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57 mins ago


Detectivefail finished Outer Wilds
“...We choose to go to the Moon in this decade and do the other things, not because they are easy, but because they are hard; because that goal will serve to organize and measure the best of our energies and skills because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one we intend to win, and the others, too.”

- United States President John F. Kennedy's "We choose to go to the Moon", 1962 speech.

"Magnificent Speech. Ain't it? But how is it relevant?"

“Uhh well sir. Kinda evokes a similar ideology about our mission. Ya know in Outer Wilds(OW). Plus our newest astronaut for the program has some interesting logs to see. I think you should see them.”

“Hmmm. Reports are only forwarded to me urgently for outstanding experiences. And you say he has one?”

“Without a doubt sir, I think it may shed some light on why the speech is given among other things. Though do mind his first day. The results were… not pretty on initial impressions. He also tends to label our project as a game/simulation at times while referencing relative sci-fi films… Which is odd, but not harmful.”

“Hmph, I’ll be the judge of that. He better not write anything concrete. Due to the secretive nature, it’s imperative to keep things close to the chest so to speak. If I find SPOILERS in the above mediums. I’ll expel him post-haste and zero remorse.”

Log 1 - An extremely short slow, boring beginning to a grand adventure

Initially I thought learning about space and whatnot boring. Yet decades later on I couldn't help but amusingly remember those naive days. Here I am weeks after joining the program. And I must say The Outer Wilds is odd. I signed what felt like books of NDAs, and the only thing I can definitively concerning this secretive game is that it evokes a whirlwind of cathartic emotions. Steadily rising higher despite its demure appearance. Steam succinctly describes; “open world mystery about a solar system trapped in an %^&(%^& loop.” With bolded phrases such as: “Welcome to the Space Program! Mysteries of the Solar System… A World that changes over time and lastly grab your intergalactic gear!" Statements sound interesting at a glance, but nothing to entice everyone except those with an interest going farther than our little globe in real life. Pointing at the biggest question of 'how,' 'what' & 'why' during your stay here are primary motivators to unearth the beautiful diamond. And I must whisper after trying for a small amount of occasions…

My first impressions weren’t positive. I love getting to the action real quick. So when I'm delegated to walking and reading early on. Doesn’t excite me to move on especially since I already want to progress past the atmosphere. And usually, there’s a clear prerogative of what to do. Here there’s not a hand-holding overarching narrative to follow consistently. You have to build your own goals and discover what lies in the vastness of the universe a bit. A central 'plot' does exist though, so don't worry if you think this is purely a sandbox. Moreover, upon finishing the basic tutorials on thrusters, scouters, signalscope and finally getting the launch codes. Took 30 minutes flat and I was ready to sleep. However, once I entered my ship and said goodbye to my friends. Activating thrusters and Yahoo! We're in space! Didn’t have difficulty navigating the solar system… Until I ventured to a distant foreboding sphere. Where my breath was taken away and silenced. And my previous hurdles are eradicated. Wish I could march back in a hot instant to slap my past self silly for thinking ridiculous nitpicks. Because I’m so glad to be wrong.

“If it wasn’t for the last sentence. I would’ve ordered you to flag him for disposal.”

“B-b-boss?”

“Nevermind. The 2nd record better impress. Or else…”

Log 2 - Appreciating the fear of the unknown

I’ll try to describe my emotions on the first planet. Any interstellar film or game worth its salt needs to evoke the presence of horror, hopelessness, anxiety, and tension. We can use examples from earlier works like Alien(1979) by Ridley Scott or Mass Effect(2007) series. The former needs no introduction where we see struggling survivors encountering a deadly alien threat. Managing to keep our suspense intact and the ‘surprise’ of what occurs in the future moving. Among other elements of horror such as fear. The latter presents a decent spread of hostile and friendly species to converse. Yet the traits differ. You never know what to expect despite talking to them. The element of ‘surprise,’ is inherent in the above aspects. Thus I am treated to a host of emotions I find unsettling. But not off-putting. The closest example I think is during a segment of Independence Day(1996). Where the protagonist must venture off on a final mission. Not a spoiler, most films have this action during the last act. A final hurrah. I felt a sense of uncertainty despite cautiously maneuvering my small vessel in an unknown place. Feeling lost and embracing the zero-g is a sense I felt intimately. The sentiment is further connected to a growing climb of wonder and excitement. Upon discovering something I found incredible and increased my resolve to learn further.

