Bio
Argentine gamer who is obsessed with making lists and playing games by release date.
Argentine gamer who is obsessed with making lists and playing games by release date.
Badges
Busy Day
Journaled 5+ games in a single day
On Schedule
Journaled games once a day for a week straight
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
487
Total Games Played
059
Played in 2024
730
Games Backloggd
Recently Played See More
Recently Reviewed See More
What should have been KOF Sky Stage from the beginning, you could say that it is a sequel but it is rather a perfection of that game. Now we have a slightly better story that gives rise to a new original character (which is none other than the pilot of Alpha Mission) and three more characters from other SNK games, and although stages and bosses from Sky Stage are also recycled Various new ones are added to create different game paths with different endings.
It also includes some game and gallery modes, and the Normal difficulty it's friendlier than Sky Stage for players who aren't as used to Bullet Hell.
It also includes some game and gallery modes, and the Normal difficulty it's friendlier than Sky Stage for players who aren't as used to Bullet Hell.
Now that it's finally translated into English, I think all Samurai Shodown and SNK fans should play it.
Personally, I don't have much experience with turn-based RPGs, but it was great to learn a lot about the history of Samurai Shodown and see beautiful pixel art throughout the two chapters it contains.
The only really bad thing about the game is its long duration due to the random combats that occur too frequently and some very tedious mazes in the second chapter that you will have to overcome no matter what to reach the next town.
I don't think the combats are anything wonderful either, but we have 6 protagonists with very different statistics and abilities (and even more characters to recruit) that give us different combinations and situations during the campaign.
But I think what's really strong about the game is that being an adaptation of the first titles of the fighting franchise to the RPG genre, it has much more space and time to better tell its stories and even of the characters that were involved. So it's a very strong point for anyone interested in the rest of the SNK universe other than The King of Fighters.
Personally, I don't have much experience with turn-based RPGs, but it was great to learn a lot about the history of Samurai Shodown and see beautiful pixel art throughout the two chapters it contains.
The only really bad thing about the game is its long duration due to the random combats that occur too frequently and some very tedious mazes in the second chapter that you will have to overcome no matter what to reach the next town.
I don't think the combats are anything wonderful either, but we have 6 protagonists with very different statistics and abilities (and even more characters to recruit) that give us different combinations and situations during the campaign.
But I think what's really strong about the game is that being an adaptation of the first titles of the fighting franchise to the RPG genre, it has much more space and time to better tell its stories and even of the characters that were involved. So it's a very strong point for anyone interested in the rest of the SNK universe other than The King of Fighters.