dumb, funny, rock, roll and rush; thats how you make a good game.

Simply the best クソゲー I've played so far.
Dark Souls is the enemy of "aging", which is why I compare this game to a good wine (I don't have any knowledge about wine). The more sh*t it turns up, the better and more satisfactory it becomes.
I think it happens because of the good and fair things in the game that balance everything in a good way. Like the world, story, rpg elements, combat system, etc. Those things prevent Dark Souls from going into "bad old games" territory. And the game's proposal makes the bad things become part of the fun.

I need to replay it someday, but I remember crying so hard during the final that I can not leave it out of my top 5.
I can't help if the main character is literally me—just some guy with nothing special about him but with a lot of potential—potential to fail, just to get up and try again and again.

good bad ass cringy otaku pointed hair shit.

2022

I adored Tunic, but my inability to stay focused destroyed my experience.
I just wasn't able to finish the game because I forgot everything I did five minutes later, and because of that, I did the same thing several times in the whole 10 hours I played it.
Tunic is a precious game that I would like to try again after some hard internment in a psychiatric clinic.

"How meaningless can pursuing a role be?"
This is what Xanadu Next was about for me.
If destiny is fated, we have no other option but to wait for our time to play the role given to us. This is the dilemma faced by our characters in this game.
However, it is not a matter of changing our destiny or breaking away from fate. In fact, it shows how important it is to accept that time is an essential part of our lives. Waiting can be the only option, and some things only need time to work themselves out.
Pleasing aesthetics, excellent gameplay, and a nice story.

It's a good game, the gameplay is astounding and Kirin is a fun character to play with; however, GV was too strong for my taste, so I barely used him in my playthrough, what is a sad thing to a game with his name that I was hyped to use the main character because I liked the way that GV plays in the previous games. But Kirin is really a good character.
Apart from this, the story is just disrespectful, it seems like they didn't care about the characters or events of the previous game, just using it as "fan bait" in a boring gacha system.

Well, he was, definitely, the storm that was approaching.

Best DMC so far. It may be not fun as DMC3 in my view, but, technically it is so refined that I can't ignore that and say that it is not the best game of the series; DMC5 is a pure masterpiece, principally in the gameplay/action stuff.
Every character (V aside) is balanced in being easy to learn and complex as shit to master, something that maybe only DMC5 did so perfectly.

The story is good as it was in DMC3 imo, not so "crazy rock and edgy", but very good as well to the DMC standard.

This review contains spoilers

It's a good game overall but you can feel that it was unfinished and rushed.
The problem with DMC4 comes from a generic story (but not a funny one, that matches the "extremely cool" vibe they try to put in the characters) and a sadly rushed level and enemies designs. I mean, I can probably ignore the unfunny story and forget about it after a while, after all, the characters are still there in the way they meant to be, jerk, cool and arrogant af; but man, a level design that is really just "nothing" without any creativity and so repetitive (and I'm not saying about the Dante segment only) is just sad, I can't count on one hand how many times did I got lost because of the lack of uniqueness in the areas.

*About the enemies, it is just a nitpick of mine: they were done for Nero and they are excellent enemies for him, but in the Dante segment they become just a dull and sad piece of shit.

SAID THAT, the gameplay (the action part) is what shines in this game, it is nearly perfect I must say. The characters are so responsive and easy to control that it almost made me think that I was good at it.

A game about itself. About nothing and about everything at the same time.
The dialogues are for the characters and not for the players, and it makes this so special.

I love Shibuya. My favorite character.

I'm still processing my thoughts about this game and the only conclusion I reached so far is that this is really such a beautiful world. And I think maybe it is just about that; do as CAT says "全力で今を楽しめ" and think about what Yoshua said "自分を諦めたら世界を諦めるのと同じだよ", if you do that probably you will understand what I mean.

A love letter to any Suda fan.
The more I think about it and do play Suda games, the more I love this game. I can feel how much fun did Suda and his staff had making this game, really did put a big smile on my face.

And I really think this is the definitive game for Travis; maybe not for NMH, but certainly, it was the game that brings the best of Travis after NMH1.

It is awesome how not having expectations and seeing an "epic" ending in a game with a shitty story makes it possible to have people really think this is any good.

Ok, I did like this game. Playing as Akira in a level design that was clearly made to play without touching the floor at all was amazing, I'm not good in action games or platforms, but man, just how many times did I reset the same level again and again just to finish it in a more "cool" way playing better and getting a higher rank I can't remember, it is really addictive.
However, apart from the ending, I didn't like the story at all. Akira was very silent, rarely making any shit talk about the Adepts, RoRo did the most dialogues in the game probably, and it is so strange to see a game that is supposed to be a spin-off about Akira putting him in a so "neutral" position. I mean, I did understand why he is like that in this game, but even with the context I just don't know why they should do that with him in his own game. Can't get what they were trying to do with the character.
Talking about the characters, man, just didn't like anyone besides the Blade at the end, they are just so empty, so fabricated, just some kids with the basic kids' personalities, and for the bosses, so forgetful, some voice acting and design was cool but anything besides that probably is one of the worst "villain" cast of the series... I mean, even the last boss was the worst empty version of himself.

Spoiler maybe:
Ok, but maybe, just maybe, one part of it was intentional and the rest was pure shit.
See this; a future, a world, a timeline that everything did go wrong, and those ghosts from the past (Akira and Asimov) are fighting still to force their ideologies, their 各号, in the world, on each other... But their time passed a long ago, but Asimov didn't even notice that and Akira appoints that probably he is defected, all this time we were fighting with a defective version of our villain. And for Akira, what can I say, he sacrificed his body to preserve his mind, but at what cost, he becomes just a moving adept hunter that doesn't even know anymore what he is doing that for.
But again, why
just why would they do that
I just wanted my disturbed Akira killing some adepts just for hate and see that character dissolving little by little, just how they were doing in the Gunvolt 2...

But, oh well, it was just something that I was liking too much at the end of the Gunvolt 2 and probably it affected hardly how I felt about this game story.