LinguisticGoblin
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Nothing here!
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GOTY '23
Participated in the 2023 Game of the Year Event
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Become mutual friends with at least 3 others
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Gained 3+ followers
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Played 250+ games
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Created a list folder with 5+ lists
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Played 100+ games
Favorite Games
329
Total Games Played
019
Played in 2024
000
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An absolutely stand-out project.
This is part documentary, part fan-tribute, part game collection. The level of effort put into it should be a benchmark for any similar projects in the future; the amount of high-quality scans of original materials, the level of effort put into including 3D recreations of many relevant props, the quality of the interviews, and overall presentation are all great. The fact they went so far as to create original re-imaginings and sequels to several games in the collection is really cool too.
I'd be lying if I said I'd rate most of the games highly, the 2600 collection in particular was fairly dire, but there's also still some fun to be had with the likes of Basketbrawl, Fatal Run, Tempest, and the many versions of Asteroids, Breakout, and Missile Command included.
Genuinely a really wonderful way to celebrate the history of Atari while also acknowledging the mistakes that lead to its eventual decline as a major player in the games industry. Would love to see this project taken as a template and used for other companies in the future, particularly Midway.
This is part documentary, part fan-tribute, part game collection. The level of effort put into it should be a benchmark for any similar projects in the future; the amount of high-quality scans of original materials, the level of effort put into including 3D recreations of many relevant props, the quality of the interviews, and overall presentation are all great. The fact they went so far as to create original re-imaginings and sequels to several games in the collection is really cool too.
I'd be lying if I said I'd rate most of the games highly, the 2600 collection in particular was fairly dire, but there's also still some fun to be had with the likes of Basketbrawl, Fatal Run, Tempest, and the many versions of Asteroids, Breakout, and Missile Command included.
Genuinely a really wonderful way to celebrate the history of Atari while also acknowledging the mistakes that lead to its eventual decline as a major player in the games industry. Would love to see this project taken as a template and used for other companies in the future, particularly Midway.
Loved it by the end, but it took a while to get going.
I think compared to Cyan's previous games the puzzles are generally more straightforward than usual, and I never hit a point where I felt like the solution required so much note taking/comparison that using a guide to simplify even parsing what the "problem" was was necessary. I found myself slightly disappointed by how there wasn't as many "eureka!" moments for me while playing as I had in Myst or Obduction, but at the same time I still enjoyed solving them. There's something to be said for puzzles being more about base-level logic and spacial awareness/navigation as well - it definitely helped keep the pacing pleasingly brisk.
The environments are also huge and lovingly detailed/designed, as you'd expect of Cyan. The game looks wonderful and the puzzles at several points are on a scale that'd qualify as a "setpiece" moment in Obduction for me - there's fewer overall to solve, the game is a lot shorter in general really, but I definitely found myself impressed by the scope of some of them.
The main area of the game I had issues with for most of its duration was the narrative. I found it consistently a letdown how little there is in the way of "lore" through most of the game - compared to Obduction, the "cast" you grow to learn about is tiny (I'd say more comparable to Myst) and the actual backstory is delivered mostly via monologues triggered at set points from the mysterious woman speaking to you rather than finding notes, journals, and other articles plus cues in the environments. I went in wanting to get lost in the world of the game and finding out about it as I explored, but it never really scratched that itch for me.
And then the ending happened and suddenly everything clicked into place and the emotional impact of it was tremendous compared to the level of investment I felt in it before. While I still think the game should and could have fleshed out the array of characters alluded to but never "seen" throughout it, I can't say I left it still unsatisfied with the story.
I can see why this game has proved to be somewhat divisive with Cyan's fanbase but for me personally I had a very good time with it and left it feeling more than satisfied.
I think compared to Cyan's previous games the puzzles are generally more straightforward than usual, and I never hit a point where I felt like the solution required so much note taking/comparison that using a guide to simplify even parsing what the "problem" was was necessary. I found myself slightly disappointed by how there wasn't as many "eureka!" moments for me while playing as I had in Myst or Obduction, but at the same time I still enjoyed solving them. There's something to be said for puzzles being more about base-level logic and spacial awareness/navigation as well - it definitely helped keep the pacing pleasingly brisk.
The environments are also huge and lovingly detailed/designed, as you'd expect of Cyan. The game looks wonderful and the puzzles at several points are on a scale that'd qualify as a "setpiece" moment in Obduction for me - there's fewer overall to solve, the game is a lot shorter in general really, but I definitely found myself impressed by the scope of some of them.
The main area of the game I had issues with for most of its duration was the narrative. I found it consistently a letdown how little there is in the way of "lore" through most of the game - compared to Obduction, the "cast" you grow to learn about is tiny (I'd say more comparable to Myst) and the actual backstory is delivered mostly via monologues triggered at set points from the mysterious woman speaking to you rather than finding notes, journals, and other articles plus cues in the environments. I went in wanting to get lost in the world of the game and finding out about it as I explored, but it never really scratched that itch for me.
And then the ending happened and suddenly everything clicked into place and the emotional impact of it was tremendous compared to the level of investment I felt in it before. While I still think the game should and could have fleshed out the array of characters alluded to but never "seen" throughout it, I can't say I left it still unsatisfied with the story.
I can see why this game has proved to be somewhat divisive with Cyan's fanbase but for me personally I had a very good time with it and left it feeling more than satisfied.
Weird and interesting little game about exploring an Eastern European feeling concrete jungle to try find a train ticket to get out of it. Plays like a movement shooter without the shooter part, you can "rocket jump" by smacking the ground with a baseball bat, use a pickaxe to climb any surface you can see, and ride a leafblower like a jetpack.
Packed with weird little quirks in the world to find and has something odd around every corner. A fun little world to put yourself in for an hour and look around.
Packed with weird little quirks in the world to find and has something odd around every corner. A fun little world to put yourself in for an hour and look around.