Remarkable end for all these character's stories (including fixing one that felt very troupe-y in the bad sorta way imo), and how it managed to tie itself together with Automata and Replicant was excellent. Gameplay be damned, this still got me teary eyed at the end.

Now going to hold my NieR playing friends at gunpoint for the next month to make sure they play the true NieR 3 before its gone forever.

This game's co-op play is the ultimate test of relationships that either see them instantly crumble to dust or blossom into a deep passionate romance years later.

"Man that first arc was kinda sad, there's no way this next one could be as bad!"

me playing through the second arc

Getting through so I'm ready for any sort of lore revelations in the concerts over these next few months. This first arc takes a while to get invested and only starts adding from interesting more elements in the storybook vignettes in the later half.

Shame gameplay is just an autobattler, but now its gotten rid of the gacha grind by showering players with all the general resources to max level characters. My only regret was dropping this at launch to never be able to get 2B, Kaine or Zero.

Going to curse at Yoko Taro at the concert cause we're now even further from Caim being mentioned in any way shape or form

Sam Lake made his own own take on Twin Peaks The Return with half the time to prepare and a completely different medium to push the boundaries of and managed stick the landing on all points just like David Lynch did before him.

"Ah yes, these actions will SURELY be the right ones to counter the enemy's turn this time" <<<< my clueless ass about to have saber instantly KO'd

Came back to get the 100% for the arcade modes, reminded this is still GOTY

The virgin SEGA: "Graffiti is art. However, graffiti as an act of vandalism is a crime. Every State/province has vandalism laws that apply to graffiti and local entities such as cities and counties have anti-graffiti ordinances.

Violation of these laws can result in a fine, probation, or a jail sentence.

SEGA does not condone the real life act of vandalism in any form."

The chad Team Reptile: "Graffiti would be hella boring if it was legal!!"

Booting up the start menu and the OST is already a 10/10

EDIT: OK I just unlocked the game's photo mode it's an 11/10

This review contains spoilers

For over 10 years ago, when after first listening to 'Invaders Must Die' by The Prodigy, a I had this imaginary action set piece of a small team going up a near endless onslaught of enemies that was backed by the song. I can't remember the details of it, but it was just this sequence of the heroes overcoming this mob with near complete ease while being choreographed to the rhythm of the song.

Over those 10 years, that imaginary scene changed and grew into a wish, that some day, someone out there would just get it and knew that song is perfect for such a scene and use it to its fullest potential.

As each year past, that dream started to wain and I started to think I'd never experience such a thing. New dreams and wishes started to take its place. New songs, new music, new scenes in my head took its place that I had just about forgotten what I had wished for.

Then, Hi-Fi Rush came out. The premise and set up sounded like a matchmade in heaven, and I knew it was right up my alley. As the game went on I was having a blast with the lovable cast and all the amazing choreographed action scenes. I didn't think it could get any better.

Then Track 10 happened.

Just when I thought I had seen it all, after seeing such a loving tribute to Xenogears and thinking it can't get better than this, those first notes started playing. In the split second I recognised it, all those dreams and wishes suddenly came running back into my head.

It can't be...
This can't be happening...
After all these years...
Oh. My. God.

After over decade, not only was I going to see that scene I had imagined be played out, I was going to be playing it. Something even 10 years ago I never expected a game would be able to recreate, was starting right in front of my eyes. I knew this was something special, and went through that scene with all the love and attention it could deserve and more.

That exact moment is what turned this game into a new favourite of mine. When the dumb, long forgotten wish of a teenaged boy was remembered and fulfilled all at the same time and I could act out a fantasy I had longed for far too long.

Thank you Hi-Fi Rush, I'll remember you until the end of my time on this Earth.

This game's story is so heart-breaking and miserable it feels like the only good thing going for any of the characters was one of them being recast so he was no longer French.

RATS
WE'RE RATS
WE'RE THE RATS
WE PREY AT NIGHT WE STALK AT NIGHT
WE'RE THE RATS

TL;DR Girlboss Christmas makes for peak fiction

Witch on the Holy Night, or Mahoyo as it's been abbreviated, is not only one of the best gateway visual novels for newcomers, but stands heads over heels as one of the best in the medium. The story of self-discovery and reflection for the main cast is both emotionally captivating and highly relatable, paired with amazing animation/visuals and a beautiful score, makes for one the best game experiences I've had in years, and I hope leads to a brighter future for Type Moon themselves.

Each one of the main casts struggles and growth are wonderful to see unfold, from Alice's acceptance and gradual appreciation of Soujyuro's company, Soujyuro's culture shock of modern society, and the importance of the fragile lives around us to Aoko. Personally, almost every one of Soujyuro's scenes left a mark on me I was not prepared for and will never forget. The grander narrative may have some few (and very well done) high octane action moments, but it's in the quiet and somber scenes these characters and their story feel the warmest in its cold winter months.

Visually, Mahoyo has no contenders in the visual novel medium. The storyboarding and actual animation throughout its playtime are amazing to watch. I think this is helped by the story taking a 3rd person perspective rather than the usual 1st person that other Type Moon VN's take, allowing certain shots and angles that more risks and succeed for almost the entire runtime.

Paired with the amazing visuals is an equally amazing score. It's comforting to hear the works of repeated Type Moon composers return, but the standout among them is the work of Hideyuki Fukasawa. If I had to pick one piece from this soundtrack that just shows how much he gets this story and characters would be Soujyuro's theme. A piece that shows a great understanding of his character and impact for the story represented in this 5-minute track. And the best part? It plays for 5 seconds as part of a joke in a bonus chapter unlocked after completing the main story. I can't think of any other way to show how much Fukasawa just gets these characters and can represent so much of them through his music.

If there's any downers for this, it would simply come down to the spelling and grammar issues that start to show their heads in the final chapters. I'd like to think the reason for these are simply deadline issues for when this translation was done and can be fixed from patches.

It's crazy to think that back when Mahoyo was first released in 2012, Nasu wanted it to cause a big shake up for the industry, to show a new standard for visual novels is being reached and others needed to catch up, but failed to do. And now, 10 years later with this rerelease, I think Mahoyo is going to succeed to heights he's not expecting thanks to this official English release.

A story that almost failed to capture its audience when it first released, now brought to a new audience who've waited a decade to experience it, finding love, appreciation and relation for a near timeless story he first wrote over 2 decades ago and laid the foundation for his future, much beloved works.

I hope that whatever the future holds for these wonderful characters, it will be equally as amazing as it's first outing.

What even was the difference between Innsbruck inches and Nuremberg inches, Josh Sawyer I need answers