More or less the same as the Knife of Dunwall. I did like this one more though. I found the levels more creative and fun. Btigmore is by far the best in art direction alone. Daud has his Wind Grab power that should've been in the last dlc. And we have a brief hub area before starting the campaign. You can get a few runes, money, and speak to your men.

Both DLCs should've just been one, but thankfully both are inexpensive. Definitely worth it if you already love Dishonored.

Even though this game isn’t for me, the devs have been extremely supportive and are actually listening to feedback. And for that, I hope this game and its player base continues to grow.

While technically a sequel, Darkest Dungeon 2 offers a completely different vibe of gameplay, tone and combat than the first game. All while still keeping the harsh yet fair gameplay I love. Now, if you wanted a sequel that does what the first game did, I wouldn’t bother with this. Rather than having percentage stats with hit chance, damage and so on, this game has a token system. Block tokens make it so you take 50% less damage. Dodge tokens give you a 50% to dodge an enemies attack. Debuff tokens such as damage and hit chance work the same as well. Meaning heroes like Grave Robber, who in the first had a high dodge chance, won’t dodge at all without a dodge token. If you want to win, you need tokens and you’ll need to lessen the effects of debuff tokens. It’s a fun system and the UI in combat is less cluttered than the first.

The returning 12 heroes (Crusader is a DLC) now have 11 skills, can equip 5 skills and 3 hero paths which change how you play them. Vestal and Plague Doctor, who were purely for support in the first game, can now be decent damage dealers. Highwayman, can have support moves like removing enemy tokens. Now, in order to get all these moves you need to complete a heroes memories at shrines you find. Some of these memories are interactive, but most are just narration. I’m fine with that, but some visual aid would be nice. And while all hero paths are viable, some are better than others. Thankfully Red Hook has recently tweeked Grave Robber and Highwayman to be more balanced, and hopefully in future will see more changes like this. I say this cause this game rewards damage focused teams over buffing and defensive teams. Healing in this game is much more limited and for some reason certain attacks cause status effects which were weirdly the thing that ruined some of my runs.

While I prefer the first, I’m glad this game took a more different approach. It offers a new experience while still keeping core aspects of the first. I still think some balances are needed, and a new area would be nice. But overall all, I highly recommend it.

I’m glad I gave Darkest Dungeon a second chance cause holy shit, this game is great. Art style is striking and despite technical being a rogue-like, the gameplay was incredible balanced and rewarding. Every hero is balanced and had skills that are all useful for their certain task. The only issues I have is that in the late game, leveling up heroes can get a bit annoying. As well as corpses. Other, than that, it’s amazing.

This game had the potential to be a spiritual successor to DoW2, but many of its mechanics are poor or just half-baked. Unit’s don’t attack automatically upon seeing an enemy. No level progression for hero units. No stats shown expect for a health bar. And in the campaign you don’t pick a faction & stay with them, you swap between factions.

The building mechanics are also weird, it wants to be a unit focused but places importance on buildings. Without them, you loose resources you’ll need to succeed, and only one has any defensive ability. It comes off as counter intuitive and trying to do multiple things but not fully committing.

It’s not terrible, and a good update could fix all my issues. But until then I’m not picking it back up.

It’s like the first, but worse.
-Weaker upgrade system
-Way too short
-Only 2 power moves. One of which randomly gives you elemental effects
-Uninteresting/linear levels
-Barely any hidden secrets
-Bugs and input lag(thankfully this wasn’t common)
-Is the most expensive yet has the least amount of content

What a disappointing way to end a trilogy.

While I give it credit for trying something different, it’s execution of its mechanics is mixed. Still a lot of fun though, the gun variety is huge and most are fun to use.

A remake that not only improves upon the original, but also isn’t ashamed of it. Even keeping aspects of the original such as the humour, Japanese culture & fortune cookies. The story is fine, the gameplay & Lo Wang is what makes it great. Guns are solid and the skill system is rewarding to use. Definitely worth it if ya want a fun fps.

This review contains spoilers

The gameplay is a nice step forward, but the story is a mixed bag. It isn’t bad. In fact it mostly works. But it has a few problems that stop the story from being better than the first. For starters, Delilah finds out you’re presence in the past in the time travel mission. So, if she knew you were there, why did she not kill Emily & Corvo on the spot? It makes her look like an idiot when she’s constantly shown to be clever. The game also seems as though it was made more for Emily and not Corvo. The devs themselves have said Emily was going to originally be the only playable character. But they added Corvo in anyway for more gameplay variety. Delilah & Emily have more of a thematic conflict than Corvo. Emily learns more about those who are less lucky than her and Megan Foster rips into her for not knowing. Corvo is aware, yet still gets ripped into and his excuse is “I’ve spent too much time in Dunwall and forgot.” I find that hard to believe when he grew up in Karnaca, his father died when was little, his older sister ran away. And when he finally had a chance to leave for a better future, he had to leave his mother. They also give more info on the Outsider, where he says he was once human and was sacrificed which somehow turned him into a god. It’s quickly brushed off which begs the question of why bring it up then? Megan’s ship is also a huge downgrade from the Pub in the first. Megan and eventually Sokolov are the only people you speak too. No crewmates at all to talk to or do side missions for. It makes the ship feel hollow in comparison to the Pub with its staff.

