The best part of SMB3 is throwing a hammer at Boom-Boom and having it make a million damage noises as it hits him, making it sound like you've harmed him so badly that you've retroactively deleted his entire lineage from history.

Babylon's Fall is a game where every level has you sprinting down ugly hallways that usually feature four brainless combat encounters where mindlessly mashing buttons as fast as you can is your best route to success. Just equip whatever makes your numbers higher and you'll win effortlessly, and if for some reason you don't you have 10 nearly full heals and you can even die 5 times in a level without losing anything other than the 30 seconds or so it takes to revive in exactly the spot where you died. There are no systems worth engaging with and the story sucks, filled with interminable music, forgettable characters, and pretty bad dialogue. It's a shame that it's going away forever in a few days, but on the bright side there's so little worthwhile going on in here that it will never be missed.

I think it's worth specifically pointing out that Super Mario Land 2 has an enemy kill counter, which may just be the weirdest part of what already is one of the weirdest Mario games ever made. Mario decides to buy a castle for some reason, and Wario is then invented specifically to steal it. You get eaten by a turtle to then get eaten by a whale, fight Jason from Friday the 13th alongside a bunch of yokai, and an entire set of levels is themed predominantly around ants. Super Mario Land 2 is bizarre and because of that I'll always have a soft spot for it. Just a nice easy breezy hour or two of platforming, what's not to love?

Solid little puzzle game, damn shame it's about to be gone forever in a few hours. Deus Ex Go is nothing super special but it's a well done puzzle distraction for its brief run time, it doesn't deserve being wiped off the map forever. Unfortunately there was a text glitch for me while I played and every line of text would stay where it was without going away during cutscenes, leading to every line overlapping and rendering the entire plot absolutely impossible to follow... so I don't know exactly what it is I did in this game. Guess I'll just remember this as Adam Jensen's time limited puzzle extravaganza.

A friend of mine foisted this on me as a joke years ago. He just passed away a week ago so in his honor I committed to the bit and played Dead Bits. This game is just the right kind of awful, a low effort indie game from the early 2010s when it was a bit more difficult for any old game to just show up on Steam. How did this mess manage to get on there? God knows - I mean, we do know how, it was Steam Greenlight, but how it managed to get the votes for that is beyond me. It's a time capsule to the worst excesses of 2013 - dubstep, zombies, and forced slowdown to make things look "cool". Fortunately it's only about an hour long, so if you're ever cursed with sudden ownership of Dead Bits at least the joke of playing through it won't be TOO torturous. Can't say I recommend it outside of the highly specific situation of honoring a friend's memory by playing an awful game they forced upon you, though!

Simultaneously the best and worst Pokemon game since Gen 5. As a Pokemon game it's by miles the most I've enjoyed playing a Pokemon adventure since Gen 5, even despite it being the coldest I've been in generations on the new pokemon roster (special shout-outs to Toedscruel/cool, Annihilape, Orthworm, and Klawf). As a game... the performance is just absolutely inexcusable. I had a great time with it, I really did! I hated Gen 8 (even despite loving the new roster of pokemon) and didn't care for Arceus, I slogged through the 3DS games to mostly lukewarm feelings... so it's a big change for me to finally ENJOY a Pokemon game again, I really was beginning to wonder if I'd ever have one click again. But it's a damn shame that it performed so awfully from beginning to end, the frame drops and stutter actually gave me headaches! The stories are actually very well written with lots of enjoyable characters (I wanna particularly highlight Arven, the best story Pokemon has had in years simply because it's a relatable charming tale about a guy who loves his dog rather than bizarre future energy crises or fashionistas inexplicably wanting nuclear armageddon) and exploring the (often textureless) open world to see what you can find is great fun. But boy you sure do have to chug through some of the most comically bad performance you've ever seen in a AAA release. Maybe someday we'll get a Pokemon game not marred by performance woes... but somehow it's gotten progressively worse with every mainline Pokemon release on the Switch, so I can't say I have my hopes up in that regard.

2018

Imagine Quake, except you can throw environmental objects at enemies to explode them into bits and there are also scattered toilets you can flush. Dusk is a perfect video game.

Solid little game to play around Halloween. For a 3D platformer it sure feels lacking in platforming, with quite a bit too much mediocre and repetitive combat instead, but it's a pleasant enough time for the 5 or 6 hours it'll fill. For the love of god though, hire a composer to write some decent music, all the royalty free stuff but with a Halloween soundfont was so bland and disappointing.

Got Dusk through LRG and this was also on the cart, fun little bonus. Really enjoyable mock Atari game, loved that they had a Baba Is You level too.

