It's official, the doctor came back with the results and I'm clinically insane. I actually went and platinum'd this dumpster fire of a game, why? don't ask. After experiencing everything there is to see about this game, do I really believe that it deserves the hate it gets?

Yes. Don't play this. Skip it.

This review contains spoilers

If there's one reoccurring thing I've noticed, it's the theme surrounding the topic of love. Case 1 with Phoenix doing everything he can to hide Dahlia's crimes because he truly loved her. Case 2 with Ron loving his wife so much that he was afraid if she knew the truth she wouldn't be with him anymore. Case 3 with Gumshoe going through the lengths he did to make sure Maggey wasn't guilty, and a triumphant piece of evidence he brought out of the love he had to save her. Case 4 with how the defendant loved Dahlia also that he willingly killed himself for her. And lastly Case 5, Godot commits murder to protect the ones he cared about the most, admitting he loved Mia and Iris admitting that no matter what happened, she still loved her sister. Cause she of all people knows why Dahlia turned out the way she did, maybe if things were different she wouldn't have become the twisted soul she is. Unfortunately, it was too late, and that's what ended up taking her own life. That trial from the start of the game. Not to mention Pearl was a part of the crime because it was all due to following her mother's orders.

This game really surprised me, after the shitshow that was the 2nd game there was a faint glimpse that maybe if the game had the same quality of case 4 for every case, we'd be experiencing a masterpiece in our hands. Trials and Tribulations is that masterpiece. It tells an engaging story filled with characters you want to care about because it focuses on delivering the same thematic presence that's there from the start. It really does feel like every case here serves a purpose and not once did I really find there to be one that felt like "filler" It's rare to find a game that is consistently as good as this one.

I'm glad I finally experienced it too. Easily the best of the original trilogy.

In a sea of positive reviews, I feel like I should be brutally honest and say that this game really isn't as good as people make it out to be. Now there are a number of factors that play into this, I will say that on a technical level this is one of the most impressive games I've played this year. That's kinda where the positives end though. This game roughly has the same issues the 2016 reboot had, soulless writing, a predictable plot, and overall a pretty unmemorable experience. The gameplay is... fine, there's nothing inherently wrong with it. If you were to put this game and Ratchet and Clank on PS2 in a room, I'd easily pick the PS2 game. While it isn't as technical as Rift Apart I would still pick it over because the gameplay means something and the plot and characters are enjoyable. I feel like in this game no one ever shuts up and there's constant yelling and screaming to the point where I'm annoyed. The music is very forgettable too I don't remember any tracks at all with this game, they all felt like they fit in with their area too well that it doesn't hold a candle to the original PS2's funky beats.
Is it fair to compare this game and the original PS2 Ratchet and Clank? Yes, cause if anything if I were to compare it to the 2016 Reboot what different does this game do then give us another ratchet and clank except the gender is switched. Really I felt nothing when playing this and I platinum'd it! So I clearly don't hate it but it was just... there. Nothing stood out to me and the RYNO sucks in this one.

Why are you reading this review go buy the game

Well, I can finally say that I have a Tales of game under my belt, and to top it off, it was a really good one. Before I sing my praises of this game I won't lie, I originally started this game a few years back but kinda put it down during the beginning because I was busy with other things at the time. I didn't mean to but I had no other choice and for a while, I didn't really have the drive to go back to finish what I started. Fast forward to this year and now that I'm on summer break after a difficult year of university, I have more time on my hands to do the things I couldn't do before. Then one day I remembered this game, and from there I booted up my old save file to continue where I should have years back. All I can say is, that I regret not doing this earlier.

This was a great time I love these characters a lot, the game did a phenomenal job of breaking down each and everyone's personalities. I honestly just love seeing the main cast together cause everyone bounces off each other super well. This is an actual group who's gone through highs and lows and seeing how each overcome it was just pleasant to experience. Yuri Lowell might just be the best protagonist I've ever seen in recent times, he's just that good. You never know what his next move is gonna be and the fact that this game has many surprises for you to see the more you progress, it's all the more worth it to continue. It's because of how unpredictable he is that made the story more interesting and engaging to me because I had no idea what was gonna happen next.
The combat isn't like a standard JRPG but rather it's more like a 2D fighting game, I think that's why this stood out to me the most and kept me playing as much as I did. The amount of versatility and variety you have at your disposal is amazing, just because Yuri may be the main protagonist doesn't mean you always have to play as him. (Though I did anyways because like I said Yuri rocks)

So yeah, as my first Tales of game it left quite the impression on me, and maybe this will make me branch out into trying the ones before this. Only time will tell, but I can say without hesitation that it was worth it to come back to this game.