“Boss, you’re smiling.”

“What?! Nonono bits of food stuck in my mouth, had to move my teeth a bit.”

A cough is heard.

“A-anyway let’s move onto the 3rd report please.”

Log 3 - Fleeting wonder and magically enraptured from beginning, middle, and end

One of the main pillars is Wonder and magic is everywhere. The sensation of actually embarking on a solo declaration is fulfilling. Discovering new facets you seldom knew before is equally as powerful. Encountering and struggling against different varied biomes is a treat both planet-wise and in astral territory. Mirrors our lived life in making goals and acting upon them in a unfamiliar environment. Ya know the first moment you see snow? And you wanna build a snowman immediately? Remember those memories. The awe and jaw drops are plentiful. I’m reminded of the second when I first became enchanted by Star Wars: Episode 1 - The Phantom Menace(1999). Not because of the cool action sequences as a kid, but the big ol question mark on my face witness Tatooine. A harsh desert with a cornucopia of species living around. Beyond the nearly unlivable conditions, my eyes were glued to the racers speeding along the canyon highways in a deadly race. Different from NASCAR, the Olympics, horse racing and plenty vehicular competitions out there. The phenomenon never escaped as I climbed higher in age brackets. Games and films both share a wonderful quality to capture something different, and unique. We gaze and transport ourselves into a fictional world to our liking, dislike and nuances in between. Exploring, discovering, being lost, trails connecting pieces of lore. And starting anew, reborn with the knowledge gained. A gratifying cycle emerges. I can’t escape. But do I need to? Hmmm…

Capturing the immediate and prolonged interest of any individual varies. The dullness I experienced initially reversed course upon investing additional time. Helped by a strong point. Every 22 minutes a [censored] occurs. [Re%^&*ing] my character with intact launch codes. And crucial wisdom gained previously. Ready to start another venture. I wasn’t enthused on the mechanic early on. But after hours passed by unnoticed, I realized it's an innovative narrative helper. Demonstrating the consequences of our historical actions and what methods we can induce next. Not adhering to strictly player-centric design. The state of everything continues with or without our actions and causes self-reflection. The last point is significant. I’ll touch on it later as I dive into the process of elimination and frustration. On the opposite side, I calmly steered my cruiser to another location since the previous place scared me enough to not travel back there till I scrounged up extra courage. I traveled to a decently fast-moving object which I didn’t think was possible. Landed surprisingly safely. I was riding high on the accomplishment. Until I came upon an old recording. Turns out an ancient civilization left their findings! I learned a clue and after checking what I could, which isn’t a whole lot. I return to my vessel. Only to witness it’s not there! I recall what my translator deciphered revealing the cause. I facepalmed not registering the different data prior to later. I promptly yeeted myself into the sun to restart. What a horrible 2nd try. On my third attempt, I traveled to a fresh site.

You know the idiomatic expression the third time's the charm? Well let me tell you how it's true. I can’t dive into specifics of what I saw. In terms of relatability and vibes, I found it breathtaking. An animated film I still love today is called Treasure Planet(2002). A story about a young lad coming across stories of a cool wandering pirate with the ability to disappear with nary a trace. To the point he has amassed a great treasure. Enchanted by his tales, he resolves to follow in similar footsteps. I won’t discuss anymore, but if you splice the movie with Interstellar(2014)’s planetary discovery, with displayed awe in both protagonist's facial expressions. Then you can figure out what my face turned into. The sentiment is unsurpassed and instantly hooked me to delve deeper into the cosmos and what mysteries to unearth, understand, and utilize to the fullest extent. The magic of discovering other passages connecting to clues and answering my questions left me satisfied to a greater degree I would equate to circumspect. A notion I love to bits when connecting wonderful lorebuilding.

“Hmmm. I don't appreciate disclosing the exact minutes, but I'm happy he at least censored the important bits. To leave fresh greenies their own imagination.”

Gently smiling. The assistant silently passes the 4th transcript. Wondering if it was a trick of their eye, but they swear a slight smirk instantly emerged before vanishing. A blink if you miss it event.