Do you want to play a game where you explore well designed areas densely packed with interesting creatures that interact with their surroundings and require thought as to how you approach and capture them, balanced with a thrilling investigation into the mysteries of the society you suddenly find yourself in? That sounds great, right? Well, I just described Bugsnax, the game that Pokemon Legends Arceus wishes it was, and I recommend that you play it. Arceus isn't a bad game, but I definitely have to count myself baffled by the volume of praise and hype it has received over the past 9 months because I don't think it's particularly good either.

I'm leaving my playthrough of Arceus feeling like I played an early access or rough beta, rather than a polished up and completed retail product. Look, I've played some ugly games and loved them - Fire Emblem Three Houses at times feels like it's missing important sequences (Blue Lions Dedue return for example, no cutscene or build, he's just... suddenly back with no explanation) and its texture work is extremely rough looking, but not only does it make up for that with the quality of the rest of the package I also don't think those failings are anywhere near as major or glaring as equivalent issues in Arceus. Almost every texture in Arceus is extremely ugly - if the world were well designed and interesting it could make up for it, but in practice it's a roughshod paint job on a ramshackle void bereft of anything to see or do in it. It constantly reuses cutscenes (ah yeah lemme watch the Potato Mochi meal cutscene 10 times with identical animations and barely different dialogue each time) or, rather than even pretending to have a cutscene we can just fade to black for 10 seconds while a sound effect plays to avoid even having to try to show something happening. There is nothing appealing in its presentation aside from the Pokemon themselves, and I do think that the new ones are all hits (with the exception of Sneasler, who I loathe). Even the music is iffy, I hate the Jubilife music and the music that plays when you talk to the Professor and they play so frequently that they grate on your ears if they don't land with you. The music for the various regions is actually pretty great... but unfortunately it either decides to simply not play or instead it'll just constantly be interrupted by the lackluster wild encounter theme, so it might as well not even be there.

The battle system doesn't make any sense. Every trainer battle seems to start with the enemy attacking you before you can even see a menu, often with an unexpected super-effective move not in their usual learnset, instantly sucker punching your pokemon as you send it out and often killing it. It's frustrating to not have a chance to react and to immediately lose your lead... but then I have 5 other pokemon and I retaliate by instantly nuking their ONE pokemon and win the battle. The combat forecast for moves often doesn't tell me correct information - the amount of times it showed me moving first or multiple times, or the enemy moving only once, and then suddenly something entirely different happened (in the final trainer battle against that bandit girl, her Gengar moved 5 times? I looked up the datamined stats and it barely had a higher speed stat than my pokemon, launching 5 moves at me absolutely did not track there) is just absurd. It's an unfair system, and yet the battles were so imbalanced and easy that it didn't even matter because I never lost a single trainer battle and nearly every pokemon on either side was dead in one or two hits. All it amounted to was somehow Gamefreak managed to make Pokemon Battles not fun for me, which is bizarre because I enjoyed them even in Pokemon Sword, my least favorite Pokemon game with my least favorite battling gimmick in Dynamax. You can walk around in them for some reason - I don't know what purpose this serves but it's a feature.

The story, and in particular the writing, is bad. I suppose this is to be expected because writing in Pokemon games is far more miss than hit, with really only Gens 5 and 7 being anything worthwhile. But even so, the writing just felt even more insipid and uninspired than it usually does... it's truly disappointing that Pokemon seems to lean into the defense it gets for its writing, "it's for kids" (as if writing for kids cannot be good, or as if kids somehow deserve bad writing). I feel especially shortchanged by the fact that the bulk of the game is helping the various Noble pokemon... and that's it, that's the last you see of them. Wouldn't it make sense for them to show up at the end and do a whole power of friendship thing to support you before you fight Origin Form Dialga/Palkia? That would make sense and show your impact on the world and that what you've been doing has mattered, and it's so obvious... and it does not happen, because the Nobles do not even remotely matter after their respective story quest ends. The only characters I really remember having any investment in are the woman who took care of Growlithe/Arcanine and the Battle Subway guy whose mere presence in this game is completely inexplicable - the rest are either forgettable or downright annoying (Melli, the Braviary girl, and the bandit trio come to mind, they were the goddamn worst). Otherwise, the game feels like it ran out of ideas when you quelled all the Nobles (Avalugg wasn't even rampaging yet, doesn't get hit by lightning, and then just IS rampaging when you fight it) and rushes to figure out how to include a banishment subplot, the lake trio, and Dialga/Palkia in to wrap it all up. It just didn't feel finished, and I know that it isn't in part because it has a post-game quest with Volo/Giratina and Arceus, but the main game story isn't satisfying. Ah yeah, we need the origin ore, thank god it's two feet away from the spot where we decided to invent the fact that it exists, glad we had that annoying detour.

