Very personal and surreal, somber and bittersweet. Glad to see RPGmaker games like this still coming out.

I really appreciated this game's visuals and atmosphere, and the first act was really fun to explore. Sneakin', stabbin', stealin'. Very fun time there.

The second act was really rough as it's based around a really layered and obtuse puzzle with no combat. I enjoyed picking apart the puzzle and meeting it on its own terms, but I imagine most people would be really put off by such a dense puzzle in the middle of a shorter indie game.

I really liked Brush Burial, rough bits and all. I look forward to seeing what the dev puts out next.

This game's sense of style and impact is crazy. Extremely my shit. Wish the game was more substantial but what is there is replayable as hell.

I got this game for 3 bucks as part of a Fanatical "easter egg" mystery code promo. It's... fine? It's fine. I had to laugh at the game's undeserved sense of bravado, like "FUCK YEAH, 90s FPS GAMES ARE BACK!!!" 90s FPS games have been back for quite some time. "THIS GAME MIGHT BE TOO HARDCORE FOR BABY MODERN GAMERS..." It was actually pretty easy.

All that said, I think there's a level of competence and sincerity here that you can't take for granted now that there are a million boomer shooters to pick from. It's definitely not worth the full asking price of 15 bucks, but for three bucks it was a pleasant surprise. The shooting feels good, the movement feels good, the music is decent, the dialogue for the hero is endearingly cheesy (they LOVE saying motherfucker in this game), all-around the game gets the job done. A store-brand candy bar of a video game.

Had a great time with this one. Combat was superb, played a bit like God of War 2018 cranked up to Doom Eternal levels of intensity and variety. You're teleporting around the arena doing launchers and air juggles with an electric gauntlet, whipping out flamethrowers and gattling guns, throwing sticks of dynamite, tons of fun stuff.

The levels were structured like an Xbox 360 game, following a mostly linear path through combat arenas and light puzzle solving with secrets tucked away in the map's corners.

Story was really disjointed, to the point that it got kinda distracting. I wasn't expecting much, but I did find myself asking questions like "wait, what are they talking about? who? how did they get there?" more often than I figured.

Towards the end of the game, they start throwing you in to these really cramped arenas that are just PACKED with enemies, to the point that the execution animations can't play properly for all the enemies crowding around you. Lots of repeated deaths, but I never got so frustrated that I needed to stop playing to cool off. I imagine this might change on higher difficulties, seeing as I played on Normal.

I have my nitpicks, but Evil West was a hoot and I'm glad I got the chance to play with Game Pass. For people who love intense action games, this is a must. If they ever make Evil West 2, I'll be there for it.

Cute, quick game to play on a Gameboy or handheld you got off the internet that looks like a gameboy. Last couple of stages had a respectable challenge. Has that instant, simple, gripping fun that you can only get from original GB games.

Very short game about alien abduction. It was executed well enough, but it kinda felt like it was missing something.

Very pleasant and relaxing game! Really fun movement and exploration, kinda like miniature Breath of the Wild. Noticing a pattern with this game, "Chicory," and the "Frog Detective" games. A game for healing.

Very fun side-scrolling action game, reminds me a lot of Gunstar Heroes. Great pixel art and music, quick pace, fair challenge. Sometimes the game felt a little hectic and the zipline mechanic felt underutilized. Still, worth a play for fans of this kind of game.

Really good! Each of the individual character stories were cute if a bit simple. The characters themselves were similarly simple but charming. The game was pretty easy most of the way through, only getting tough right at the end. The dungeons leading up to the finale dragged down the pacing a bit for me, but the finale itself was spectacular. I had a really nice time picking away at this game and I'm happy to have finished it.

I always have a big dumb smile on my face when I play this with my buddies.

Pretty decent linear cinematic action game. Extremely "Xbox." Batman Arkham combat, Call of Duty presentation and pacing. Interesting to see that the old premium currency is just free now, so you can easily max out your guy in a single playthrough. Combat is effortless on even the hardest setting. Not the most substantial thing in the world but still a pretty neat game to play on the cheap.

This is the most alive video game I've played in a while. Like, wow. Genuinely impressed by this whole thing.

These are the best official Quake maps, as far as I'm concerned. Every level had at least one big "Wow!" moment, the encounters were fun and challenging, and the level themes provided a lot of visual variety. Truly great.

This was just what the doctor ordered. Jumping Flash controls great, sounds great, looks like a windows screensaver, and is just all-around a fun time.