Fire Emblem meets Tactics Ogre aesthetically and atmospherically, but battles are played out with movement and FFXII’s gambit system to decide who wins the fight. You also get to program 3x2 grids of with characters, skills, and equipment to bend the odds of a battle in your favor while balancing classes that each have their unique strengths and weaknesses.

It also lets you run around the world instead of doing an overhead dot-map automatically moving you from point A to B and collect items and free/upgrade towns and cities.

It’s the most modern tactics game I’ve ever played and removed all the slow grid selection of moving in a fire emblem or, FFT, or Tactics Ogre.

The story is fine, but it’s not why I put 24 hours into it on opening weekend.

Having a fantastic time learning all the depth involved with combos and counter play, spacing, footsies, etc.

Played through it in one with a friend.

13 good escape rooms stung together, but some of the combinations for the locks were easy to brute force. Didn’t care much for the story, but it was cool to play through escape rooms that weren’t confined to one room or have hazards.

It’s a good game if you like escape rooms, and beatable in one sitting.

Pretty quick and easy to lightly challenging platformer. Played it over the course of a couple days at work when I needed a breather.

You get a cute bit of conversation between Dadish and childish at the end of every level and almost every level has one star you can grab to unlock a cosmetic at the end if you get them all.

This is a Konami-flavored Picross-style game.

When you finish a puzzle you get flavor text you get for hyperspecific Konami characters that most people wouldn’t know about and it’s usually pretty great.

Been playing this on mobile and the blocks can get small for a single finger and the zoom in isn’t great, but it’s otherwise a great free package with easily deterred ads

A 3-4 hour taste of a childhood summer running around and playing that one specific game all your friends are into.

It’s solitaire with horse racing and power-ups, but MOSTLY solitaire and trying to beat your best times. Sometimes you fail spectacularly and other times you clutch a victory.
My greatest joy is naming the horses and seeing what names come up in the races. The speed solitaire is fun too, but more as a quick set of puzzles than a game you sit down and play for hours on end.

Fantastic game to play on a lunch break.

Honestly might have some of the cleanest animation on GBC?? The intro cutscene and monster sprites are oddly fluid at times.
This is my first playthrough of DQ3 and realizing how much it inspired games I already adore or grew up with has been quite the experience. It holds up if you have a tolerance for games that came out around and before 2000. It’s all classic JRPG charm with some mazey towers and areas, but mostly straightforward points from NPCs telling you where things are relative to them or how to unlock the next part of the game.

Super charming by my standards. Great bedtime or lunch break game.

Absolutely horrifying but compelling visuals left me craving better scores despite dying over and over and over again

Haunting visuals, but that’s about it?

So far so good. A little gem with much to say about the current state of turn based RPGs and much to play with the genre’s tropes. Very early currently

My first true THPS game and I fell in love with the flow state of the game, how much you can customize your character, and the forms of expression you can find throughout.

Perhaps the coziest game I’ve ever played. Didn’t take more than a couple hours to finish and plenty of stuff to do and see around the Mountain kept me exploring for longer than I needed to. A dense little bundle of summer camp joy

2021

Hate how they treat Ann as a sex object one single storyline after her being introduced through sexual abuse. Morgana never shuts the hell up.
Fantastic game burst with style and a perfect soundtrack