What's unfortunate is that part of me likes the live capturing mechanics, and I don't really know why I do. Capturing literal dozens of the same pokemon is undeniably repetitive busywork and I really gotta question the fact that they focused on it as the main gameplay loop, but it did somehow get its hooks in me for the first few areas. It feels nice to throw the pokeball and catch the pokemon, even if there's realistically no reason I'd ever need or want 25 Bidoof. The problem is, the system for capturing is not deep at all. There's all this talk about stealth and throwing berries... you don't need to do any of that. Half of the pokemon you can just walk up to and crack a pokeball into the back of their skull to instantly catch, the other half all you need to do is either snipe them with a feather/wing ball or simply throw a spoiled nut or dirt ball in their face to temporarily de-aggro them and then hit them in the back of the skull with a pokeball. It was genuinely more effective for me than slowly creeping through the bushes or trying to figure out which berry would interest the pokemon, so I stopped bothering to experiment with that - after all, they only have three types of behavior. They're all either docile, aggressive, or docile until you do something that makes them aggressive like running or being seen capturing a nearby pokemon. They all wander around in circles, doing whichever of those three behaviors, and don't stray from their little zone. They don't do any particular animations or anything special, they don't interact with each other or the environment, they're just replaceable figures standing around in empty boring zones that have nothing to do or see in them. There's no puzzle to get them and getting them stopped feeling like an accomplishment when I realized I can just speedrun through an area and casually toss pokeballs and catch the vast majority of them. If the world could have at least had things worth exploring and discovering, that would've been great! But the world really is just nonsensically designed and has nothing other than hidden Spiritomb orbs and Unown. And the Noble fights are just clunky - they're easy affairs that tend to drag on, and I guess you can actually battle the pokemon but I didn't feel like seeing what bullshit they were going to pull vis-a-vis the unpredictable nonsense of the battle system so I just kept tossing balms, which completely works as a way to win and probably took just as long as the battle would have.

My biggest problem with this game is that I could see it being the groundwork for something good in the future... but I don't really have any faith in Gamefreak to deliver on that. With a more capable studio I could see this evolving into something interesting, but as it stands Gamefreak is just kinda marginal. I wouldn't call it a bad game, but I don't think it's a good game - it's about as middle of the road as can be. I don't think it really excels at anything but I've played much MUCH worse, and I feel that this was still more compelling than Gen 8 despite the many flaws I think it has. Props to anyone who loved this - I sure didn't see it, and I don't understand it, but if this is what you wanted then I'm glad you got to have it. I just wanna have a Pokemon game that catches me again, and as the entries keep coming out and missing with me I feel I'm getting less and less likely to get that... At least I got Basculegion and Overqwil.

I think the campaign is a little weaker overall, but it makes up for that by going a bit wackier with the story in a good way. Every multiplayer mode got improved, with the biggest standout being permanent 24/7 Salmon Run, so count me as pretty satisfied with this one.

Every game should end with Mario thanking you for playing it.

Fun, but a fair few levels seemed like they were trying way too hard to be hard. Ammo is extremely scarce and oftentimes there's just a few too many enemies in some rooms. That said, it's pretty short with generally solid level design so at least the frustrating moments don't last too long. Definitely the least memorable Quake campaign that I've played though.

2022

Loved it. It's really finely crafted all around, with a great balance between different gameplay styles. Exploring the town hubs and soaking in the atmosphere with the gorgeous aesthetics and great soundtrack was wonderful. The actiony moments were a bit weaker but they still contributed a lot to the experience, especially in making you further appreciate those moments of sanctuary when they arrive. Just really impressed overall with how this turned out, it's a definite highlight of this year's releases.

Played this as a joke because it was added onto PS+ the same day as Stray, the game I actually intended to play... I've played worse! This is honestly a solid if unspectacular platformer. Really the worst things about it are that the camera likes to glitch out and you have to listen to Scrat noises for 4 hours... on that note, you don't get ANYTHING good to listen to for the whole game so you might as well just play your own soundtrack. It feels like one of those licensed PS2 era platformers, the kind of game you'd love as a kid with few options for games to play that you revisit 10 years later only to be pleasantly surprised it wasn't horrible. Good job Scrat, I figured I'd have a laugh for a half hour and instead played you to completion, guess I have to truly commit to the bit and get the platinum trophy.