It's not really a game, but it is an entertaining tech demo. The classic Portal humor is extremely prevalent and the random events of lore are great. It was definitely a welcome experience for when I got my Deck, even if I can never imagine myself playing it again.

One of the few notable games to have escaped the clutches of Early Access; I think the Forest should be considered a standard of indie projects, not only for its work ethic, but also for a simple concept done exceedingly well.

Even if the game can be buggy as shit at times.

Despite the tameness of it when you think of everything else Suda put his hands on and touched inappropriately, the restraint is one of the things I really like: Gunn's writing makes the little interactions between the actual characters instead of the people you only meet once and then kill really funny and their interactions made the game worth going through.

The minute to minute gameplay is actually the lesser part of this, because it requires some very specific playstyle that is more trouble than its worth, yet requires for you to call yourself "good" at it. Honestly, if you just play how you want and enjoy the bits that matter, this is a memorable little classic.

Them shadowspawns from beyond the stars got me acting unwise

The most mid Platinum game, almost to the point of being the poor man's MGR.

2006

I'm gonna point to this for the rest of my days to use as evidence that a game doesn't need to be long to be good: sure, it was done in an afternoon and it's impossible to lose given you can't die, but the actual horror and unique design of just about everything barring the humans will stick with me forever.

One of the most expertly written games I've ever sat through with some of the worst gameplay I've ever interacted with.

Don't open the coffin.

I did not beat the game and at this point I refuse to.

The final act cemented the idea that this is the best written MGS, even if I didn't fall for half the "twists."

The controls feel like you have to type up a paragraph on why it isn't your fault you get caught sometimes, but it's something you learn to adapt to and is more a learning curve than an entirely antiquated scheme.

Some of the bosses suck dick and you'd probably end up dead if you took a shot for every cutscene that transitioned into another black-and-white cutscene and back, but it was extremely fun outside of all that with how well you can pull off stealth if you're not a moron like me.

Put in 8 hours, finished the entire game with a buddy, found half the mini-games and won most of them, still don't know whether this game was made for kids or adults.

Remember to get totstugeki to fix the loading times on PC because that's the only mistake that can be patched out unlike Sol and Leo
- An I-no main

NOW YOU'VE DONE IT YOU FREAK SHIT YOU'VE FUCKED UP YOU'RE BEING TRACKED BY THE GRID THE EYE IN THE SKY IS WATCHING WE'RE COMING FOR YOU PREPARE TO DIE

I wouldn't call it scary to any degree, but the writing and characters made every bit of this game enjoyable even when puzzles and bosses became too cryptic and annoying.