is still a problem we're having in the 2020's. Please, in a game this dialogue driven, just make your hallways long enough or implement a "as I was saying..." system!

Also, happy 200th review to me!

This review contains spoilers

I like this one for many of the same reasons I liked Secret Little Haven. It's got a lot of nice queer stories that I haven't really seen explored before, especially when it comes to Spring Leaves No Flowers' story about an asexual and aromantic character discovering that about themselves. All the stories have very sweet and positive relationships which I loved. I almost expect for something awful to happen in these kinds of stories as a sort of "look how awful the world is!" and so when you expect the awful thing to happen and it turns out that characters are more understanding than you might have feared, it's real nice!

Loved these games as a kid but could never get past the first couple levels. The animation and music give off incredible vibes here, but there are just so many cheap deaths in this game that the actual game part hampers the experience.

Finished Aladdin with ample use of rewind when I decided the game was being too cheap.

Abandoned The Lion King which was just too cheap even with rewind for me to care enough to keep going.

This review contains spoilers

This is the first time I've ever really been thoroughly disappointed with a mainline entry in the Halo series. The easiest way to tell this is just by the fact that it's the only campaign in the series that I played for a bit, put down, and then didn't return to until months later. Usually I binge the campaigns of these games in a couple of sittings. A lot of this is due to the fact that rather than having a carefully curated series of levels, they gave this game the dreaded Ubisoft Open World treatment. So many hours of going around a very bland open world that isn't even nice to look at, and fighting to take over very samey feeling bases to capture, before I engaged with anything even slightly interesting in the story. Not that Halo Infinite has much of a story to offer at all.

Apparently the story of Halos 4 and 5 weren't crowd pleasers, but I liked the arc they were headed in. While the original trilogy had a lot to do with religious fanaticism and the evils that can be perpetrated under such faith; 4 and 5 dealt a lot with the evils that could be perpetrated with unethical science. This all culminated in Halo 5's ending, in which Cortana, a military created AI, decides to take over the galaxy in what she views as an attempt to use superior AI intelligence to govern peace across the galaxy, and exterminate anyone who resists. Also in the ending of Halo 5, we are teased with Master Chief encountering Dr. Halsey for the first time in who knows how many years. A doctor who oversaw the Spartan program which kidnapped children and experimented on them in order to transform the ones who survived into rebellion-crushing super-soldiers for the UNSC.

Halo Infinite drops all of these themes that had built up over the previous two games in order to shove in a cartoonish (even for Halo) villain who leads a faction that you have not heard of unless you had played Halo Wars 2. The game starts in media res with Master Chief getting utterly destroyed by a character we do not know, in the midst of an attack we know nothing about. And it's with this jarring introduction that we realize that everything interesting we had expected to follow-up Halo 5, has already happened off-screen in between games. So yeah, Cortana had gathered every AI in existence to launch a successful coup against every government in the galaxy, took control over the Halo rings, and had planet destroying weapons at her disposal, and she just got taken down between games. The player has no part in it, nor do they have any part in any kind of confrontation between Dr. Halsey and Master Chief. This is like if they had ended Halo 2 with "What are you doing, Chief?" "Sir, finishing this fight." and then in Halo 3 you discover that they finished the fight in between games and now the Didact is whooping your ass and you never got any buildup as to who he is. This game leans a lot harder into the emotional relationship between Master Chief and his new Cortana than any of the previous games did. But again, this would have been much more interesting had it been done with the Cortana we already know and who already had an unfinished arc set up for her to complete in this game.

One last quick thought on the primary antagonist you spend most of this game in competition with, and his astonishing levels of one-noteness. When you finally beat this guy in a boss fight, Master Chief kind of gingerly sets him down and is asked to "Tell them, I died well." and when your companion who you were rescuing sees this, he asks you why you treated him with respect in death, when he was so monstrous to you. To which Master Chief responds: "Yes. But at the end he was just a soldier. Hoping he'd done the right thing. Questioning his choices." and all I can say is that's a hell of an assumption to make there, Chief! We as the players really only know this guy as a genocidal maniac who is willing to let countless of his own men die bringing us to him. If I'm being generous I guess I could say that at this point we know that Cortana had death-starred his home-world and so perhaps he views exterminating humanity as an act of protection for his people, but that's being really generous. If the game had given us literally any indication that this dude was not twirling his figurative mustache every moment of the day, then Chief's words might have landed with any impact at all, but as it is that was just a incredibly weird thing for him to say.

Apart from the story and the Ubisoft Open Worldification of Halo, I've only really got one major thing to say about the mechanics and difficulty balancing of the campaign. The reason I've only got one big thing to say, is that the fully upgraded grapple hook is so unbelievably broken that once I got it, I could melee my way through all of Heroic difficulty. It feels good to use but it's detrimental on a larger scale because it also makes every encounter feel very one-note as I rarely had to use any other tactic to win a fight. It actually turns grunts into the most threatening enemy for a large portion of the game oddly enough, only because they will sometimes whip out a plasma grenade as you're zipping towards them.

Multiplayer in this game is fine. I come back to play fiesta whenever I need to kill some time and it's fun enough because Halo mechanics have just always felt really good to play with. But there's not a whole lot of innovation here I feel like, especially when you're comparing the leap between other games in the series. The equipment is there and as everyone will tell you, the grapple hook is a standout that turns you into Spartan-Spider-Man, but it's not like you have that equipped most of the time in multiplayer. Multiplayer also lacks a lot of the more fun and unconventional modes I loved in previous games. Aside from fiesta, you're not going to find anything like shotty-snipers or rocket race in here as of yet.

Kirby is a menace who roams the peaceful fields of Dreamland and has the power to consume others and appropriate their abilities for his own benefit. As he rampages through nature in an unending attempt to satiate his own hunger, it is little wonder that his final nemesis be named Marx. In this essay I will...

(I never actually got to meet Marx because I cannot be bothered to finish The Great Cave Offensive.)

Played through co-op with a friend on the SNES Online service for Switch. Game absolutely slaps. Very fun shmup that doesn't lean too hard into "bullet hell" difficulty which means someone like me can enjoy it. Awesome tunes and pixel art going on, fun and fast levels so it can be beaten in one sitting. Just frantic enough to keep you engaged but not so frantic that you need to stress yourself to keep going. Definitely recommend checking it out.

I haven't played this but oh my god I encourage everyone to watch People Make Games' two videos covering Roblox, because it's some of the most bonkers reporting on labor and games I've seen. Huge insight into what the future of labor relations could look like here, incredibly bleak stuff.

https://youtu.be/_gXlauRB1EQ
https://youtu.be/vTMF6xEiAaY