Log 4 - For now a little step. Later, a giant leaps for lorebuilding

The fourth spot I journeyed to I would equate to a familiar segment from Interstellar(2014) except mixed with an animated film called Titan A.E(2000). Both deal in matters of heavy topics I won’t spoil. But it is deep and conjures mature themes. Enhancing OW’s careful lore building. Mirrors similar human fascination with space and what can we glean from minute information given to us using advanced technology. Using a suit and gadgets helps us to create a better picture. Although it can be hypothetical we can at least infer with evidence and prove claims. Therefore, I can’t help but smile whilst I'm reading texts of dialogue again where previously I thought was boring.

The genius of worldbuilding worth its salt is the ability to strongly capture an individual’s attention and let the user form their conclusions based on information given from religion, culture, laws, physics, and other info. There's merit in connecting. In video games, we discern this through dialogue given by NPCs and books we can read. Two elements work in tandem to enrich the player beyond the main plot. For better or worse, we identify an excess and perhaps too little in some cases. Here, a careful methodology concerning the non-handholding story and vital lore texts emerges. Maximized to the fullest effect I'm astounded to witness from a non-RPG. And I’ve played a decent amount removing the RPG element. What blows my mind further is the placement of lore exercised to the fullest limit. Knowledge is extremely instrumental in conducting further actions. Thereby the primary strengths result in the varied text. Ancients in humorous stories and hobbies full of quirks yet it doesn’t detract from their passion in their craft. Goals, missions, incentives, and purpose all become linked and shared. Far from piling an ever-stuffing pinata or treated to a plate made by a five-star restaurant. Rather familiar... a certain fella I watched growing up from Discovery channel. Dr. Michio Kaku who can break complex terms into explanations like I'm five format. With a dash of compelling interest. Then cooked to an extent I'm savoring the taste. With the power of my handy ship reports, I can connect lore automatically. Arrows lead me to my next destination based on evidence previously. And data entries compiling alternative bits to complete an informational packet. Categorized, neatly in concise portions of longer post-it notes. It is a miniature, but effective companion twisting the noggins in my brain not too hard unlike the Talos Principle. Disregard thinking it could be a chore. Quite the opposite.

Throwing out conventional design. From coding to world-building- constructing a trail that is rich, emotive helped by sound design, and purposeful. Yet it does not retain the intrinsic building blocks we usually associate with storytelling; the character ‘A,’ will detail information to us to character ‘B.’ We read text records instead. Some may see this as boring as hell as did I, early on. But stick with it, and you will see the splendor of their capabilities. The genius and creativity of the writings revolve back to the narrative, the curiosity. Then the question arises. What is the underlying incentive that moves the participant so much to continue? I’ll answer that by pointing to the sky beyond our planet and asking “What lies beyond outer space? And what else can we derive from there?” The incentives look plain, but usher in a tug-of-war gently luring me into the mystery and eating the delicious carrot. And it's funny because my philosophy teacher posited multiple questions to extrapolate from anything similar to the pursuit of education, and the limits of our current understanding of science. He used a pencil as an example. Why is it sharp? Why is the material wood? Can it be broken? What is the eraser made of? How long does it take to create a single pencil? What’s the cost? Why am I using a pencil instead of a pen? These questions can be applied coming across each concept or tangible stuff during a sweep in OW. Yet it doesn’t become a chore to look underneath every nook and cranny. Purpose and clues which lead to further clues and discoveries in a cyclical manner rewarding the patient and observer. Listening and understanding are key component blocks in understanding things greater than we initially perceive. Lean into the minimalistic design without being overbearing. There is enough to ride the fine line of not extracting over-complicated to the point of excess. And I 100% believe 99% of everything here is gold. Loan Verneau(Other designer) emphasizes the characteristics from a 2020 Noclip documentary.. “Minimalism is actually advantageous.”

“Boss, here’s some grub. You should eat ya know.”

“Yeah yeah don’t worry, I'll eat when I finish chronicle 5. Don’t worry.”

The assistant turns around, rolls his eyeballs around, and cheekily smirks as he watches his employer avidly reading more entries. He nonetheless hands him the fifth log.

