A visually stunning game with breathtaking, painterly graphics and fluid animations that make it a joy to explore. The world is beautifully designed, and the art style is truly captivating.

However, the game has significant flaws. The undying mechanic, where Elika saves you from every fall or fatal mistake, makes the game feel too forgiving and removes any real challenge. The combat is repetitive, with enemy designs and battles that quickly become monotonous.

The ending is particularly disappointing, feeling more frustrating than satisfying. I don't believe it to be "bRaVe" or any of that bullshit takes on how "good" the ending was.

A classic that holds a special place in the hearts of many gamers. Set in a vibrant, neon-soaked version of 1980s Miami, the game is a nostalgic trip filled with memorable characters, an iconic soundtrack, and an engaging storyline featuring Tommy Vercetti's rise to power.

However, as much as I love Vice City, I have to mention the infamous FUCKING RC helicopter mission. This mission, where you have to plant bombs at a construction site using a remote-controlled helicopter, is the stuff of nightmares.

Good times..

Played this as a sequel to the second game and it was such a surreal experience. Story is compelling and well-told,

An absolute gem that still stands out. Set in the dying days of the Wild West, the game offers a rich, immersive experience with a stunning open world that feels alive.

The attention to detail is remarkable for it's time, from the dynamic weather to the realistic wildlife.

However, it’s not without its flaws. The game suffers from some typical Rockstar issues. The controls can feel clunky at times, and the combat mechanics are a bit dated by today’s standards. The mission structure can also be repetitive, with a lot of "go here, do that" tasks that can sometimes feel like filler.

Sea of Thieves is very fun with friends, but otherwise, it feels like a tedious single-player game. It desperately needs more content and varied mechanics to keep players engaged. The repetitive selling chores quickly become monotonous. When I last played, it was clear that the game needed more diverse activities and challenges. On a positive note, the water physics and quality are excellent, adding a beautiful and immersive element to the experience
I


2020

Despite its realistic and tactical gameplay, isn't for everyone—myself included.

The learning curve is incredibly steep, requiring significant time and patience to master. The game demands precise teamwork and communication, which can be a barrier for those looking for a more casual experience.

Additionally, its sometimes clunky interface and occasional bugs, which further detract from the enjoyment. While it has a dedicated fanbase, "Squad" just isn't my cup of tea due to these issues.

"Diablo IV" falls short due to Blizzard's blatant greed, turning what should have been a great game into a cash grab. The base price is already steep, but that's just the beginning. The relentless push for microtransactions makes it feel more like a predatory free-to-play MMORPG than a premium game. On top of that, the game is unfathomably unoptimized, plagued with performance issues that make it frustrating to play. What was once a beloved franchise now feels like a shallow, money-driven experience, undermining the legacy of the "Diablo" series.

Atmospheric and intense experience that truly captures the grim, dark universe of Warhammer 40,000. The game's visual and audio design are top-notch, immersing players in the claustrophobic corridors of a Space Hulk. However, it does have its share of criticisms. The gameplay can feel repetitive, and the AI, both for enemies and squadmates, often leaves much to be desired. Additionally, technical issues and bugs can detract from the overall experience.

An incredibly immersive game that pulls you right into its detailed, living world. The storytelling is top-notch, the visuals are stunning, and the realistic mechanics make you feel like you're truly part of the Wild West.

However, like many Rockstar games, it can be quite time-consuming. The massive open world can sometimes feel overwhelming, leading to a bit of open-world fatigue.

Despite these minor gripes, the game's depth and immersion make it a must-play for fans of the genre.

The Forgotten Sands falls short of its predecessors in almost every aspect. It's like a mechanical step backward from the previous titles: the animations feel clunkier, slower, and less lifelike, sucking the joy out of the platforming.

Combat lacks the punch and acrobatic flair of the prince's earlier adventures, and it's disappointingly easy. Plus the Skill tree is an abomination.

While the story hints at something intriguing, the execution is lackluster, with pacing issues that disrupt the flow.

And let's not forget the numerous graphical bugs that plagued my playthrough, forcing me to restart the game multiple times.

Only good thing is that there were good mechanics and there were QOA improvements.

An absolute blast to play with friends, offering intense action and strategic gameplay. But what really sets it apart are the brilliant design features, like the proximity chats, which add a whole new layer of immersion and tactics to the experience.

It's the kind of game where teamwork is key, and every victory feels earned.

This game's got a cool twist: instead of just avoiding baddies, your main goal is to suss out the real dangers lurking around.

It's like a fresh take. Only difference with Lethal Company is that this one goofier.

And trust me, it's like five times more awesome when you're playing with your buddies. Seriously, it's a whole new level of fun.

Prince of Persia: The Two Thrones takes a step back to its roots while enhancing its narrative and thematic elements. While it occasionally leans into clichés, this is forgivable given its release time and it even boasts some ahead-of-its-time features. However, the game's technical issues and outdated aspects can lead to unnecessarily frustrating difficulties in certain parts. Nevertheless, it's a journey worth taking for fans of the series.

Objectively, the sequel has surpassed many aspects of its predecessor. However, narratively, it fell short. There were moments where the storytelling felt lacking and left much to be desired. Additionally, there were frustrating instances that seemed unfair and detracted from the overall experience.

As much as I am a metalhead and a huge fan of edginess with a grim, dark tone, the music occasionally suffered from bad timing and indecision about when to play. The first game offered a more balanced experience, whereas this one leaned heavily into its edginess.

Probably just a shitty port to the PC.

It started off fine as we were looking for the next "modern"
Left 4 Dead. BUUUUUUUUUUUUUUUUUUUUUUT:
- Lack of Innovation
- Repetitive Gameplay
- Unbalanced Difficulty
- Lack of Story Depth
- Technical Issues

This indie marvel puts AAA titles to shame. Its vast, procedurally generated world invites exploration and surprises at every turn.

Crafting and combat mechanics are finely honed, fostering creativity and challenge. But what truly sets it apart is the sense of community it fosters, whether adventuring solo or with friends. Just a bit grindy.