For every good thing this game does a bad thing just comes in and ruins that good thing entirely. This has gotta be one of Sonic's worst adventures, the overly demanding and unforgiving level design, the excessively tough bosses, and the overall replayability is what made this one hard to finish. The game starts off very promising and then by the later levels it nose dives into the worst bit of platforming and level design you've seen in a 2D Sonic game. The amount of bottomless pits is similar to Mega Man and Bass with the number of spikes that are on each level. It's borderline insanity. You know with a game called Sonic Rush you often are forced to wait and do some awkward platforming and wait a lot with some zones. Some zones have you stop entirely just to fight the stupidly easy enemies on the screen, why? why do that? What's the point of stopping the player's progression just to attack very easy and common enemies. Why did this game think bringing in these segments from Sonic Heroes would be fun, they're just an overall pace breaker.

I'm gonna say right now these are the WORST Sonic bosses in the entire franchise, everything about them is completely against the whole "rush" this game wants to stand for. You wait for an attack, hit it in the very small frame window, wait again, the attack window opens, miss, have to wait for another hit, miss that one again, you see the problem here?
The problem is if you miss the attack window you're forced to wait for another invincibility attack before the boss decides to open up its hit point. Which drags these bosses on when they have no reason to be. And let me tell you there is nothing more frustrating than having the boss be at its lowest point only to miss that very small window of opportunity and then you end up dying having to reset that whole 5-6 minute boss fight.

It sucks that I didn't have fun with this one, because I love the style and ost this game has, this is one of the funkiest original soundtracks I've seen in a Sonic game, and in that regard, it stands out from the rest of the titles. But what does good music and style mean when my gameplay experience was awful.

As it is, I'd recommend you skip this one, look up the music online, and don't bother with the headache that is Sonic Rush.

I'll admit when I first saw this game I expected it to be another isometric game where you can barely tell what's going on half of the time, but the devs over at rare understood the system's hardware and made sure that everything was viewable and nothing was unfairly hidden out of sight. This was a fun little time, I can always count on Banjo to give me a solid collectathon experience and this was no exception. Was pleasantly surprised with this one, completed it in under 4 hours, not a very long game but it doesn't need to be given the hardware.

RESIDENT EVIL evil ᵉᵛᶦˡ
Holy hell what a game. Never have I played something that made me want to play it again right after beating it 3 times in a row. The amount of fun I had just getting the platinum for this one is indescribable. I'm gonna say it right now horror games are my weak point, I'm a big coward when it comes to the huge stuff. But this game somehow got me to keep playing but still keep me scared on a level where I wanted to keep going and see the end for myself. The two protagonists here Leon and Claire have to be the best duo I've seen in a game like this. Each character has their own quirks and in the case of this game, both have their own stories they go through while still going through the same set pieces and locations.

Even then this is a fantastic and perfect remake of the original in every way. It still manages to keep the tension and fear the 2nd game instilled onto the player way back when. The modern control scheme helps with those do or die sections this game throws at you and everything from like the sound quality and the puzzles and the atmosphere it's all Leon S tier

If you're not a horror fan like I am, check this one out, you might be surprised with what you experience.

After playing 8 and now 9 mega man games in a span of a few months I think this is a really big step down from the previous one. Not talking mega man and bass that one sucks, I'm talking mega man 8 and the improvements and enhancements that made that game so great. While I understand this was supposed to be reverting back to the NES classic mega man era I don't think it was a good decision to cut back on the quality of life improvements mega man 8 introduced. Things like switching robot masters' abilities with the L and R triggers, having your robot energy reset after each death, and more importantly of all, the abilities you can earn and keep to make the game more fun. There is a small semblance of it but it's only really like 1 maybe 2 abilities that he can keep throughout the entire journey. I thought because you bought the hairstyle ability meant you can play through the whole game without his helmet but no if you die once it resets it entirely.

