there is a lot of Ubisoft here, which is always unfortunate, but god damn I really like Dani Rojas. gotta be my favorite protagonist in a while, at least in the AAA sphere. she's just fun. confident, competent. not overly complicated, still very compelling
hey, uh, Quake 2 maybe isn't so good? raytracing shit aside, these guns look and feel incredibly bad. I never played it back in the day, but... think I'll stick to Quake
Overwatch is fun, but everything surrounding it, including the matchmaking, is so actively repellant that I'm just no longer having a good time playing the game. So I'm gonna stop.
I'm vaguely intrigued by the framing, and I really like the two main voice actors. I'm just not that compelled by the writing, or the morality system. The strength of those performances and this dark fairy tale vibe they've got going might've evened it out, but... it's not very fun. The bow has no punch at all, and the magic is no better.
Deeply impressive as a project. I'm just slowly learning that I love short Quake levels, and mostly tolerate anything longer than 15-20 minutes. So I might chip at this over time, but the first level (I played) was exhausting.
Miles is lovely. Some really striking scenes in this, too. Feels constrained, occasionally, in much the same way 2018 did. Just the nature of being a Marvel product, I guess, and an extra bit of not entirely appealing spice that comes with fewer resources/less time. Can see some seams where the game deserved polish. But I liked it a lot, despite any misgivings.