The game was blatantly not what it was supposed to be and many thing are just there but this game was very special either way. I don't know what to make of this game either but I won't forget it anytime soon.

It's worth to play the original version first but this is indeed a complete improvement. The charge attack system changes things significantly and the game is made to accomodate for that, the game can be really fucking brutal starting out and generally demands more from the player. Be sure to play the additional challenges, you'll miss out on a lot of good stuff otherwise.

2021

A mix of Quake, Doom 3 and Duke 3D with a very unique, personal and genuine premise. It's pretty obvs where the quake influence goes, the author clearly loves Quake's brown textures but knows how to make the game not feel samey visually, it's more brown than Quake ever was but you'll never get tired of it. There's some Doom 3 in the more limited mobility and resources being scarcer than average for the genre. Duke 3D plays a big influence in the level design and soul of the game, levels feel like real places that are also made for a videogame like all good Duke 3D levels do, also the frequent and many elements of interactivity and humor which give a one man feel to game in the best possible way. The gameplay loop isn't as good as other games of it's ilk but it makes with level design and charm, most I can complain is that some projecticles might as well be hitscans but it's not a big issue.

I haven't properly finished this game because I got awfully tired of it, I don't like to talk about stuff I haven't fully finished but I have things to say about this game, take all of this as you will. For the record I gave up the last level of the second chapter.

Let's begin with the fact that this isn't a retro-shooter at all besides visuals. It's more inspired by Doom Eternal but doesn't really commit to it and ends up something that tries to be like a retro-shooter but really isn't, feels like they wanted a something looking retro that played like Doom Eternal but just didn't pan out.

The melee options like the chainsword and the sprint that kills enemies are pretty clear signals of the Doom Eternal's influence. More importantly though it's the arena and encounter design, areas are big and paired with high mobility, the most important encounters are in arenas that lock you in and allow you to leave only once everything is dead. Also keys are needed for progression but rather than actually being actively searching for them like a retro-shooter them you'll encouter them as go, they're just a motivator but that's not inherently bad.

The reason why all of this ends up being pretty dull is simply a matter of severe lack of difficulty, even on the second hardest difficulty and a really weak gameplay loop. The gameplay loop is pretty simple retro-shooter affair but it feels conceived with something like Doom Eternal's systems but then they realized that's not like a retro-shooter at all. Health goes to from 200 to 10 like Eternal but you don't have to get health back yourself by interacting with multiple systems, generous health refils are just in a container somewhere in the arena, ammo for weapons other than the basic bolter also run dry quickly but much alike they're just plentiful around the level or arena. So you don't have to really manage resources at all like retro-shooters who would also have explorations and rewards or systems to interact with like in Doom Eternal. The opposition you meet is also rather inconsequential and not stimulating. Enemies can be divided in three categories, stands there and shoots slow and easy to dodge projecticles with different amounts of health but generally not an issue, runs at you fast at you and needs to be dealt with out of annoyace and finally a boss or bosslike encounters whom are rather spongy and have several visually messy attacks. Enemies might have different weapon resistances, I'm not inherently against this but it ends up being annoying particularly with bosses. I didn't find myself enganging with these enemies in anything more than the right tool at the right time which paired with the really shallow resource management made everything really dull quickly, bosses might get really annoying when you run out of resources and they start teleporting around big arenas.

The spritework is really good, weapon sprites are awesome and using miniatures for the enemies is a great touch. Enviroments are beatean easily by games who came out 30 years earlier.

The game biggest strong point is how it feels, your space marine stomps around like crazy and the guns might be some of the best to use in a shooter period even when the melee options are incosequential. If this is enough for you'll enjoy the game otherwise I would think twice before getting this.

It's hard to live up the expectations of a great game like Trials Of mana and yet they went and made something even better. Incredibly faithful remake, maps, dialogs, skill progression and many more things are just like they were in the orginal but in a new form.

This time around the game is actually a real Action RPG, the original felt like one but most the action was just getting in and out of range of enemy attacks and didn't even matter against special and magical attacks, here they are AoEs you can dodge out of, as for your characters they can do simple universal combos now and unlock more as you Classchange making the game feel a little bit like a 3D Beat'Em Up and your spells also have AOEs. Progression is so much better, instead gaining one spell at a time as you level up and improving a stat of your choice you are give skill points to allocate how you see fit with added link abilities to unlock and equip, exploring is also worth a damn now since straying from the given path will have you find treasure instead of just encounters. Gone are also all the annoyances of the original, no longer having to wait for spells and skills to play out before you can do something else and even the grind for the 3 Classchange is eased up if you don't want to classchange early. Story is largely the same and it was carried by the playable characters and this time they have a lot of interactions with voices, Angela and Rietz are cuter than ever. Music is also very faithful to the original to the point I can't tell if it's just the same tracks. Companion's AI leaves to be desired but it's still far better than you'd expect.

