Jack_OConnor
2022
2018
2012
Despite the tameness of it when you think of everything else Suda put his hands on and touched inappropriately, the restraint is one of the things I really like: Gunn's writing makes the little interactions between the actual characters instead of the people you only meet once and then kill really funny and their interactions made the game worth going through.
The minute to minute gameplay is actually the lesser part of this, because it requires some very specific playstyle that is more trouble than its worth, yet requires for you to call yourself "good" at it. Honestly, if you just play how you want and enjoy the bits that matter, this is a memorable little classic.
The minute to minute gameplay is actually the lesser part of this, because it requires some very specific playstyle that is more trouble than its worth, yet requires for you to call yourself "good" at it. Honestly, if you just play how you want and enjoy the bits that matter, this is a memorable little classic.
2010
2006
I'm gonna point to this for the rest of my days to use as evidence that a game doesn't need to be long to be good: sure, it was done in an afternoon and it's impossible to lose given you can't die, but the actual horror and unique design of just about everything barring the humans will stick with me forever.
2022
The final act cemented the idea that this is the best written MGS, even if I didn't fall for half the "twists."
The controls feel like you have to type up a paragraph on why it isn't your fault you get caught sometimes, but it's something you learn to adapt to and is more a learning curve than an entirely antiquated scheme.
The controls feel like you have to type up a paragraph on why it isn't your fault you get caught sometimes, but it's something you learn to adapt to and is more a learning curve than an entirely antiquated scheme.
2021
2021
2021
2019