A surprisingly fun RPG. Being able to create mii’s to fill roles in an RPG is really fun and can lead to absolutely hilarious scenarios. My only major is issue is the combat. It gets repetitive after awhile and it doesn’t help that your main party can have arguments with each other which gets annoying after awhile. Overall I enjoyed it for what it was.

Never felt more mixed on a game in my entire life.

On the one hand it has the best over-world exploration in the entire series. It’s fun to explore the gorgeous environments and look for hidden secrets. Chapter 4 is the best part of the game due to it’s focus on this kind of exploration.

It also unfortunately has in my opinion the worst combat in the entire series. Sticker Star is monotonous and boring but at least it’s playable. Origami combat feels like I bashing my head against the wall trying to figure out those stupid sliding puzzles.

The worst part is that in the game there is battles in the over-world that are way more engaging then the actual combat system. Why didn’t they just get rid of the turn base combat and instead focus on improving this system instead?

Who knows? The highs in this game are really high but the lows are really low. Only play this game if your curious or like sliding puzzles.

(Review only covers Section 1-2)
Deltatraveler is the first Undertale/Deltarune fan game that I got into. I was always interested in trying Undertale fan games, but none of them stood out to me except for Deltatraveler and TSUnderswap. So I tried out Deltatraveler and I was pleasantly surprised to find a really fun reimagining of the ruins from Undertale and a fun premise.

The main premise of the fan game is simple: What if Kris and Susie go to places that they shouldn’t be at? It’s based on the “Kris where the hell are we” meme that was popular last year. The meme had Kris and Susie edited into different games while Susie is in her silly-looking wide sprite. The game takes this meme and goes more in-depth with this idea. How would the story play out if Kris and Susie were inserted into random games? What would be different?

//Section 1 "In Ruins"//
The first section of this fan game is called “In Ruins” and primarily takes place in the Ruins from Undertale. My biggest worry before I started was that area would be a bit too similar to the ruins from Undertale. Deltatraveler's Ruins are completely unchanged from the original however the narrative that takes place is completely different. Susie adds a lot of great commentary on the area and ends up drastically changing how the story plays out compared to the original. I like how natural the story changes in the game are. The scenes with Toriel hits hard and the boss of the section was a great surprise.

The combat is pretty much just Deltarune’s combat system in the Undertale UI. Those 2 systems are already pretty much identical so the combination makes sense. Like in Deltarune and Undertale you have the option to either spare or fight enemies. There are 3 main routes in the game; Pacifist where you spare every monster you come across, neutral where you pick and choose what monsters you want to spare or kill, and Obliteration where you kill every monster in the area. I highly recommend doing either neutral or Pacifist first because like in Undertale Obliteration is a miserable experience that is not worth doing unless you want to be an asshole.

Whatever route you take the enemies will be the same and they are identical to how they worked in Undertale. Their attack patterns and ACTions are the same. The only real difference is Susie's S-actions which adds another way for you to spare enemies. I’m fine with the attacks being the same since it’s a fan game. The music however is a mixture of old tracks from Undertale and entirely new tracks. The battle theme, ruin’s theme during the obliterate route, and the boss theme are completely new. They’re really good. The new rendition of Enemy Approaching is a banger and the boss theme is fantastic. The music was great and I’m excited to hear new tracks in future sections.

//Hard Mode//
Hard mode is Section 1, but you play as Frisk instead of Kris. A lot of the dialogue of the area is changed to fit this change leading to humorous moments. The enemies are all changed to their more challenging counterparts. Not much else to say about this part of the game except that it's worth playing (especially for that ending.) Also, the remix of stronger monsters is incredible.

//Section 2 "Oh Mother"//
When I first saw the teaser at the end of section 1 that the next section would be based on Earthbound, I was so hyped. After finishing the section, it lived up to the hype.