The game biggest flaw is how easy it is, the original wasn't really hard but it gets aggravating here.
Some of it's due to the fact that you can dodge most special attacks but generally the game has been balanced to be really damn indulgent even on hard, when the game gets hard only in small spikes that aren't that challenging either, if you aren't into the characters and progression the game will fell mindnumbing. Unlike the original the game isn't a high budget production pushing boundaries and it shows, everything outside models doesn't look good and the game is almost janky during certain bosses, hit detection on those is weird and it makes companions not work properly.

Translation is probably fine but they let the translator take too many liberties imo, didn't need to give names to characters who literally don't have them lol.

I don't think the game can satisfy everyone and the lack of difficulty is definetively going to turn people off but this remake is even better than already awesome game, I can't not recommend it.

It's definetively fun in how it remixes the original but the end result had to meet up with the expectations of the original and the remake of Resident Evil 2 and it pales in comparison. My biggest gripe is that Nemesis became a scripted event you have little interaction with, you didn't exactly have much of choice between fighting him or running away but it was a something that could change how you play even more if got the rewards from defeating him. Overall worth a playthrough but only one.

Probably one the best adapations of a movie franchise into a game, not solely for the gameplay alone. This game is something you might think the creators of the movies had a hand in making.

It's an FPS games on slower more methodical end with significant RPG elements in the form of more open levels with multiple objectives and an experience based skill point system.

Playing as Robocop, you stomp around like crazy whenever you move (with different sounds depending on what kind of ground your walking on), you're allowed a sprint but your generally pretty slow but the levels accomodate for it nicely enough, still you're a tank on legs, opposition needs to be overwhelming to pose even a simple threat to you, mowing down the dozens of criminals at once with Robocop's signature weapon and one other side arm from an interesting selection of period weapon with limited ammo. One would think that such a formula to get old eventually but it really doesn't, every major shootout could potentially be from the movies themselves and enemies get varied enough to even have you switch things up a little, the game is moderately hard on normal difficulty and the RPG progression system is surprisingly tame, helps a little and spices things up a bit but never felt major, like the game was designed it with having that part of the game not influence things too much and it's for the best. The RPG experience system is there mainly for the more openeded part of the game, you don't just shoot irredimable criminals, you're also investigating and helping citizens. This part of the game can be menial but is necessary for the writing of the game and allows to flesh things out very well, for a game that might resemble Fallout 4 in that regard it's actually filled with far more significant action and consequences.

Writing is genuinely the highlight of the game, it bears repeating that it genuinely feels like another (good) movie in the franchise. Everything that made the first movie awesome is here. It's funny, it's gorey, it's messy, it's satirical of grim world run by corporate overlords and humanity still pushing through despite it all. Visually is also something straight out of the movies too even with being a budget title and all, the enviromental artists really nailed the decadent detroit, every places is just packed with details.

Genuienly a really funny game too. It's pretty fanservicey towards the rest of the franchise but in ways that feels elegant and smart.

The only negatives I can think off are the performances at release, the checkpoint system sometimes not having enough checkpoints and the first boss being a shitty bulletsponge I needed to cheese to beat.

Playing this and finding out years of people saying it sucked and it ruined FPS games forever were utter bullshit. Shame no one learned the right lesson here.

Don't hurt your eyes with the remade graphics

Youtubers tell it's better than Doom 2 so it must be true

Practically an adventure game with all the shitty quirks of the genre,like getting locked out of progress if you forget certain interactions but like many games in the genre very worth it still.
Seeing Kojima pull is usual stuff he's know for now with MGS way back when is amazing. The amount of interactions and times the game reacts to what you do is still astounding to this day.

1997

One day people will realize this game is good because of how bullshit it is. Dynamite and the way you use it also great and more games should have something similar

Play Faust
Throw items
Mash buttons
???
Win

The best thing about this game is that the moral choices are black and white but all have practical disadvantages and advantages. Also really not as hard as people make it out to be.