The best game in the Yakuza series by far. The turn based combat is absurdly satisfying, the QTE and unique elements that are added really make it dynamic and it just never gets boring. The game is funnier than before and the humour is everywhere, even in the classes and attacks of the characters. I have seriously never been so invested into a turn based JRPG as this game.

A disappointing entry after Yakuza 3. While the story profits from it, separating the game into four playable characters makes it feel empty. The sidequests have been spread out and so is the moveset of a single character, Kiryu. Every character except Kiryu has a specialisation but it makes it very frustrating to fight enemies that can counter it and abuse your weakness.

It was also very boring having to grind four characters from the beginning, not only stats but also their equipments, money, etc.

A controversial title but I liked it. The game is much slower paced and is set in a different location, but I really enjoyed the slice of life approach.

Unlike Kiwami 1 and 2 there's no complete remake, but the game feels modern enough. I actually like this combat system much more than the modern dragon engine, the only flaw is that enemies will constantly block you. Some of them will also dodge non-stop with i-frames which is absolutely horrendous, otherwise this would be one of my favourite Yakuza games.

A much better game than Kiwami 1. It uses the newer engine and everything is much more shaped out, with also many more side quests. The game really feels like a modern Yakuza even when compared to Yakuza 3 - 5.

A very literal remake of a PS2 game, this game keeps the same flaws a PS2 game would have. Many things like the main story design (including an entire part where you go back and forth to get food for a dog, multiple times in a row) are terrible and only contribute to wasting your time.

The story overall is interesting but the small bits can be really boring. There are a few cool additions such as Majima Everywhere.

One of the biggest flaws of the game is that the combat system has evolved, but the boss movesets haven't. In hard difficulty, you'll be stunned and grounded a LOT especially by the gank fight bosses where you'll face multiple gun holders that will constantly send you to the ground. It's extremely infuriating and the cause of it is that the movesets were not updated to work well with the newer combat system.

Overall an OK game in the original Kiryu series.

This actually has many elements of a good game but because of the addiction loop that they have introduced, I just refuse to play it any further. Everything seems to be made to make you play this game repeatedly and to keep you hooked, I have no desire to play anything like this.

Also the story is awful and you can't skip any of it.

TWOM struck me as too much of a video game for me to care about its subject. It felt very tedious and unfun to play, but without the immersion.

Some moments of the game just broke it for me. Choosing a house to raid and ending in the house of some old people felt like a very forced guiltrip and I couldn't reckon why I just can't move somewhere else. Some combat encounters also just made me roll my eyes, as my gun armed character got wrecked by a completely unarmed opponent.

I feel like this game would work better without being real time. Something like Crusader king with text boxes and choices.

I love what this game tried to do, but found it to be very tedious and repetitive to play. I had no interest in finishing it.

The game looks great and has decent atmospheric sounds, ruined by constant cries from your character getting hit or the enemies. Seriously, the yelling is reason enough to not play this game.

If you can go past that and the frustration of constantly dying at the beginning, it's an alright enough plateformer. Note that it is NOT a metroidvania at all. Also, even though you get a lot of gear, I found myself playing the same setup from beginning to end because of a combination that allowed me to increase the attack of my Gladius and heal by attacking. The healing system is terrible and does not encourage experimentation much.

This game also feels highly fetished and that's somewhat disturbing, in my opinion.

While the game has lovely art, it's overall pretty unexciting. There are some interesting ideas but the streaming part is very undevelopped for a game supposed to focus on it. I am not a fan of the way you interact with the heroine rather than being the character and interacting with your stream viewers, for example, and I think it somewhat undermines the potential.

As a stat game or a character raising game, it also doesn't have much unfortunately. You really only play to unlock the endings and I found them to be pretty random to get.

The game has a very cool combat system but even though it's very short, it still gets tedious and boring because of the number of encounters. Nothing else is worth noting: the story is boring, there's no level design, it's basic RPG maker art and there is no gameplay outside of walking and battles.

Essentially, it's a very poor dungeon crawler. The game is short but I still felt like it drags on for way longer than it should in the last section.

While I appreciate the game's soundtrack and story, the gameplay is very dull and the level and quest designs are horrendous enough that I simply dropped the game.

Moonlighter is a very simple and barebone game that somewhat reminds me of the more complex Flash games from an era ago.

The game is divided in two different parts and they're both fairly limited.

The dungeons are a roguelite loop where you go inside four dungeons looking for loot and to try to beat the boss on the third floor. All dungeons are pretty similar and there's little evolution except an increase in numbers (compensated by your own increase in stats), the enemies are very samey and all of the loot is either materials or random things to sell. There's a limited potion system but all you do is buy them and you can only heal and use things to help you reach the last floor, which makes the game extremely easy to beat.

There's little incentive to grind a single dungeon once you have what you need to craft your armor and weapon, as there's an exponential increase in the value of items and newer dungeons allow you to make better weapons. The low amount of novelty in dungeons also encourages you to rush them.

The merchant side is pretty boring, once you figure it out and improve your shop to make it a little faster, it can be fun fixing item prices but there's not much else. I found the thieves to be annoying and it wasn't worth messing around with prices for rich clients or whenever there was an item becoming popular.

The game has a NG+ with new things unlocked but honestly, I was pretty bored by the time I beat the game and I don't understand why, in a game with so little content, they'd keep things for NG+ instead of including everything at once.

Sidenote, I got an achievement for beating the game in under 10 hours (9h42) and I have to say I really hate this type of steam achievements (though I'm not achievement hunter). There's also one for beating the game with the base brush.

Much better than BOTW, basically the same but a lot of improvements that made me enjoy it much more. However, once again I don't feel like the time I'd need to invest to finish the game is worth it.

Has good ideas but overly long and gets boring.