The first Assassins Creed is fun in the sense that you wouldn't expect its potential, between the gameplay which is ok but repetitive, the story which is good but seems written by an edgy teenager or an old man trying to apply cool plots to each other on paper (or both, I don't know how Ubisoft Montreal works), and the visuals with the X360's first half generation gameplay bifuming.
I like it for the wrong reasons or it's great, I don't know, but it's the first of a trilogy (or pentalogy depending on how you count it), and it's important to its plot.

I went to hell with the Ezio trilogy, so I won't go into the story, but Constantinople is the best city in the entire original Assassin's Creed saga.

Katawa Shoujo is an internet landmark, a good landmark, one of those that you get into because of the hahas, and you end up reading one (or several as you try to internalise all the lines), and you become a better person (maybe I'm exaggerating, but still).

Without being my favourite, this game is objectively perfect, this game exudes the philosophy of videogaming, it's beautiful gameplay, an organic tutorial, a narrative style that works without ever taking you out of the controller at any point, it's short and memorable, it's easy but challenging, it's got a solid humour.
It's perfect.

As a visual novel... it's not that good, at least in the traditional sense, the story is not that good, the characters are not that good, the decisions are not as relevant as we would like them to be.
Now in the non-traditional sense, it's excellent, it's a gameplay model that does more than just make you click and click on items, it's a game that takes advantage of external elements to create the illusion of reality, it's one of the most effective fourth wall breakers in video games, and in that there's a message that makes you a better person, like Katawa Shoujo, but in a non-traditional way.

The best action comedy I've ever put my hands on, plus more fun if you play it with someone else (not obligatory), it's hilarious.

The very mediocre development of the very interesting idea of mixing GTA and Assassin's Creed.

It is a game that follows very well the line of the 2007-2012 videogames, it is a corridor of easy challenges for a shooting game.
Other than that, Wolfenstein is a runner to shoot and have fun being a scary Nazi killer, it works. It's not "Return of the Castle Wolfenstein", but it's an excellent reboot (it's challenges that only require the verb "to shoot", as it should be) that leads to the next ones I'd love to play so much, New Order and New Collosus are important sequels to this one.

With a wide palette of options and endings (for the very limited palette of mechanics at least), this game lets you apply your own methods, so the consequences range from comical to correctly tuned, now, I'm a basic as few basics you will ever meet in life, so my choices are for a change quite conservative, and they left me satisfied, I understand that there is for everyone, and it is indeed so, it is played in less than 1 hour, so I think the price of the game is a function of whether you really like the style, or if you are a completionist of those who want to unlock all the endings and situations, I am of the first and I'm happy.

Side note: nothing is stopping me from picking it up as an act of curiosity, but I have problems with getting too deep into the game, so I hesitate to make decisions I wouldn't make in the first place, so yes, I will assume I complete the game.

It seems that Criterion had a powerful campaign to make it clear that there is no better Burnout than Burnout Paradise, even if this could be a Need for Speed.

I'll start from the good stuff, Butterflies and Hurricanes is a good song to introduce the map and the game, although I would like it in many better contexts. The game, more than a racing game, is a car platformer, under this approach the game is fun and tolerable considering that in 2012 Forza Horizon would arrive to show us the true direction of arcade racing games (my personal dream is a Forza Horizon where street racing has chases).

The mechanical model of the main races being easy to unlock, but each car having its own 5 races is excellent, especially since NFS was never known for having a large palette of vehicles, so it's creating content where there is little, the problem is that the map is so little varied that in the end the races are repetitive, and that many cars share races, so the repetitiveness gets tiring.

Now for the bad (I did my best to show the good), Fairhaven City has no identity, it seems that after Rockport City (the city of the real Most Wanted) there are no more genuinely good cities, RC has three zones, distinguishable from each other, a quiet area, a bay, an industrial estate and the city itself, you look at the signs and they say "Rosewood on the left" and you know all the utilities of those roads. Fairhaven all areas are equally useless, wrong, the highway is even more useless.

The chases go from cool in the beginning since the cops are just as deranged as the player, but as the game progresses they become boring because as the police show their potential from the beginning, the rest of the game is uneventful, but the good thing is that the game knows that the chases are boring because... ahaha... getting arrested has no penalty, the game is more fun letting you get arrested, what a mess.

In short, the game is bad, better is any of the Forza Horizon, or Black Box's Need for Speed (Underground, Most Wanted, Carbon, Undercover), but if you want a good Criterion game, there's Burnout Paradise.

From the beginning:

-The characters are stereotypes that stopped being funny at least 20 years ago.
-The script is oriented to phrases and ideas that make even more boring the first problem exposed, a shitty justification to meet a girl (or to the idea of girl of a guy who never met a girl in his life), and a series of phrases that do not even serve to reward the weakest gameplay.
-The weakest gameplay, look how the bars fill up, the game progresses by watching the grass grow!
-The justifications of the gameplay are terrible, there are jobs or hobbies that justify attributes that don't fit for anything, it doesn't make sense, I would accept to see the grass grow if they tell me that it results in a good justification, but as I said, the scripts aren't worth it, the justifications aren't worth it, the waifus aren't worth it.

HuniePop at least justifies its situations with silly but laughable situations, it has puzzle gameplay, but it's something besides watching paint dry, Mirror is also okay, which is also several stories and rewards you with real hentai.

What a bad thing

Es a mi gusto el último Call of Duty bueno. Sé que hay escuelas divididas entre Modern Warfare (la trilogía) y Black Ops, pero para mí, Call of Duty es, ante todo, la guerra siendo más grande que uno. Las entregas protagonizadas por fuerzas especiales que toman acciones determinantes para desencadenar, escalar o terminar guerras no van de la mano con mi concepto de Call of Duty.

World at War no solo representa la guerra siendo más grande que uno, sino la guerra destruyendo a uno. No en el sentido de que te mate y que solo eres uno entre miles y millones de soldados, sino en el sentido de que la guerra te convierte en un monstruo. Quizás aún distinguible de los nazis o los japoneses, pero la venganza te hace abrazar la violencia de algo que nadie te juzgará, porque en el orden de la historia, tú estás del lado correcto.

El Fascismo se combate con ultraviolencia, pero se derrota con amor

A día de hoy seria impensable decir que es bueno, pero poder jugar con 12 superautos (la versión SE) de los 90's al ritmo trance en 8 pistas/locaciones, esta muy bien.

Parece raro por si solo, porque a pesar de que como obra se explica sola, se siente que de verdad era necesario hablar más de este espectacular mundo que es Stragereal (que será, mejor dicho), su estatuto de "el metal gear de los juegos de aviones" queda totalmente asignado aquí.