So played this on an Emulator for my first game for RetroAchievements. So it's a super barebones version of Donkey Kong, with two levels and no music. It at least controls well, and looks pretty nice for the system I guess. Reason I give two and half is cause it was fun, though only lasted about an hour or so to get all the achievements.

Completed Yuito's Story on PC, liked it a bunch. Great music and super fun gameplay. Does get a little repetitive, and I did like the story well enough. Was about half-way through Kasane's story as well. Heard about future DLC/updates for the game, so I'll probably wait until the game is fully updated and pick it up on PS5 as I prefer console for these types of games to finish it out.

Star Fox Zero is a game that many will say is horrible due to the control scheme. While I can agree that the controls take some getting used to, I think the game has some great ideas and very fun set pieces.

The game is pretty short, similar to 64 in that way. I finished all of the side missions and alternate paths as well, some of them were pretty fun, but most weren't that amazing as the side paths in this game don't usually lead to other planets just small missions. Two of the side missions are literally the same missions but with different vehicles.

Speaking of different vehicles, you control three vehicles throughout the adventure, and most of them are fun, other than the Gyrojet. The "returning" Walker mode on the arwing is a nice touch, as a callback to Star Fox 2. I thought the controls for these vehicles were pretty good, though the separate aiming and movement does take some getting used to as well as having to focus on both screens at once.

I think the music and graphics are very nice as well, with nice renditions of classic SF tunes and the game looks like how I imagined 64 looked as a kid. The re-playability is also very nice with each main mission having 5 medals to collect, and these unlock extra training missions.

All in all, Star Fox Zero is worth a play-though, if you can get used to the control scheme. It has some nice music, graphics, and mostly fun levels / bosses.

A delightful experience celebrating all things Playstation, Astro's Playroom is a simple 3D platformer that has you exploring the different components of the PS5 system as different levels.

This concept leads to some fun platforming, and the references to classic and modern Sony games throughout are a delight. Using the Dualsense controller in a very fun way with the adaptive triggers and the vibration is really neat.

I also loved the music in the game, as it's catchy electronic beats keep in your head for a while. Collecting all of the different Playstation components is very fun as well.

Reason I am removing half a point is due to some slight frustration with certain sections, and that it is a tad too short. I wish there was one more level to round it out. The game controls beautifully too, and it looks very nice.

However, this game is free with every PS5, so you have no excuse not to try it!

This review contains spoilers

I streamed the whole Jedi Knight series on my Twitch page in anticipation of this specific game, and was it worth it?

The last Jedi Knight game, Jedi Academy, puts you in the shoes of a fresh-faced padawan (that you can customize) and it focuses much more on lightsaber combat and force powers than the other titles.

The other games had lightsabers and force powers too sure, but the guns in this game just feel like a relic from Outcast and the older DF titles. I barely used them in this title as the mobility you have with a saber (and that it one shots most of the early to middle game enemies), you don't need them.

The lightsaber combat in this title is improved over Outcast even, and feels great. I do have one caveat though as blocking other sabers never worked quite right for me. I would block strikes at one point, and in the same situation, I would die or take damage.

The force powers though feel great, and you get some great player choice in how you want to customize your force playstyle. Force Lightning is super great at the max level as it sends most enemies flying.

The main issues I have with the game stem from it's story and level design. The story is fairly generic as plots go. Bad person wants to resurrect other bad person and take over the galaxy. You have a partner who turns on you mid way through, and then you can either redeem them or kill them. I just felt the story didn't really make me care for what was going on and I just wanted to go on random missions.

The mission structure is unique in that you get to choose 4 out of 5 missions before a main mission, and it does give off the impression that you are working the Jedi Order. I liked most of the missions, as I did them all, but the level design wasn't the greatest as I did get lost a few times. Outcast suffered from this slightly too, but I think that game is a little better.

The audio is great as it's using John Williams tracks, and the sound effects sound great as usual.

I did have to run a modification on my PC to run it correctly, and it worked perfectly. It's called OpenJK if anyone reading this wants to use it.

Amazing combat and a great story really makes this game fun. Some problems with the overall level design keep it from being a perfect game though.

A game I finished, but really can't recommend too much. The combat is fun, though you can't really get to learn all of it as there isn't much of a tutorial to teach you techniques or advanced tech. Knocking enemies into each other is fun, though, and the different abilities with the magical powers are interesting. The boss fights were pretty infuriating though as they have a lot of health. The base level design was very simple as it's just an arena fighter, with some platforms to vary it up. I also thought the story was just alright, and there were some weird text issues with the dialog in the English release. Music was pretty good though.

Developed by WayForward, makers of Shantae, this is a puzzle platformer which is a re-imagining of the NES classic. The game has lovely 2D animation coupled with a nice soundtrack. You play as a boy who feeds jellybeans to a blob and each bean transforms the blob to a different object. You play through various levels on your way to defeat the evil king blob, and along the way you can collect chests to unlock bonus challenges. Beating those unlocks concept art and other bonuses. There isn't much of a story here, which is fine. A game like this doesn't need a grandiose story, just a simple tale works in its favor. Reason I take off some points is due to slightly finicky controls, and the game length feeling a little too long. I feel like 10 levels per area was a little much per world, and the challenge levels not having checkpoints made them annoying if you died at the very end of one.

Very cozy and relaxing game. Playing on console was interesting as this game was surely developed for phones first, so the controls are a bit strange. It's soundtrack is very nice, and the art style is really clean. Game plays like a choose your own adventure style book, and the writing is good. Game is very short though, and is very repetitive to see the different endings.

Pretty fun game, building off the base of Jedi Knight DF2. As such, the difficulty is pretty hard, since it expects you to have played the original. I think the cutscenes suffer as they are in engine and not FMV, and the level design is kind of all over the place. Some levels are really fun, but some also are very maze-like and have confusing layouts. Combat is really fun, and the latter part of the game is interesting. Definitely worth a play, though use the Remastered mod for a better looking experience.