Log 5 - Secrets, have secrets. And the critical usage of tools

Much in a minuscule vein of the Marvel Cinematic Universe(MCU) Avenger films, there’s always a layer behind a character or plot and usually you can apply the concept to films and videogames in reading behind the scenes or underneath the underneath. Underlying messages, themes, and possibly commentary on a variety of issues without implicitly being said. OW operates similarly. I follow breadcrumbs, I learn additional details, shifting the layers of my comprehension from literal, non-literal, lateral, etc. A delicate move that eases youngins and removes the over-complicated. Toeing the very fine edge of a black hole. Not descending entirely, but enough to make me struggle. My thinking process was in overdrive to determine various possible links. Frustration and impatience emanated from my head. Almost to the point I wanted to put this as a negative. But taking a deep breath, re-evaluating my options, the process of elimination, and a cool head kept my logical process running smoothly and not overheating such as a PC.

I hesitate to call this a 'puzzle' cause it's not. In the vein of Portal & Talos Principle. Where it is clear and linear of what you have to do. Definitely puzzle inspired. Elements through the environment in a non-intrusive manner. Designed in a way to be beginner-friendly yet as you gradually hit the end credits slowly ramp up. Not too cryptic and not too direct. Easy to connect the dots in my opinion. Forgive me for not enclosing the exact method or describing further, once again spoiler territory. But if you enjoy those ‘puzzles’ I mentioned earlier, then probably the process is favorable of how the developers implemented here. Tying to the lore and narrative. Enriching my overall experience, akin to pursuing an oasis in the desert after days of not eating or drinking. I was hungry, thirsty, and ravenous to continue. Here’s a hint, use the rumor and ship records to help you pinpoint possible solutions. It may not matter much early on but try to make it a habit to check. The results will surely surprise you.

Moreover, the tools gained are used to the fullest effect. You can attain most of them by equipping your suit. But also don’t forget about them! I can’t track the countless occasions I died forgetting to equip my gear. Don’t be a silly fool like me. Remember! It’s dangerous to go alone! Take this! A special craft, jetpack, scouter, translator, signalscope, A reliable suit equipped with an oxygen tank and fuel for the jets! You’ll need these essential tools before descending on new ground. Lest you die of lack of oxygen heh. The tools are a nice fusion mixing into the raw fun immediately. In expected and unexpected ways. I lost sight of my liner. Heh easy peasy, I use my jetpack to jettison slightly into the atmosphere where I can behold an overview of the planet I'm currently on. And it's fun wrestling with different forces of gravity. A past memory allowed me to soar freely, enjoying the freedom of zero-g. And testing the effects of denser gravity life. Is a super struggle to jump a mere foot. Such careful implementation, where physics and movement are acted upon deserves special praise. Always fun to test out various gravitational fields and actively maneuvering my ship based on my momentum is satisfying by demonstrating you can’t easily become a master with enough tools and tricks at your disposal. Revolves back to always something fresh to learn and discover and using that knowledge is priceless.

Navigation I found to my pleasant surprise isn’t tough. To me, I found the experience easy to get a sense of orientation to decide your ensuing travel destination. Helped by the fact you have your globe compass. Thankfully entire locations are not absurdly complex. Plenty of locations are developed with care. Distinct enough to stand on its own. Standing in the middle of nowhere, you undoubtedly easily find themselves lost on where to forge next! Well, my friend the signalscope is a radar, compass, and a handy sound detector. Simply following the source can lead to incredible discoveries! A reliable suit can protect you from various hazards so keep an eye on your health! It’s not just the vastness of the unknown that can be scary. I’m reminded of the warning Stephen Hawking once said regarding alien civilization. Maybe that will help or not. Who knows… Anyway! You should use the scouter. While it seems useless in the beginning to throw a pocket-size machine out in the distance rendering images such as mobile Mars rovers. Invaluable in checking out what’s in the distance. You rarely know what kind of matter you’ll come across. If safe to land, dangerous terrain to traverse, hell the additional light source emanating is vital in scouting too! In the darkest of moments, I determine solace in the illumination. Lastly, a handy translator to decipher old texts. Minus this little guy, I probably would’ve quit entirely! A tool to transcribe what was said long ago. Man. Wish we had this for our main cast back in Arrival(2016).

