13 reviews liked by Jinzuku


It's not that bad? It's certainly okay at best, but there's a lot of interesting things attempted in Forspoken. It's gorgeous to look at, the world and character designs are neat. These mechanics and story just don't fully hit the mark, so even though there are flashes of fun movement or interesting battles, the flaws and short comings seep through more often than not.

Breaking a possessed chair with a 2x4 may be the most satisfying looking, sounding, and feeling thing in video games.

One of the best 1D beat ‘em ups. Gorgeous, awesome soundtrack, and even better audio design. Some of the combat and level design is weak, but still a very good game overall.

I don't know how well this DLC would age 10 years later, but for a while this was my favorite DLC of all time of any game I had played. If you're someone who hates Tiny Tina, this 100% will not work for you but I loved her and thought this was a blast.

Yakuza 5 is an anthology series.

Episode 1 - Kazuma Kiryu
“Suicidal Pedestrian Kart”
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The citizens of Nagasugai are desperate to die! It is your job to thwart the morbid plans of the populace while lawfully delivering your passengers!


Episode 2 - Taiga Saejima
“Cabela’s Dangerous Hunts: Sapporo Edition feat. Weapon Distribution Santa”
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Eat tripe, learn what a Marten is, and giggle every time Saejima says “Baba-chan”!


Episode 3 - Haruka Sawamura
“Harukatsune Miku”
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Sing and dance as you learn to stand up for yourself, but also repeat things back to authority figures verbatim and follow countless instructions without any error or deviation of any kind!


Episode 4 - Shun Akiyama
“Inept Businessman Simulator: Osaka Expansion”
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Spend very little time establishing a new office because there’s so much DANCING and KICKING to do!


Episode 5 - Tatsuo Shinada
“Brothel Baseball Chocobo Racer”
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Whack balls, race chickens, and write smut to get out of CRIPPLING DEBT!


Episode 6 - All
"Yakuzavengers: Homecoming"
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Probably the most baffling, nonsensical climax of any Yakuza game so far, but that doesn't stop it from being hype!

You control a massive, hulking, axe-wielding figure who stalks his prey through the woods, obliterating everything he encounters and attacking anyone unfortunate enough to be in his path, just slamming his mighty paws into their faces, with the end goal of each level being to acquire a massive chainsaw to augment your destructive capabilities

But like, in a wholesome way

i had to put aside my biases and play this despite the fact that it's blatantly ripping off lego fortnite's gameplay mechanics. My thoughts? It's really early access. It's less buggy than i'd expect and honestly has more content than i'd thought, but the gameplay loop is honestly pretty lame. The pals automating the work in your camp is a really cool idea and i can see it becoming self sufficient and satisfying lategame, but in terms of being an actual open world pokemon game it leaves some to be desired. Like, sure the designs are good and it's real time combat and its fun and everything, but you don't control the pals. You attack alongside them which is badass but i'm trying to catch this pal so i got him at 1hp and my pal just does the killing blow without me asking. Sometimes the pal won't attack at all. The AI is busted and janky and i'm honestly not sure if they'll stick with this long enough for it to finish early access and become good. I did manage to catch a human in a pokeball which is f#cking hilarious. I named him kenneth awesomepants (after my iconic baldurs gate 3 character) but he did no damage and couldnt do any camp work so ironically he was the mascot. Has potential. Wait til full release.

A cute game full to the brim with cat and dog puns.

My wife and I started playing this co-op on normal difficulty and let me tell you, the difficulty of this game on normal mode does not match the general tone of the game. It doesn't take much to kill you in this game which is surprising because the visuals and writing really makes it feel like a family game. The absolute biggest issue with the difficulty is deaths are pretty unforgiving. When you die you go back to the very beginning of the quest. Not great.

Annoyingly, you can't lower the difficulty after starting the game. Eventually I just reverted to playing it solo which was much easier as the AI-controlled companion has infinite health.

The gameplay itself is OK. World is big with lots to explore but the hacking and slashing got stale pretty quickly.

+ Cute
+ Silly puns (this could also be a con)
+ Good for families

- Difficulty in co-op doesn't match the cute tone
- Terrible checkpoints
- Shallow and repetitive

Quite different from other Lego games in terms of structure. The basic gameplay is still there, but you learn spells/abilities and have lots of small levels as opposed to 10-15 big ones. A nice change of pace if you're playing a lot of these.

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