63 Reviews liked by Kayro


Man o man, this game was absolutely nuts, i haven't had this fun with a game in a long time.
Its supposed to be a kind of Doom, but a rhythm game, and i got to say this game is way more badass than Doom (dont kill me) , shooting and slashing on beat never gets old. (the torments were also really fun)
And what a soundtrack it has.. 🤘absolutely goated..
So we have the lead singers from: Arch Enemy, Jinjer, Lamb of God, Trivium and many others. The soundtrack is full of bangers, "Stygia", "Burial at Night" , "This Devastation" etc.
If you like metal, this game is for you!
I also recommend playing without the accesibility settings, i tried it but its not the same experience imo, i had more fun playing the game without it.

This game was mad fun, still is. It got me hooked in instantly. It's also a dangerous game, if it gets you, you are in for at least a few hours:)))
It's a medieval warfare game, in a fictional realm called Calradia which consists of 6 Nations. You start from the bottom, you can build your own army, make relations with lords, kings and you can choose to be a vassal or make your own Kingdom and conquer the entire realm and unify all of Calradia.
Its just so much fun, going into an open Field while being outnumbered by the enemies and defeating them or attacking a fort and claiming it for your kingdom.
This game also had lots of mods and dlcs like Floris, Napoleonic Wars or the Viking Conquest.
Oh and also, the soundtrack is a chef's kiss. 👌

-King Harlaus holds a feast in Praven for 7 days-
WHILE IN THE MIDDLE OF THE WAR
tHe bUtTeR lOrD
Man i love this game:)

A game that surprised me, and in a good way.
Good gameplay, cool mechanics, pretty gtaphics and style, alright story.
A must play for stealth fans.

Aragami 2 is like the first one, a third person stealth game where you play as an assassin with the power to control the shadows. The gameplay was fun, but this game's main flaw is it's level design. After a while it gets very repetitive and very boring, the story also isn't helping that much. The graphics in the first Aragami somehow look better than in the second one.
Overall it is still a decent game, especially if you enjoy stealth games, would recommend it on a good deal.

The OG souls game.
It aged pretty well, I actually prefer the original over the remake, it feels more.. idk... Demon's Souls.
Good first introduction to the legendary series, pretty much the easiest.
The bosses in this game lack quality but there's a few that are good.
The pure bladestone took me like... 6 hours till it finally dropped, im glad the duping glitch works on the ps3 version.
If i hate one thing about this game is the fifth world:))) oh and the World Tendency system, AND Dragon God😡

I love Demon's Souls, the OG souls game. Its like a comfort game to me.
What can i say, they did a good job with the remake, i liked it but honestly i like the original version better, i feel like it's more atmospheric.
The world tendency system kinda sucks, im glad they didn't include it in other games.
It probably is the easist game in the franchise, the hardest thing in the game was keeping track of everything missable (because of World Tendency ofc) so i don't miss anything.

Absolutely loved this game, the first in the trilogy. It's such an atmospheric experience; I enjoyed every second of it, except maybe the Bed of Chaos, that "boss" really sucks! Its everything but a test of skill.
The soundtrack is full of bangers. Even the character creation theme goes crazy and gets you in the mood from the start. My favorite track is the Ornstein & Smough theme, which also happens to be my favorite boss fight in the game. The music during this encounter amplifies the intensity and epic scale of the battle, making it an epic fight.

Yes, the game feels a bit rushed in the second half, especially in areas like Lost Izalith, which seemed less polished compared to the earlier parts of the game. However... the DLC really redeems it. The additional content was excellent, with top-notch boss fights that were challenging and well-designed. The Artorias of the Abyss DLC stands out with its deep lore and intense battles against tough opponents like Knight Artorias or Manus, Father of the Abyss.
The graphics may be a bit outdated even for 2011, but the game still features some stunning locations that look beautiful, such as Anor Londo with its majestic, cathedral-like architecture, and Ash Lake with its eerie, otherworldly ambiance. These environments contribute significantly to the game's immersive atmosphere.
Additionally, I loved the story and the lore. The narrative is subtle, requiring players to piece together the plot through item descriptions, environmental storytelling, and character interactions. This method of storytelling makes the game's world feel alive and encourages players to explore and discover its secrets. The lore behind characters like Gwyn, Lord of Cinder, and the tragic tale of Sif, the Great Grey Wolf, adds depth to the experience and makes the journey all the more compelling.

Overall, despite a few flaws, this game remains a masterpiece in its genre. It offers a deeply engaging experience with its challenging gameplay, atmospheric world, and rich storytelling. It's a game that stays with you long after you've put down the controller.

The second game in the trilogy, Dark Souls II, is definitely a controversial title among Souls fans. Personally, I have a love-hate relationship with it. At times, I'm not sure if I loved it or hated it. Ultimately, I think I find myself somewhere in-between.

Once again, one aspect where Dark Souls shines is the soundtrack. The music in this game is filled with memorable tracks that enhance the atmosphere and intensity of the experience. My favorite track is the one accompanying the Sir Alonne, which is also my favorite boss fight in the game. The epic and haunting melodies and epic orchestration elevate the emotional stake of the game.

