Jack_OConnor
2015
It's not a bad game, per se; the writing and atmosphere is stellar and the art is worth at least watching some sort of hour-long walkthrough just to get a glimpse of it.
The problem is that the gameplay is more slow, methodical, and sluggish than it really needs to be; moving the ship around is a process in and of itself and combat is essentially "who can press the attack button first, me or the AI?"
All of that has been fixed in Sunless Skies, which makes playing this game obsolete.
The problem is that the gameplay is more slow, methodical, and sluggish than it really needs to be; moving the ship around is a process in and of itself and combat is essentially "who can press the attack button first, me or the AI?"
All of that has been fixed in Sunless Skies, which makes playing this game obsolete.
2007
There's plenty about the game that's straight up bad, like the enemies with pistols being the most annoying part of the game and a handful of the bosses being tests of patience where you sit and wait for them to do one attack out of about three you can actually counter in some way. Shit like that would make any other game insufferable.
But the fact that most people in Travis' life "help" him by abusing him sexually, verbally, and physically and the humor around him being a badass who takes down other badasses just so he can finally get laid really makes up for it.
But the fact that most people in Travis' life "help" him by abusing him sexually, verbally, and physically and the humor around him being a badass who takes down other badasses just so he can finally get laid really makes up for it.
2017
2019
It's a very short and sweet kind of puzzle game, which helps it more than hinders it; for all the unique ideas and mechanics it has about perspective and spacing, it'd probably wear out its welcome if it went on too long.
Has a very lovely, somewhat inspiring ending, as well; left me ending the game with a smile on my face from more than just the pleasant feeling of figuring out the shadow door puzzle.
Has a very lovely, somewhat inspiring ending, as well; left me ending the game with a smile on my face from more than just the pleasant feeling of figuring out the shadow door puzzle.
2021
Honestly, the only real problem I have with this game is that gauging distance for jumps and attacks is so specific that if you fuck up not only does it not feel like your fault, but it sucks the tension out of 90% of the situations. Everything else is pretty good, even if it didn't make a lick of sense.
That mannequin room will stick with me forever.
That mannequin room will stick with me forever.
2021
2019
2021
2021
2021
The final act cemented the idea that this is the best written MGS, even if I didn't fall for half the "twists."
The controls feel like you have to type up a paragraph on why it isn't your fault you get caught sometimes, but it's something you learn to adapt to and is more a learning curve than an entirely antiquated scheme.
The controls feel like you have to type up a paragraph on why it isn't your fault you get caught sometimes, but it's something you learn to adapt to and is more a learning curve than an entirely antiquated scheme.
2022