Section 2 primarily takes place during the Happy Happy Village portion of Earthbound. The story follows familiar beats of the original area's plot with of course differences due to the Deltarune character's involvement. Seeing Kris, Susie and Noelle explore Earthbound's bizarre world was fun.

The combat is done in the Deltarune/Undertale combat which is neat. All the earthbound enemies have all new and unique bullet patterns. Each enemy also has its ways of sparing them.

The visuals of the Earthbound areas have been completely redone to fit the Deltarune art style and all of the sprites look great. The world, characters, and animations look great. The new music for this section is fantastic. The new battle theme, boss theme, and the credits' theme are excellent.

There is also an obliteration route for this section. Don’t do it. Unless you like being horrible don’t do it. The exclusive content isn’t worth it awful feeling in your gut when you reach the end. Just enjoy the adventure in the pacifist or neutral route.

Overall Deltatraveler is a great fan game that I highly recommend checking out. If you are an Undertale/Deltarune fan this is a must-play.


The original paper Mario has aged well over the years. It doesn’t have any of the “jank” I associate with other N64 games like Mario 64 or Ocarina of Time. It’s a well-made RPG adventure that uses the Mario Universe better than the mainline Mario games.

The story is simple, with Bowser kidnapping Peach as always. They aren’t any major twists in the story. It may not have that much of an overarching narrative, but there are plenty of fun moments throughout the game that are well written. The art style is something I never really appreciated until I played it. Honestly, I prefer how the characters look in this game compared to other games in the series. They all look cute. The music was also surprisingly fantastic. I played this game once years ago, but I don’t remember the music being this good. I love how each major boss has its battle theme, and they're all great. My personal favorite is Chapter 1’s boss theme.

The combat is refreshing after playing Paper Mario the origami king earlier this year. It’s just simple turn-based combat, and it works great. The twist on the basic turn-based system (well for its time, most modern Mario RPGs have this now) is being able to use action commands to block or do more damage. The action command system works great in the Mario and Luigi series, and it also works well here. My only real issue is that they’re all easy to pull off. I wish there were some more complicated attacks to master in the game.

Another element of the battle system that I like is that all your party members have no hp. If they are attacked they are then put into a temporary cool down to recover. I like this since it makes it easy to build Mario up and not have to worry about managing 9 different partners' stats. Depending on the battle I would switch to a party member who would best support Mario in that battle. As an example, an enemy would have high defense, so I would respond by switching my partner to Watt who would be able to increase Mario’s attack stats to bypass that defense. Your partners play support for the most part, and I like that. It’s different and original. The only slight issue is that there are partners that are just objectively better than others. By chapter 6, I would rotate from 3 of the same partners.

Another problem I have is that some of the chapters are pretty boring. Chapter 2 is my least favorite chapter in the game due to it not really having a story or even any memorable characters. It was the only part of the game I had to look up a guide for since I had no idea what I was supposed to do. Chapter 6 also isn’t interesting.

Overall the game is great, and I highly recommend checking it out if you're interested in playing an accessible RPG.

I've never been into many rhythm games. I've always appreciated them, but eventually, it starts getting too difficult for me to handle. Rhythm Heaven is a series I've known about for a while and have heard good things about it, but I never had the opportunity to try it out. Recently, due to Nintendo closing down the E-shop, I've decided to buy games that will be impossible for me to get after it closes. This, of course, included Rhythm Heaven Fever, and I'm so glad I bought it. Rhythm Heaven Fever is easily the best rhythm game I have ever played due to it being easy to play and tough to master.

Rhythm Heaven Fever gives you access to 50 different rhythm minigames that all play differently. One has you hitting golf balls to the beat, and another has you launching rockets to the beat. The minigames are all great, and there isn't a single bad one. The best minigames in the game are all the remixes. The remixes have you play all the minigames leading up to the remix all at once, and it's fun to play.

