2014

A turn-based rpg with no grinding and it works great.
Good story with goofy and sad moments, great sense of exploration and progression, impactful decisions, good amount of strategy to the gameplay.

Closest you'll get to solving a murder mystery in real life. Cool visuals, cool story and conclusion. There's nothing quite like it.

A super solid and fun experience, doesn't fall flat in any areas. Gradually introduces new mechanics as you play, which keeps it from getting stale and instills a great sense of progression. I'm pretty sure even my MOM would like this game!!!

I keep telling myself I'll give this game another try, but then I remember I have to drive cars and talk to someone in the passenger seat 40 times in a row, so maybe not. Had a lot of fun playing this multiplayer with trainer mods.

explore a massive open world except don't because it's really boring

I don't know why, but blowing things up in these games has always been really boring to me - and that's supposed to be the selling point, it really doesn't have much else going for it besides that. Looks pretty.

Started off strong, got weaker as it progressed, the final part was terrible (not the ending itself). Overall, better than the previous game - probably the best in this rebooted series.

Receiver 2 improves upon this in every way, pretty much. Which makes sense, considering it was made for a game-jam.

As long as you get over the initial hurdle of controlling your character and generally feeling very lost, you're in for some very endearing characters and gameplay where you feel a genuine sense of triumph every time you make a step forward. I felt the most fear, not from the monsters or setting, but from potentially losing my progress after skillfully dodging 3 zombies in a row.

Even if you're just trying to optimize dragging sliders around, I still think it's neat.

Next to Assassin's Creed II, this is probably the least shitty Assassin's Creed game. Bogged down by some terrible fucking missions, trying to 100% it gave me a migraine.

Fundamental childhood game, most likely the reason I love RPG's. Would work great as a introductory RPG, It just doesn't have very much to offer on repeated playthroughs, and the overall plot isn't anything too special - but the world of Elder Scrolls is fascinating. Very moddable.

A sequel to Half-Life, in case you couldn't tell. Took the story in a very surprising direction, but they somehow didn't screw it up and it turned out pretty damn good! The gameplay just doesn't excite me very much, I'm sad to say.