God bless them for trying, cause this is super fun and can be broken in so many ways when it isn't glitching out or spewing random bullshit.

One of the most mid-tier Arkane games, in my opinion: it feels like they sacrificed some of the restraints of morality and cut out depth along with it. It's still fun, I love Colt, the style, and especially the music, but it doesn't come close to Prey or Dishonored.

Despite the horror elements being a bit blase and the pixel art a bit amateur at times, it's an awfully creative game that has just enough beats to keep me going and even more side stuff to develop a world both inside and outside a bunch of offices full of weirdos.

Honestly, the only real problem I have with this game is that gauging distance for jumps and attacks is so specific that if you fuck up not only does it not feel like your fault, but it sucks the tension out of 90% of the situations. Everything else is pretty good, even if it didn't make a lick of sense.

That mannequin room will stick with me forever.

It's a very short and sweet kind of puzzle game, which helps it more than hinders it; for all the unique ideas and mechanics it has about perspective and spacing, it'd probably wear out its welcome if it went on too long.

Has a very lovely, somewhat inspiring ending, as well; left me ending the game with a smile on my face from more than just the pleasant feeling of figuring out the shadow door puzzle.

It's just a good, funny, creative little game. Doesn't overstay its welcome, has just about the most original silly sci-fi ideas since Hitchhiker's; it's just a good game. Real glad I played it.

There's plenty about the game that's straight up bad, like the enemies with pistols being the most annoying part of the game and a handful of the bosses being tests of patience where you sit and wait for them to do one attack out of about three you can actually counter in some way. Shit like that would make any other game insufferable.

But the fact that most people in Travis' life "help" him by abusing him sexually, verbally, and physically and the humor around him being a badass who takes down other badasses just so he can finally get laid really makes up for it.

It's not a bad game, per se; the writing and atmosphere is stellar and the art is worth at least watching some sort of hour-long walkthrough just to get a glimpse of it.

The problem is that the gameplay is more slow, methodical, and sluggish than it really needs to be; moving the ship around is a process in and of itself and combat is essentially "who can press the attack button first, me or the AI?"

All of that has been fixed in Sunless Skies, which makes playing this game obsolete.