IJNavarro
2012
2019
It has a character editor so solid, so good, so varied, that joking aside, I could use it to test the feasibility of designing anime characters, the character editor is a tool in itself, by itself.
Now... the hentai, it's quite competent, it's too competent I would say, this evaluation will be better left for a degenerate (not me, ahaha), like putting together a harem in this game is a bit repetitive, but that's minutiae.
The story, it sucks, it's very much on par with Hentai that you could watch or read just for laughs, but repetitive as I mentioned.
Install it to degenerately use Free-H, or use it as a character design tool if you're not sure what character to create for a doujin or lewd, those I think are good uses.
Now... the hentai, it's quite competent, it's too competent I would say, this evaluation will be better left for a degenerate (not me, ahaha), like putting together a harem in this game is a bit repetitive, but that's minutiae.
The story, it sucks, it's very much on par with Hentai that you could watch or read just for laughs, but repetitive as I mentioned.
Install it to degenerately use Free-H, or use it as a character design tool if you're not sure what character to create for a doujin or lewd, those I think are good uses.
2010
It's so propagandistic, that at the end with the dedication I couldn't but laugh with the part about "(...) military forces who continue to defend freedom around the world", seriously, Electronic Arts, Danger Close, are you aware that this game is also played in I don't know, Latin America, where we are still repairing the damage of your "freedom"? of course not, this is propaganda to recruit young gringos and send them to die in another country with american geo-strategical interest.
2012
2015
2001
Do you remember Gangstar, the Gameloft's GTA rip off? Not the current ones, but the java ones for mobiles from 2005-2012, well, GTA Chinatown wars is remotely a rip off of that, strange, obviously, has interesting mechanics, is even the GTA most interactive with simple things like run a car or make a Molotov, but in everything else, is just a Gangstar game, GTA is an criminal epic AND a rol game where you interact with the city, or at least that's the standard by San Andreas, an this game don't fullfil that standard.
2005
If the first Call of Duty is the essence of "you're just another soldier in a war that's more than you'll ever be", Call of Duty 2 takes it to the limit by starting with the Soviet Union in the most improvised moments of Stalingrad, a Brit at El Alamein, and a gringo who miraculously survives Normandy, mechanically it's the same as the previous ones, and visually it's still good, not unnecessarily bombastic which is fine, it's a good game, but the formula is already set.
It is quite orthopedic with an Xbox 360 controller, in terms of story is a normal Medal of Honor (the plot of the American soldier who is honest, brave, sacrificed and faces the unscrupulous and cruel Naziz [that last one well]), a detail that I like a lot, is that when you die having fulfilled an objective (save point), the mission loads with you falling with the parachute and you can see from above that objective being fulfilled, making reference that your previous game was a soldier who died fulfilling his mission, and that your current game is another soldier who advances from his steps, very cool.
Al tener animaciones predefinidas, es contundentemente inferior a cualquier Burnout, conserva los principios de NFS: Hot Pursuit 2 no solo sin novedades, sino que incluso menos inspirado (la ramificación de campeonatos es mucho mejor que los rangos de más buscados y de policía), Es un Need for Speed inferior, pero al menos es un Need for Speed.
If the first Call of Duty is a refinement of the existing mechanics of other war games, United Offensive is a refinement of the Call of Duty ways, it's still early Call of Duty, you're still just another soldier in a war much bigger than you, but you're placed in more intense and epic situations, which is an exquisite balance in a gameplay and narrative sense.
2012
2009