Rhythm Heaven Fever is pretty challenging. Some of the games were challenging and took me a couple of dozen tries to complete. This is usually where any other rhythm game would have lost me, but it has 2 things that kept me going: the length of each minigame and the music. The minigames aren't that long, so it is easy to keep trying. The music is fantastic and makes replaying the same minigame less frustrating due to the incredible music that plays during each minigame.

One of this game's strengths is simply the art style. It's simple but endearing. Without the art style, the minigames would've had the same charm that made it fun to play. Having the characters onscreen change expressions and animations when you mess up is charming.

I already mentioned the music before, but I can't emphasize how good it is. Each minigame has its own track, and they are all bangers. The songs for Samurai Slice and Remix 8 are my personal favorites.

Overall, Rhythm Heaven Fever is a delightful rhythm game that is accessible and challenging. It's easily my favorite rhythm that I've played, and I can see myself replaying the game in the future.

Sonic Generations combines classic 2d sonic and 3d sonic perfectly.

Classic sonic feels fantastic to control due to the spin dash now being able to launch Sonic across the stage with incredible speed, which is satisfying to pull off. Modern Sonic is easily the best part of the game due to the boost system that originated from Sonic Unleashed and how expansive his levels are. There are many different routes and paths to discover, which makes replaying these stages even more fun.

The music is just perfect. Each zone gets 2 tracks, 1 for each act, and they are all excellent. Planet wisp act 2 and City Escape act 2 are my personal favorites. The game also provides the option to change a zone's music track. You can pick any music track from the entire series, and it's a feature that I appreciate even though I never use it.

The only issue I have with Sonic Generations is that I wish it was longer. There are only 9 unique zones in the game with 6 boss fights, and I wish there were more zones. You can easily beat the game in a few hours, which may be a deal-breaker for some people. However, each stage is so fun to replay that I don't mind the game's short length.

The game also has optional challenges you can play. These challenges are pretty hit or miss. Some are races against either a doppelganger of yourself or another sonic character. Others are very gimmicky, like hitting music notes before they land on the ground or digging for treasure with Knuckles. Even though they aren't all perfect, I'm glad these were included since this game has very little content.

Sonic Generations is a fantastic entry in the Sonic series that has some of the best level design in the entire series and music. The only slight issue is its short length which may not even be a problem for certain people. I highly recommend it.

Paper Mario The Thousand-Year Door improves on many issues from the original Paper Mario but has many problems of its own that damages the experience.

One thing that I love about the game is its story. The overarching narrative of saving Peach is straightforward for the most part, but each chapter tells its own self-contained story. I won't spoil anything, but all the chapters have engaging stories that are all worth experiencing.

The battle system has been substantially improved compared to the original. Attacks have a lot more complicated action command inputs, unlike the original where you mostly had to push the button at the right time. You also can pull off tricks for stylish points during attacks that fill up your SP gauge and are satisfying to pull off. Almost everything involving the combat has been improved, but there is one change I despise.

There are now stage hazards that happen randomly during combat. The stage hazards are awful. They can come out of nowhere and completely fuck up any strategy you came up with. Spent a turn setting up buffs to do massive damage "well too bad" here is a random fog that makes it impossible to attack the enemy. It adds nothing to combat except to waste time and annoy you.

Another element of the game that annoyed me was the backtracking in the game. Throughout many points of the adventure, you are forced to retread through the same area over and over again. It doesn't help that all the areas in the game are just straight lines with barely any diverging paths. It's monotonous, and it feels like the game isn't valuing my time.

The visuals and music in the game are good, but I vastly prefer the music of the original. Besides the battle theme, none of the tracks are memorable to me. They're good but pretty forgettable. The visuals in the game look great. Some of the areas in the game look gorgeous. Chapter 2 and chapter 4 are visually fantastic, even if traveling around those specific areas is a slog.

Overall the combat in the game is (mostly) improved from the original game, but the game suffers from not really valuing the players' time. I highly recommend checking out this game if you loved the original but be warned that the game does have problems that the Paper Mario community doesn't mention when they say this game is a "masterpiece."