“Arrival is a damn fantastic film! A must watch along with the other sci-fi films touched on.”

“I agree, boss. Weird they haven’t watched Kubrick’s famous space film. Think he could’ve had substance to articulate about him.”

“True, perhaps they have not watched the film yet… Shame.

“Best of the best… Ah, here's the latest text.”

Log 6 - It's okay to make mistakes. History is full of them

I believe one of the hardest and maybe underappreciated qualities is to capture the attention of an individual for a prolonged period depending on the fun factor. Overcoming obstacles, finding new treasures, discovering secrets, winning against an opponent completing an objective, and my favorite is learning supplementary erudition that can be used retroactively to encounter alternate paths and solutions to obstacles. A slice different from metroidvanias with required items/abilities to progress. Similar, but different from how a rogue-lite conducts after failure. Operates by handing you enough necessary devices, not ability-gating, but sending them off at their own pace is an immensely enjoyable endeavor. 'If you can go there, you can reach it.'

But also exhibit a manageable learning curve. Thereby allowing astronauts and astralfarers to continue unabated without major insurmountable hurdles. A phenomenal example is akin to Mario falling into the abyss and we restart immediately is a simple and earliest example. Here the presence of failure and not giving up is palpable. Embracing mistakes can often lead to interesting outcomes. Making the most of what you can do within a limited ordeal reminded me heavily of my recent trip to Japan. Where I tried to do the most of what I could physically do while staying within ‘x’ amount of days. You have to embrace the logistics and persevere to rise above average motions to do as much as possible. Granted you don’t have to follow the ideology to a T. I love doing whatever you want at your leisure.

My experience in Japan was a proverbial light-bulb in parallel history of what I conducted. I didn’t come to this realization til dozens of attempts of failing, dying, and befuddlement. Concerning the failed attempts. I stand and try again. It is why I appreciate the [blank] loop occurring within 22 minutes clever. Sure a restart is feasible, but considering the full breadth is not player-centric. Enough distinct events occur within a small time frame. I won’t bring out anything explicit. But this core facet is a robust pillar holding up what makes OW remarkable. I’m reminded of the Apollo program to reach the moon after a world superpower equivalent entered the race by sending Yuri Gagarin as the first person to fly in past our blue home. Countless citizens of the Liberty Nation felt fear of being left behind. I was never born during that era, but the texts in history books detail the significance greatly of landing on the moon. The sensation of rivalry, anxiety, feasibility, capability, and what if’s are borne fruit within the OW project. How many adventures will my tiny craft be able to exert? Before I redo the whole start again? What untouched goals can I scrounge aside from virtually landing on my moon? Can I fulfill my mission parameters? And most importantly why am I doing this myself?

As a student and lover of world history: encompassing socio, technological, cultural, and countless others. Fascinating to grasp, but also our experiments to blast outside our atmosphere. The simulator has an alluring way of increasing my curiosity constantly. By approaching early interstellar travel through a museum. You don’t need to understand everything inside, but I find what’s displayed enchanting. Unseen creatures cute but terrifying. Text writing given in an untraditional manner. Artifacts changing senses of physical orientation and the mysterious Nomai talked in reverent tones leave me intrigued for new material. Teasing me, luring me to learn extra. It's lovely, the devs managed to send me into a similar fascination I had long ago as a young lad. I was enthused on entire interstellar matters and reliving the experience now. In a distinguishable manner by actively transforming a viewer's perspective into that of an active participant. “I read tales of cosmos history” takes on a whole new meaning when I traveled to the “moon and beyond.”

Despite my slight struggle in the beginning. The journey is bloody significant it in my honest opinion. It's up to you to decide the methodology a journey will advance. They say ignorance is bliss. And knowledge is power. Blah blah blah. Entertain the two notions and subsequently witness a slow, but gripping plot of pioneers embarking on treacherous expeditions and meritwhile voyages. Embracing the unknown like a partner steadily balancing their fear on a tightrope. To what end? Up to you! For what awaits fellow travelers mainly a wonderful trek to the stars.