This game isn't all bad, the music was certainly the highlight for me, but good music can only save what was just an ok experience for me. The weapons the robot masters use this time are all useful but like most mega man games it starts off fine and then nose dives for me. Not a bad game but not one I'll revisit.

Ok yeah, maybe I have a bias towards this game that really affects my viewpoint of it but even disregarding that for a moment, Super Mario Sunshine is just peak fiction to me. Everything from like the movement, the setting, and the bad voice acting, everything comes together and works well. Having this being a different Mario game set in a different location the environments are beautiful and they really sell you on that whole tropical vacation vibe. I can't tell you how many times I just stayed in Pinna Park and just sat around as the time flies by. Or even the calming but mysterious vibe from Hotel Delfino.

Look I don't have to write a whole paragraph on why I love this game, but I can't help it. I know this game in particular has many fans mixed because while there are legitimately good things about this, there are also things the general consensus is not ok with. The Sand Bird, The Pachinko, The Lilly pad level, the Blue coins, and yeah I get it. Those can be unnecessarily difficult but I don't know, I think even with that they never really bothered me all too much. Probably because I've played this game so much that it's all second nature to me how to overcome these, even something such as writing down how many blue coins I have and what specific episodes to get them to help out a lot.

So yeah, this is my favorite 3D Mario, I grew up with this one and everything about it just clicks with me. Odyssey came very close to dethroning it, but it'll never be topped in my eyes.

This one was a pleasant surprise, the whole shrinking mechanic was fun and led to some interesting and well-thought-out puzzles. There were a few moments that I feel dragged out, especially the parts where you had to collect the books which felt like padding just so we wouldn't go to the next temple so quickly. I wouldn't have had a problem with cause these temples were great all around, the last one may have dragged a bit but other than that I had no issue. A common thing I did run into was this game being very stingy on hearts, if you were low on health in any of these dungeons, like I was, you'd be starving for hearts throughout the whole thing until you get to a checkpoint. This game can get difficult but it's not to the point where it's unfair, just an overall challenge you'll have to overcome.
As I'm typing this the minish woods theme is stuck in my head so honestly the music is pretty banging

I don't always 100% open-world games, but when I do they have to keep my attention for all of it. Spider-man PS4 is one of those games that compelled me to go for that 100% completion rate. Insomniac has proven they can make a fun and engaging superhero game, and this is it, this is peak. From the many suits you can unlock for Peter that reference tons of Spider-man media, to the fantastic story and character interactions this game is filled with. Everything that is displayed here is full of life and passion for our web-slinging hero. It's a love letter to everyone who grew up with or loves Spider-man itself. And yeah, here it is, I'm gonna say the iconic line because it's never been more true than before.
This game makes you feel like Spider-man.

From all the other Metroidvanias that had been released at the time, this one stood out from the crowd. There was something about this game's art direction is that drove me to download it, and ever since I beat it, I'll never forget the experience that was my first playthrough of this game. Hollow Knight from the very start drops you in with no questions asked. You're a lone knight in this dark and depressing world filled with many creatures and things you have no way of knowing what could be around the next corner. It's the mysterious factor of the game along with the atmospheric soundtrack that draws you in and keeps you exploring for hours on end. Like most Metroidvanias, you will get more abilities the more you progress making the adventure smoother the more you play, but the game in turn also gets harder. You'll notice immediately when you die and realize that you lost all your currency, you'll probably end up scrambling back to get to where you died to collect it all again only to have died again, meaning that past soul with all your currency is gone. It stings, but it's something you'll learn throughout the game, the fact being that it won't hold your hand. It respects the player enough to check their surroundings and pick and choose their battles carefully. It's not the best I've played in terms of design but for their first time attempting this genre, they nailed it.

It's tail time. Gex Enter the Gecko is what I'd like to call a harmless 3D mascot platformer, there's not really anything about it that makes it different from the rest. If you count Gex saying dated references to pop culture and media then I guess he's unique in that aspect. I mean it follows the same structure as Mario 64 which pretty much paved the way for these mascot platformers. It's not a bad game, nor is it a really good one, it's just kinda mid.