40 reviews liked by Khanzo


From this to Days Gone...some people never learn.

A very innovate remake of a masterpiece which the gameplay is much more improved. I love this new system removing the traditional pure turn based RPG while keeping the old spells and limit breaks was absolutely great.

The story was great but I got a little confused towards the end. The combat took a little bit to really click but once it did, it was really fun. There's a lot of filler in the game that didn't add a lot. I think the thing that really stands out are the protagonists; they're so great and I would want more from this trilogy to the next installment.

I didn't like the original when I was still a child because it appeals to a more older audience.

Now the remake was released, and I am more older. It is a great overall solid game. This remake is kinda like honoring the original game and greatly introducing modern improvements. it offers enjoyable pacing and stunning visuals.

The gameplay flows seamlessly, and the graphics are good as well with a great atmosphere. The sad ending broke my heart but generally everything in the story happened too fast.

its like working a minimum wage job, but without the pay

A very fun game that leaves a positive lasting impression -

however, the game prevents itself from being a 5-star game by its insistence on retaining its archaic controls, not providing an item box or any ability to expand storage, and by THE DAMN INK RIBBONS. Above all else, I HATED having to schedule and plan out my gameplay sessions to make sure I've made enough in-game progress to earn another save. My other gripes include the door-load gimmick, which is just a waste of time on PS5, and the amount of self-imposed fetch-quests (because I have to leave all my key items behind just to be able to hold a gun and ammo) really took me out of parts of the game.

If I wanted to play a subpar modern rhythm game I'd just boot up Friday Night Funkin because at least they got an artstyle.

S tier survival horror for SH 2. I enjoyed a lot of SH3 but the final boss was just silly, maybe just bad execution of the idea.

Capcom going first-person was the right choice, easily immersing the player to revive the franchise. The weighted feel to 'Ethan' also adds to this, albeit the slow maneuvers in chase scenes. It had all the creepy and menacing bosses in the game with their near immortality health. It had one of the scariest gameplay I ever played with its slow paced combat and the story is good introducing the baker family and the origin of their misfortune.

It might supplant SH2 as best Survival Horror game for me, but we'll see when the remake comes out...

This was a phenomenal demonstration of what a remake should be, marking three in a row for the Capcom team. They've really set up a masterclass in remaking/rebooting a franchise. The games visuals are immersive, the gameplay never feels like you're spending too long on any one thing, the combat is good*, and the sound (in general, too) and the haptic feedback when Leon roundhouse kicks a zombie that you just shot in the head is so satisfying. There are dozens of unique ways to praise this game, but I do have some gripes that, while they never fully took me out of the game, because the rest of the scenery and gameplay kept me spellbound, did make me sigh a few times. I'm not mad at the game, just disappointed.

For starters, I don't fully understand why people aren't willing to admit that a majority of the game is just a reskin of Village that is culturally insensitive to ethnic groups native to Spain and South & Central America.. The villages in both games, the castles in both games, they all share the same design. The battle sequences are also nearly identical (take the endurance round onslaughts in both games opening scenes for example). I know it's common to reuse pieces of games devs already have, and I totally understand the practicality of it, that's not what bothers me, what bothers me is that no one is willing to admit it.

Another small thing, maybe it's just me, or maybe I'm just bad at video games, but why did they have to remove the map feature where rooms are one color for not visited, another color for visited but not "completed" and a third color for fully completed? This has been a staple of some of the best games I've played since I was old enough to hold a controller, I don't think it would've hurt anything in the game, you can already get the maps to ID the treasures why not just let me know when I'm done and don't need to keep scouring the room/area? It seems small, but I'm kind of OCD about this one point.

It doesn't so much bother me that the game is much more action-heavy than I want from my survival horror, I thought it was done especially well when using action at the end of the game to wean the player off the tension. I just don't know why Capcom feels the need to express that action-adventure is the way forward for the series. It would be a terminal mistake for the franchise to once again completely abandon its survival horror roots in pursuit of becoming, what?, The Last of Us Part III? It didn't work last time, it won't work now.

Overall, I enjoyed just about every aspect of the game. The characters, the pacing, the dialogue (usually great, usually RNG that makes characters' inflections just not match the tone), the story, the scenery, the missions, everything. It's true, if you don't like the game, it's mostly your fault, but it's not perfect. In recent games, I've seen some great subtle moments that could steer the franchise in a new direction with new characters as leading roles (Rose and Ashley mostly come to mind). I'm very excited for where the series goes next, but there were ominous signs here in 4 that make me worried about what might come next for my new favorite franchise.