The DLCs for Dark Souls II are both a blessing and a curse. On one hand, they introduce some of the most challenging and memorable boss fights in the series, like the Fume Knight and the Burnt Ivory King. On the other hand, the DLC also features some of the most frustrating and poorly designed elements in the game. The horrible backtracks to the boss fights or the reskin of the Smelter Demon with an even worse hitbox is a prime example of this, along with the infamous Frigid Outskirts. Seriously, fuck the Frigid Outskirts and whoever came up with the idea of the area. A level design that is so crap, its widely regarded as one of the worst in the series and in my opinion, one of the worst levels in any game ever. The tedious and punishing trek through blinding snowstorms and reindeers on steroids, only to face another reskin boss fight, feels like a complete joke.
The main game's boss fights are also a mixed bag. Many of them are relatively easy compared to the encounters in the first Dark Souls, and they often lack the intricate design and lore connections that made the original game's bosses iconic. There are some standout exceptions, like the Darklurker and the Looking Glass Knight. However, the overall quality and difficulty of the boss fights in the main game fall short of the high bar set by its predecessor.

One of the key differences in Dark Souls II is its level design and world structure. Unlike the interconnected world of Dark Souls, where areas seamlessly flow into one another, Dark Souls II features a more hub-based design with distinct, separate areas. This change in structure has its pros and cons; while it allows for a greater variety of environments and visual themes, it can also make the world feel less cohesive and immersive.
Dark Souls II also introduces some controversial gameplay mechanics. The changes of the rolling and invincibility frames, and the adaptability stat all sparked debate among fans from what i noticed. Honestly im not a fan of it, i dont feel like upgrading i-frames should be a thing in a game.
In terms of narrative and lore, just like any souls game, Dark Souls II continues the series' tradition of cryptic storytelling and environmental storytelling.

Despite its controversies, Dark Souls II remains an essential part of the trilogy, and its a great game, i had a lot of fun playing it.
However, when compared as a whole, I think the first Dark Souls stands out as the stronger, more cohesive experience.

Manhunt was a great, outstanding game. It stood out with its dark, psychological theme and was packed with violence and gore, creating an experience that was both intense and unforgettable. From the moment you start playing, the game's atmosphere is relentlessly grim, drawing you into its world of horror and madness.

One of the most striking aspects of Manhunt is its brutal and varied execution mechanics. Killing enemies with a plastic bag or any available weapon, from a simple brick to a roaring chainsaw, always feels intensely visceral. It just never gets old.
The developers included three types of executions for every weapon, each more gruesome than the last, ensuring that the game pushed the boundaries of violence in video games. This approach didn't come without consequences, as Manhunt was banned in several countries due to its extreme content.
Nowadays I don't think it would be the same case, there's even more violent games out there.
Stealth is a core element of the gameplay, adding a constant layer of tension. Moving through the game’s environments, the shadows became your best friend, offering the only respite from the ever-present danger. The need for careful planning and precise execution made each encounter nerve-wracking, enhancing the overall suspenseful experience.

The soundtrack of Manhunt significantly contributed to its unnerving and unsettling atmosphere. It was meticulously crafted to be haunting and disturbing, amplifying the tension to the point where it felt almost tangible. The music, combined with the game's stealth mechanics, created an ambiance so thick with suspense that you could almost cut it with a knife.
The themes "Deliverance" and "Fuelled By Hate" are the ones that stand out the most in this game.
The Credits theme is also quite touching because you spend the whole game facing off against some of the worst people that the human race has to offer and at the very end you get hit with this song that reminds you there is also good in the world. It helps you take your mind off all the gore and carnage you went through.
The game also featured some great boss fights that were both challenging and memorable. These encounters often required strategic thinking and skill, making them a standout aspect of the gameplay.
The Piggsy character is still one of my favorite villains in gaming.

Despite its dark themes and intense gameplay, what makes Manhunt truly special is its grounding in reality. There are no supernatural elements to fall back on; it's just pure horror and madness driven by human actions. This focus on realistic, human-driven horror makes the game even more chilling and impactful.
I’ve finished Manhunt about five times, and I still feel the urge to play through it again. Its unique blend of stealth, violence, and psychological horror creates an experience that is hard to find in other games.

To wrap it up, I can say that Manhunt is a remarkable game that excels in delivering a dark, intense, and unnerving experience. The combination of stealth mechanics, brutal violence, and psychological horror makes it a standout title in the world of video games. Despite the controversy surrounding its content, or perhaps because of it, Manhunt continues to draw players back, offering an experience that is both deeply disturbing and profoundly engaging.

Manhunt 2, much like its predecessor, is a brutal and intensely psychological game where you (surprise) play as a psychopath. The game amps up the violence and gore, delivering a more graphic and visceral experience than the first installment. The executions in Manhunt 2 look even more detailed and gruesome, showcasing the developers' commitment to pushing the boundaries of what can be depicted in a video game.

