I was very nervous going into this game due to the difficulty. But after finishing it, I would not have wanted it any other way. The feeling of beating a boss after over 20 attempts is unmatched. The game is overflowing with style and charm, each boss memorable and fun.

Such a terrible take on a telltale experience. The lack of diverse outcomes, god awful animation and long winded scenes make this game a borderline joke……. But because of this, the game was a must finish just to watch the game do its thing. The cherry on top is the terrible voice acting, causing literal laugh out loud moments (literally given the choice to make the final death end in the character saying ‘meow’).

A great souls like game, maybe even the best adaptation. While I respect what they have done the game was too hard for little old me. Which is a shame, as the games setting and theme is incredible. Happy I gave it the college try.

Feels like a glorified PC flash game in all the right ways. The mindless slashing of robots never got old with a variety of levels and weapons. Unfortunately the game felt like it was hard for the sake of being hard. Some deaths felt unfair and lack of progression made starting each challenge over annoying. Slight humour was appreciated.

Such potential. Playing this game, my score made a steady decline. After the first mission I loved the act of mopping up side missions and collectibles, bringing colour to the world. Then came the repetition, crashes, glitches and god awful checkpoints that lacked sense. Once I reached credits I was well and truly done.

A friend asked me to pick this up with him on gamespass as the sequel was just released. I am so glad I did as this was just pure coop fun. A souls like game focussing on 3rd person shooting is a breath of fresh air. Not overly long but the grind is there if needed. A must play for fans wanted a new take on the overly saturated genre.

I didn’t expect much when I found this game in the bargain bin. What a got was an engaging story of 2 soldiers destined to meet during the war. Simple gameplay made following these 2 characters the main focus (which is a good thing). At first the water colour art style was a set back, evolving into one of my favourite parts of the game. Worth the play for sure.

That’s a no from me. Slow movement paired with a fast day and night cycle makes doing missions hard. The cooking portion is fun but is lost with boring tasks and a mundane farm management system. I couldn’t put myself through this.

A soulless pay to win that is somehow the slowest feeling kart racer in the business. Characters are purposely hard to use and unlock making it essential to spend your hard earned money. The only redeeming quality was the fun I had in the multiplayer as it increased the carnage and split second differences over the finish line.

Like past games Yakuza Kiwami 2 thrives on its combat and quirky side missions. This time around the main story is easier to follow and has a sense of drive not found in past entries. The world is lush with life making interactions fun and memorable. The new take on leveling up and selecting skills is not as polished as the first game or the prequel as I was limited to pushing my own stats and not unlocking moves. Overall a great time and I look forward to the next.

Starts off strong with nods to donkey kong country. Unfortunately once I realised I needed to replay each level via time trial or cataclysm mode it went downhill. The levels are not long so if not done the game was very short (3 - 4 hours). A cute art style lacking charm, repetitive music and unresponsive controls at times. I was happy with my time overall but towards the end I could not stomach a 100% completion.

For some reason I have played majority of the transformer games (recently too) and this has to be the best one so far. Story is obsolete but is not needed due to its simple yet fun gameplay. Achievements are linked to in game challenges which is a refreshing change. The game does not overstay its welcome and helps break the repetition with a large roster of characters, abilities and hacks to use.

More shark rpg is always going to be a positive. However the repetitive ‘kill 10 sailors’ and time trials really hinder the experience. The new location is somewhat lacking but still is enjoyable. Warning the last boss and tail end of the trials can be hair pulling out immaterial.

A simple yet rewarding experience. Climbing is relaxing and has a surprising level of depth. The music and gameplay combine to make a serine experience worthy of your time.

The second time playing this through and man it didn’t age like I had hoped. The gospel preaching is not interesting, characters are boring and the repetitive gameplay sinks in faster than necessary. The graphics are nice and there is fun to be had but the Farcry formula is getting tiresome. The biggest annoyance was the glitchy/broken mission starts with NPC’s not letting you talk to them or being frozen.