Log 7 - My Mixed Feelings is Zero, as I Expected

I’ll be frank. I have zero mixed feelings. No negative nitpicks, and frustrations were due to the fact of my inability to jump the gun and Rambo my way to the credits. A shameful bad habit I still have trouble deterring myself from. Although, I’m glad I played until I finished the final act. The lesson I gently reminded is exercising a lesson in patience. Breathing deeply and re-focusing on my priorities whilst undergoing a process of elimination. Determining what I haven’t explored and what I couldn’t pass before, but with extra information gained. Surely I can do what I was unable to before. The backtracking wasn’t a sore spot. And sure the beginning can be slow, but I believe it's worth delving into to understand fully the tutorials. Gently nudging the player through the do’s and don’ts of star travel and the dangers that come in your travels. I’m at a sheer loss to add anything concrete regarding suggestions and I cannot for the life of me conjure meaningful examples. Everything is self-contained and at your disposal to succeed. Mayhap a gentle reminder that self-reflection is key and organizing your next list of priorities transitions into an easier task to undergo were vital to remember. Here’s a tip reviewing what you already accomplished might bring a different insight. Keep notes my friends!

“Kid already left huh? Damn. My is stomach hungry. But that can wait. I have naught urge to eat nor sleep right now.”

“Funny, I too experienced the same feelings after I entered the organization.”

Log 8 - Stories & mysteries. A positive appraisal

I always love heavy stories. It's the primary reason I look for within the medium. Everything else 2nd. So I'm extremely shocked to play a title where the plot is [redacted] in a way I didn’t expect. I’m no stranger to storytelling methods of unreliable narrators, ludo narrative dissonance, and connecting essential literary elements to craft a compelling plot. A climax full of importance and gawking. Supposedly with a loveable cast as well. I received none of these yet achieved an indescribable experience using a non-traditional progression. Which I find enormously challenging to describe in minute details. Within the confines of the simulator, I encountered many memories I don’t believe I'll forget. A stack I reminisce fondly. An aspect, so moving is a solid top quality. Ever seen any seven wonders on Earth? Or presumably some iconic nature-made landscape to leave you breathless? Same energy! In my struggle, all that's left are the sensations conjured during the moment and everlasting memories. Usually, players detail the conclusion as the ultimate moment. Others, the journey. And for a certain side the beginning. As I take my final steps into the end credits I can chiefly remark that everything is priceless, precious, and potent passion resonating to my very heart.

“Yes, I do agree the overarching story has incredible value striving towards. It's enormously challenging to display in a raw form. But I sincerely and wholeheartedly agree with their assessment.”

“Oh man, two left. Nights getting late… I have work in the morning... Meh I'll keep reading.”

Log 9 - Tips, hints, and a single weird outlier- A confession and the choice

Despite what I said early on with having zero mixed feelings I will confess to using a FAQ and hint guide near the very last stretch of my playthrough. I won’t say specifics. I primarily missed two things but I already knew beforehand and the execution. I simply missed the diminutive connection. This isn’t advocating to check FAQ or a guide. Merely suggesting if you need help. Or contacting a close friend. A blind playthrough is still highly recommended. However, this doesn’t deter me from gently conveying if you’re struggling to be careful of spoiling yourself on YouTube or a harmful thumbnail blatantly showing what to expect. It is extremely rare I would resort to such a tactic considering 99%, I found everything by myself and I suspect if I hadn't checked I would’ve eventually found the answer. I don't think there’s harm in searching for hints/tips since its impossible for every person to be on the same wavelength in understanding and processing logical thinking. It's why we don’t notice universal praise 100% of the time and barely to none flaws in every single product made. There’s always something to remark.

“Ehhhhhhhhhhhhhhhhhhhhhhhh I’ll give their assessment a valid shake. It's honestly impossible to make a program and run to the finish line. Hitting the mark consistently. Playing blind to successfully reaching the ending every instances without help. The ultimate undertaking is still not within our capability. But by fine-tuning it we can achieve a close number to the triple digits. I believe Noclip demonstrates the history and the multiple developmental iteration stages in getting there. Seems the work was very challenging, but worth it. Cool guys. Was nice watching behind the scenes.”