However, while the executions and the sheer brutality are ramped up, what Manhunt 2 lacks is the atmosphere that made the first game so memorable. Manhunt 1 excelled in creating a tense and suspenseful environment that kept players on edge throughout the game. In contrast, Manhunt 2 focuses more on shock value and graphic content, which, while effective, doesn't quite capture the same level of psychological horror and tension.

The Manhunt series sends a powerful message about the nature of humanity. It proves that the only real monsters are humans, not vampires, ghosts, zombies, or other fictional creatures. Humans are capable of immense pain and misery, and these games capture this dark reality with unsettling accuracy. The series delves into the depths of human depravity, making a statement about the horrors that people can inflict on one another.

It's a shame that Manhunt 2 is so difficult to find these days, as it's been banned or heavily censored in many places. This is particularly frustrating considering there are other games with equally disturbing content that remain readily available. The controversy surrounding the Manhunt series underscores its provocative nature and the strong reactions it elicits.

It's also a shame that we will likely never see a Manhunt 3. The potential for continuing this series and exploring even more complex and disturbing themes is enormous, but it seems unlikely given the controversy and challenges surrounding the first two games.

As a conclusion, i can say that Manhunt 2 is a noteworthy sequel that builds on the brutality and graphic content of the first game but falls short in recreating the same atmospheric tension. Despite this, it remains a compelling exploration of human darkness and a stark reminder of the potential for cruelty within us all. The series as a whole stands out for its unflinching portrayal of real human monsters, making it a unique and impactful experience in the world of video games.

"Call of Duty" marked the beginning of what would become an iconic and never-ending franchise in the video game industry. It set itself apart with a great World War II campaign that brought the brutal reality of war to life in a way that not many games managed to do so.

The game’s campaign was a standout for its length and difficulty, challenging players with missions that required strategic thinking and quick reflexes. Set across various European theaters of war, players experienced the visceral intensity of battle from the perspectives of American, British, and Soviet soldiers.

The difficulty of the game was a point of praise. It did not shy away from presenting a challenging experience. The satisfaction derived from completing tough missions contributed significantly to the game's replay value.

The launch of "Call of Duty" in 2003 laid the foundation for a franchise that would go on to explore various other eras and conflicts, but it in my eyes, this is THE Call of Duty. The one that stays true to its name.

Prince of Persia has no age, a timeless game, a game ahead of its time.
A hardware and technical masterpiece for that time, the way they recorded the animations, the way some pixels on a screen expressed such an atmosphere and the way the 8bit soundtrack sounded so hypnotising.
I feel like its one of the games we all played at some point in our life.
Crazy to think that if this game didn't exist, neither would have Assassin's Creed existed.

OO VENATOOOR
Beatus Sanctus
Bonum fati par dia.
Domus aeternus fiat morte
Erit sanguinem opulentuuum

This is Bloodborne, the best PlayStation exclusive in my opinion.
So, it was my first FromSoftware game and man, i loved it!
FromSoftware really nailed the atmosphere in this one, a combo of Gothic ,Victorian and Lovecraftian horror.
The soundtrack.. my God what a soundtrack.. its art, nothing else.
I gotta be honest though, The Old Hunters dlc is what makes this game a complete masterpiece. Its definitely one of the best DLCs ever.
Without this DLC this would still be a great game but it wouldn't be on this level.
The game itself was very easy, the easiest in the series (alongside Demon's Souls), no boss fight took me more than 5 tries, and it was my first FromSoftware game like i said.
Personally i dont want a remaster/remake, i'd rather have Bloodborne II but maybe we can have them both at some point.

MK Deception brings memories to me, it was the best MK out of the 3D era ones. Huge improvement from Deadly Alliance which was pretty bad.
That intro where Onaga is introduced as the new main Villain is awesome, Raiden joins forces with the Deadly Alliance but they still can't even get a scratch on Onaga, what a great way to present a new kharacter.
The Konquest mode is where its at in this game. It was such a great adventure, exploring all the realms (Netherrealm, Earthrealm, Edenia, Outworld, Chaos Realm and Order Realm) in third person while doing quests. A game within a game, truly something to remember. I remember some of the voice acting was so atrocious it was actually funny:))
And while Shujinko wasn't the best kharacter ever, it was still cool to see him go from a child to an old master on his search for the Kamidogu.
Its definitely a top 5-3 in the MK Series and i wish they bringed back the Konquest mode.

MK Armageddon was always a game with mixed reviews. Personally i really liked this game back in the day, and now when im looking at it again, i still like it :) (it might be nostalgia tho)
Sure, this game wasn't top tier and had some bad things in it like the stance or Kreate a Fatality feature.
On the other hand, it had another Konquest mode which was decent, Motor Kombat which i thought was really funny, Kreate-a-Fighter which was the only time this feature was present in any MK game and 64 Fighters! Everyone was present in this game.
That being said, MK Armageddon was a fun game where you wouldn't get bored easily.