Lapbunny
Individually the games are a good collection and all, but the music for the menus is such a fantastic little bow on top of it.
2003
2003
One time I played this with a friend. We had a dude on a horse, and you could have a camera follow behind them with some limited control. Somehow we got the guy to go way faster than the expected limit, and then we pointed him at the forest, where he went beyond the map boundary and clipped through trees for like a minute straight before he looped back around to the actual map. My friend and I almost fell off our chairs laughing.
This game sucked, but I still chase that high trying to bend rules.
This game sucked, but I still chase that high trying to bend rules.
2001
1998
2012
2002
2012
1994
I spent dozens of minutes bypassing the language barriers erected solely to prevent America from playing Phantasy Star Online back in the day, since my friends were gushing about how excited they were for this to come out. I lied about my country of origin. My emails from Sega and YouTube are still in Japanese by default to this day, and if I ever step into Japan I may be shot on sight. When I finally logged in on my contemporary toaster laptop, I made my own Original the Character. After hours of labor, moving sliders to the maximum side of either direction and giggling more and more as my character got progressively ridiculous, Lappy McBunBuns was born on July 18, 2012. I then proceeded to not play a single actual second of game playing however this game's gameplay plays. But I can tell you, friend, I didn't regret any of them
2010
If you have any old backups with cache folders, give this website a look and see if you can help get this up and running again. Not saying it'll be worth it, or good, or anything, but hey - could be one more piece of history back in the internet's hands.
Killed my interest in the series. Lack of direction for the characters and who they could support with turned them all into stat blobs with one personality trait to write around for a ton of the conversations, leading to little to no development in supports save for a few exceptions. Pair up system was completely broken. Open map is a mistake for this series. All this turned out to be insanely popular for some reason, so they made the next game like this, to my chagrin.
I get why it sold itself out to the rest of the horny JRPG crowd, and at least the series is still here. But I'll never forget it.
I get why it sold itself out to the rest of the horny JRPG crowd, and at least the series is still here. But I'll never forget it.