30 reviews liked by LongLostLum


Ninth bar.
"My, my, my", you say as you take a sip from your 300$ cup of Dom Pérignon, "what a misstep from a professional violinist that is..."
Little did you know that only a couple of minutes later you will get blown off orbit by Alfred Schnittke, inevitably staining your way-too-expansive-for-the-average-joe-huh costume.

For a (broad) genre that is so commonly associated with elitism and bourgeoisie, using atonality in classical music has always been a hell of a thing as it directly challenges orthodox forms of Western music but also goes against the conservatism way of seeing everything under the veil of """beauty""".

Most of the droning conversations surrounding Drakengard are about its janky (to say the least) gameplay and whether or not this was Yoko Taro's intent (as if meaning slipping away from the artist's hands would undermine all artistic value).
There's little to no room for discussion about these ear-scorching violins, making a soundtrack exclusively out of unapologetically aggressive sound collages in a world of grand melodramatic orchestras and nice subtle ambient tracks is a hell of a feast from Nobuyoshi Sano and Takayuki Aihara.

Heck, I'd even argue that it doesn't even serve as a mere companion piece for Drakengard, this is as much of an incredible exploration of the cycle of violence as the whole design use of detachment from death games usually provide, and both the soundtrack and the core game are much more effective at doing so than most works wearing their "so subversive" title up their sleeves I've experienced yet.

I want more abrasive and nightmarish soundscapes to drown in, this is pure hell through and through, I am crying, I am curled up in a ball, I feel like shit, I am gasping for air, I need more.

˜”°•.˜”°• to protect the 𝕝𝕚𝕗𝕖 cycle •°”˜.•°”˜

i’m going to kick arin hanson down a flight of stairs

This review contains spoilers


For a game that ends on a note this similar to the ending to Alan Wake 1, wow, does it blow that 13 year old game out of the water (no pun intended).
At the time of writing this log, I have only cleared the first run and I already think that this game pushes the boundaries of what a videogame story can be, both creatively and in the themes in touches upon. It's dark, meta, self aware without being self conscious, extremely funny and mind bending when it wants to be.
Most importantly, Alan Wake 2 is sincere and not afraid to get extremely artsy and weird.
Games that I get THIS obsessed with very rarely come along, Alan Wake is the best sequel I could've hoped for and it has cemented Remedy's place as one of my favourite studios.
The only reason this doesn't get an immediate 5 is that I feel that in some sections the freedom the game so badly wants to give the player wasn't particularly adding to the experience, maybe it was even holding it back.
Onto the Final Draft, I will update this log and maybe change the score when I am done with it.

watched the fmvs on youtube and woke up as a girl the next day

This review contains spoilers

CW: this one is...it's maybe NSFW in the same way that you wouldn't play some Bayonetta in the same room as your parents, if you catch my drift.

ben esposito, director of neon white, has claimed that that game was made "by freaks, for freaks", which got me thinking. what does such a game look like? what does a true game that flies it's freak flag high wear before it begins to peel it off, teasing all around it just enough to excite them before baring it's full naked form for an audience it knows will bark and howl for it? bayonetta. obviously.

such blood has been spilt over one question, rephrased and relitigated countless times: is bayonetta exploitative or empowering? feminist or objectivist? I'm here to tell you that the answer to these questions is Yes. bayonetta is a character designed by a woman under the direction of a man who wanted his dream woman brought to life. bayonetta is an all-powerful dominant force rarely not in complete control of the situation, that dances and parades herself for the male gaze as well as her own amusement. spank material for straight cis teenage boys and the most delightfully camp For The Gays drag show energy in the world, and earnest transition goals for transfems. bayonetta is all these things at once. the perceptions of bayonetta and what she is and does tangle up in themselves in a mess under the covers: sex, and by extension erotica, is inherently messy and you aren't going to get the clear-cut answers you want by demanding obsequious deference: you're in mommy's house now. be good, and maybe she'll give you what you want.

kinesthetic erotica to boil your blood and make the hairs on your neck stand on end like almost nothing else in the world. the thousand tiny moments of ever-building tension until it explodes into relief that the wicked weave system creates will never fail to make me shiver with delight, a bed of deep satisfaction that makes it so easy to excuse all the awkward fumbling when it reaches out of its comfort zone. it's an intoxicating (s)witch, one that's open to anything you can imagine and more besides. turn the difficulty down and you can effortlessly style on heaven's soldiers as the dominatrix supervillain of your wildest fantasies, or turn the difficulty up and have the game break you over its knee and make you beg for more, whilst still consenting to your learning how to turn the tables and show paradiso what a real witch can do.

many games are very bad at being convincingly erotic for a wide variety of reasons, whether out of the depressing commercialism of it all, the narrow audience of straight cis teenage boys most big games are aiming for, or just for taking themselves far too seriously. bayonetta succeeds because it puts such immense effort and care into fooling around, into not only its ludicrous high camp world and story, but also in the act of playing it, and enticing you to engage with it on terms both you and it consent to. dom or sub, any, all, or none of the toys of it's bedside table, in cutscenes and in play, bayonetta has one goal that overrides all others: to bring you to it's infinite climaxes, over and over again.there are many many tiny irrations and dissatisfactions with bayonetta that crawl into my mind once i'm hit with the clarity of the afterglow, but once i'm in there, it's hard to think about them, it's hard to think about anything else, other the game's intoxicating invitations push harder and faster against your limits and its, until either you or it or both of you can't take anymore, until...

...until we are all satisfied.

There's a sense of serenity that comes from this game even in its toughest platforming segments, a sort of playgroundy feeling resembling playing pretend more than just about any other game I can think of.

Sure, the bosses are too backloaded and yes, the inconsistent traction can be irritating while running is too slow, and of course the attack and ear-floating are both a wee bit short... but with pointed and clever design accounting for these things and more, I don't find myself needing to harp on them very much.

Strong direction on many fronts, a dollop of soul, perfect technological timing, and a masterful touching upon the shared experience of childhood dreams bring together a game I would have regretted not playing before I die.

Might actually be one of my favorite games ever made. Not even joking.

rlly good and unexpected in how it deals w romantic relationships between men and women. specifically the idea of societal pressure making u feel like u have to dumb urself down for a romantic partner. v cool to see a complex and overtly feminist take in le funny egirl game.

wasn’t it rlly strange and also a bad moment in time for those couple of years where belle delphine was socially relevant

-direct sequel that's notably different in tone and style from its predecessor
-two different campaigns that are both required to fully understand the story
-one of the playable characters is a female government agent
-there's a dark doppelganger of the main protagonist
-important story moments are punctuated with butt rock anthems by the developer's in-house band

this is just finnish sonic adventure 2