The gameplay is thankfully a huge improvement. Corvo has the same abilities but they’re improved from the first. Blink can stop time while you stay still. With possession you can now swap to another host. Emily has all the new ones. Shadow Walk allows you to move more unseen and knock out/kill multiple enemies. Domino allows you to knock out/kill up to 4 enemies from a distance. Far Reach, while a weaker Blink, is still good to use and is to balance out Emily’s other more powerful skills. Weapons have more upgrades and more variety in crossbow darts. The gadgets are still fun to use. And combat and bloody kills are still great as the first.

While the story is downgrade, the gameplay has many of the same aspects of the first, while fixing and adding new ones to keep things fresh. Which is what video game sequels should do when it comes to gameplay. Not sure if they’ll do a third one, but if they do, I’ll definitely play it.


“Corvo can’t get through here. We have security everywhere.”
Corvo: laughs as he summons rats

A boomer shooter that has a fun variety of both guns and enemies, with great visuals and level design to boot. The story itself is fine. Find a thing to stop a bad guy and his demons, simple. And weirdly this game ties itself to Space Marine which I found odd. Would’ve worked just as well without connecting them. But again, you’re here for the gameplay, not the story.

Guns all work as they should and enemies are challenging, but fair. Certain weapons will work better on others and you switch accordingly. The only flaws I can think of is that difficult enemies that require a lot of focus are surrounded by swarms of other enemies. Which can be frustrating. And the secrets you find aren’t collectables that unlock something if you find them all. Instead, they’re either upgrades or different ammo types for your boltgun. These aren’t necessary for combat and aren’t really worth getting.

Other than that, it’s a great 40K game and a great boomer shooter. Definitely worth playing.

So for context, I’m not a big rogue-like fan. I prefer finding & upgrading my gear or weapons permanently. However, despite that, I had a hell of a good time playing this. The art style & tone of the game is prefect. It’s cute and gross simultaneously, all while having a fun cast of characters. And the dark humour of the game is well done. The descriptions of characters & enemies you fight all have info on how they act or how they died. And it’s all played for laughs. Which works well considering the game takes place in the afterlife.

Now for gameplay. It’s good, really good. You can choose between different scythes which act as your primary weapon. Each offering different skills to assist you. The side weapons & spells you get are good too. Some are better than others though. Like, why use a small fireball when I can use a bow that tracks my target? Thankfully only a few are worthless and the majority of them can be used effectively. And the enemy variety is great too. Each Department of Death Inc has enemies that are thematically appropriate & are well animated, bosses especially.

They’re some flaws though. To start off, they’re a point where the upgrades you made on weapons have a chance of remaining rather than being back at zero. I think it would’ve been better to commit to either remain permanently or back at zero instead of a weird middle ground. Cause some runs will be way better thanks to an upgrade, and others will be harsher cause you don’t have them upgraded. The rooms you go through tend to repeat too. On the one hand, it helps you improve since you’ll know the lay out better. And personally I didn’t mind. But for more hardcore rogue-like fans it might come across as repetitive.

But despite some of its flaws, the game is still great. The humour, art style & characters all work well off one another. The gameplay is solid and had my full attention. And again, I’m not a big rogue-like guy, and I still gave this tons of hours. I highly recommend this, don’t skip it.

Oh and the soundtrack, beautiful & catchy as hell.

A short but effective game with fun gameplay, good characters & decent story. That sequel is looking gooooood.

While the art style and voice acting is great, the games flaws prevent me from finishing it.

The upgrade system feels more like a necessity rather than simply helping your units. Which wouldn't be an issue if not for the fact that in order to get them you'll either need to grind or do achievements to get the in-game money to get them. Heroes and units also don't show their stats. No stat info page, no info when selecting a unit, nothing. Units also get abilities that you also have no control over. Why? Because screw you for wanting to use them yourself. You can control heroes abilities, but I have no idea how much damage they're dealing.

It just comes across as messy. And I'd rather just play Dawn of War or Lego Battles again.

Gameplay is solid, and the enemy variety is great. Moreau is my favourite boss fight with the best boss music to boot. The story however, is kind of a mess. The first half is a bit rough but overall is good. Up until you get to Heisenberg’s factory. That’s when the story takes a nose dive into stupidity. But still, I like it. Even if it ain’t great.