Rhythm Heaven Megamix is good but it's one of the series's weaker entries.

First, it gives a weak first impression. Most of the early rhythm games are painfully easy. I was honestly worried that every rhythm game was dumbed down. Thankfully once you get past the first few remixes the games start getting better.

Another issue I have is the game's story. It was not awful, but it felt unneeded and wasted time. Fever was much more streamlined whereas Megamix has you wait between every game to read the dialogue. It slowed down the game's pacing, and it would be better if the story were never included.

This game does have one thing over Fever, the amount of content. There is so much to do. There are tons of mini-games to play. There are even unlockable rhythm games that you can buy in the shop. Even if some of the mini-games aren’t great the massive number of them sort of makes up for it. There are also optional challenges where you play different sets of mini-games in a row under specific handicaps. Some of these are brutal, so if you want a good challenge the game has you covered.

The music is also fantastic even if most of it is reused from previous Rhythm Heaven games. SpaceBall, Final Remix, and Rhythm Tweezers are my personal favorites.

I don’t have much else to say except that it’s good, but I recommend getting Fever instead, even if it technically has less content.

The game has fantastic music, visuals, and characters.
Unfortunately, it was ruined by awful controls.

Just watch a playthrough online to enjoy the story.

This review contains spoilers

Elysium was the friends we made along the way.

Crash 4 should be the best game in the series. It has some of the best-designed designed levels in the series and fantastic music. But it suffers from bloated content that kills any interest I have in ever fully completing it.

Whenever I play a 3D platformer, I always try to collect everything because it's more fun and lets me enjoy the game longer. Crash Bandicoot 4 however has way too many collectibles that are not fun to collect. It just demotivates me from ever fully completing it.

The game forces you to replay the same levels multiple times to fully complete it. After a while, I got so tired of trying to fully complete levels that I just started ignoring the boxes. I had more fun, but it made the length of the game abysmally short.

You either play a fun game with 5 hours of content or you spend 50 hours on monotonous garbage.

I recommend this game to anyone who enjoys a quick, fun, and challenging platformer. However, be warned that 100% completing Crash 4 will kill any fun you could have with this game.

2020

This game fucked me up.

You should play it too.

Super Paper Mario is my favorite game in the series due to the fun gameplay and the amazing story.

The gameplay is different from previous games in the series, but I still think it's fun. It's a mix of platforming with RPG elements. The combat is all in real-time, and you can switch between 4 characters, who all have their unique characteristics. Mario can flip between 2D and 3D, Peach can float, Bowser can breathe fire, and Luigi can do a super jump. You kill enemies to level up. Leveling up increases either your hp or attack. You also have access to pixels which helps you interact with the environment. Super Paper Mario is a bit too easy due to how broken Bowser is, but I still had a good time.

The Paper Mario series' music continues to be fantastic with many great tracks like Gloam Valley, Castle Bleck, and Brobot battle.

The story is easily the best in the series that had me tearing up by the end. I won't talk about it too much here, but the story is the highlight of the adventure.

The only issue I have with Super Paper Mario is how oddly cryptic the game gets. Unless you have a guide or are consistently checking every nook and cranny, you're going to get stuck eventually.

If the different gameplay deters you from trying Super Paper Mario, I still recommend giving the game a shot. It's an underrated gem that deserves more love.

Touching grass has never been duller.

The added tracks may not have the same polish as the base games, but I still had fun with them. With a few exceptions, the new courses are fantastic. My favorites are Ninja hideaway, Coconut Mall, Kalimari Desert, and Shroom Ridge.

Another cool thing about this DLC is that it adds tracks from Tour. Most Tour tracks have a gimmick where the course changes every lap, making them unique.

Overall, I highly recommend this DLC. The tracks may not be as gorgeous as the base games, but they are still just as enjoyable.