“Oh. The last texts…”

Log 10 - The Final Log

I think the testament to a magnificent quality is the ability to grab anyone from any reasonable age and outside of searching for auxiliaries fully explore and in their understanding comprehend what is given. To an extent where the player deeply appreciates what is conveyed through memorable experiences, deep themes and reigniting a blazing heart of what makes videogames so moving. In neither too complex nor too simple aspects. Rather it strives to hit every range in the spectrum to capture the essence of what I feel is the zenith of pure discovery, supreme wonder, and incredible satisfaction through the act of accomplishment. At the very core, the devs toe the fine line to the point of frustration. Excelling in qualities I look for. And punches its weight limit beyond the super heavyweight class. Heck, shooting for 100% isn’t required either! You don’t need to worry on performance achievements. They're akin to extra credit points. A relief in my eyes. Thereby lodging a wonderfully thoughtful fun loop that keeps me coming back frequently until the final track is conveyed. Danny O'Dwyer, from Noclip puts it in the best way possible.

“...Outer Wilds is more than the sum of its parts. It's the type of game that leaves you with a feeling that can’t be explained. It has to be experienced.”

I echo the same sentiment. The herculean effort the developers at Mobius Digital created is truly one of a kind. Infrequently have I played a science fiction type hitting utterly the things I love and fear from the cosmos yet contained in a moving revolving door of themes tiny and grand. I found the grand finish line of my expeditions. Sure there were bumps on the road to get there. But OW travelers experiences hardship differently and manages to resolve them in a method to their satisfaction. For me. The venture was arduous yet left me with a marvelous sense of immense satisfaction. A sensation anyone knows intimately. Whether it's to defeat the most difficult boss, triumph over the hardest puzzle, climb the tallest pillar, or journey a thousand miles whilst completing many mini-challenges. The same feeling never escapes. The moment of victory, the HUZZAH always reigns supreme. A phenomenal caliber reverberates in spades beyond my imagination. Always surprised me to the nth degree yet ne'er blew my suspension of disbelief into a catastrophic supernova. Elevating by not prescribing to conventional designs. Connecting the sweet Chekov’s gun beautifully comparable to an intricate web. Whereupon I was helplessly comprehending every morsel of lore and thus achieved a peak Everest of worldbuilding. Through gaining knowledge. And harnessed to the maximum effect. Removing egregious copy paste areas. This wasn’t the largest universe I’ve explored, nor the prettiest graphically nor does it contain a tour de force soundtrack and an always gripping plot to unearth coupled with a loveable cast. Doesn’t hit the limit of fun gameplay. Outer Wilds is none of these. Yet the sum of its parts as Danny eloquently said earlier along with playing as blind as possible are the hallmarks benefiting an increased multiplier to the X degree. Tying the above to excellent points by a duct tape machine and launching my ship to uncharted territory is an unparalleled impression.

I implore any curious souls looking for an excellent sci-fi space adventure such as this as a one hell of a wake up palette cleanser to try between games, game pass, or even if they had an experience a stark contrast to mine then that’s entirely fair and valid. What matters is how your journey started, during, and ended. What you find at the closing of the day is the sincerest conclusion you reached with both hands and mind. Literally and figuratively. For better or worse. The cosmos exists, but so do we. And thus we venture forth to the stars. Undeterred, unbowed, and unflinchingly in the face of its daunting expanse, striving past our normal means. Similar in some respects to a tiny excerpt from a famous speech proposed decades ago.

.
.
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"Oh by the way Boss. I have something to report-"

The assistant gradually opens the door to the office. There he spies his superior sleeping soundly in the chair snoring softly. Peering closer he witnesses the final log close to his chest.

He sighs softly and gathers a jacket nearby to drape over him. But in doing so, a light object falls to the ground.

A piece of paper.

“Oh for me?”

The assistant reads the confines slowly. Eyes growing wider as paragraphs fly by until...

A single final line…

10/10 - Get me their number. We need to talk.

References and additional material:
1962 - JFK Moon speech
2020 - The Making of Outer Wilds - Documentary by Noclip
Before I play: Outer Wilds - Useful tips!
Spoiler safe FAQ - literally saved my bacon. No joke
My spoiler thoughts of Outer Wilds
Special thanks to Hotpoppah, _YALP & Phantasm for recommending OW to me.

9 hrs ago















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