200 Reviews liked by MaryHill


Fantastic survival horror. The atmosphere is haunting and eerie, still holds up very well today. Gameplay is a little clunky but that's expected with an older game like this with tank controls(I love them). Animations funny(dog bunny hop). Dialogue was beyond hilarious to me, between "Have you seen a little girl" to "MUST BE DRUGS" all of the time lol. Highly recommend

This is considered the top 1 survival horror game of all time, and i gotta say it's absolutely right, even today this shit is terrifying and the soundtrack makes it even more creepy, Akira Yamaoka is the GOAT.

This is maybe the best template for a survival horror I've played. Not only is the ammo count low, but the dinosaurs take a lot of bullets to kill and are more difficult to escape than standard survival horror enemies, making the risk vs reward of killing vs running away from a dinosaur a more difficult decision. In addition to this, some rooms include traps for the dinosaurs, introducing a layer of strategic thinking where you can trap a dinosaur safely behind some laser beams or use a blast of cold to temporarily disable them.

But I think the balance was hurt by two things 1. The dinosaurs respawning 2. The game not remembering the positions of any dinosaurs caught behind traps. Once I found out about both those things, I largely avoided engaging dinosaurs and would just run past them tanking hits every time. I think if the dinosaurs didn't respawn and stayed trapped behind lasers the experience would've been better, as it would've added another layer of strategy with the player having to more carefully choose which routes to take and which routes to avoid.

Still, I had a blast with Dino Crisis and I would love for the series to come back, as there's huge potential for a classic with this template.

One of those 'you had to be there' games. When this was released it felt like coming at least two generations from the future. The graphics were beyond mind blowing.
However the legacy of DKC is not because of the graphics. It's because it's a fantastic game, one of the best 2D platformers ever. Although overshadowed by its sequel this remains a fantastic game. Plus the soundtrack is a killer.

Best story ive ever seen in a game, this shit keeps you on edge from start to finish, the combat is a bit wonky at first but its great once you get used to it. Its setting is basically a very detailed recreation of kabukichou from tokyo and dotonbori from osaka and its wonderful. Also contains 2 of the most baller protagonists ever in a game. Highly reccommend.

This is peak Katamari. You owe it to yourself to play this game.

Fashion Dreamer is not really a video game. I dont really know what it is. Its not a 50 dollar game, and it is apparently not Style Savvy. That being said I do continue to play it every day and thoroughly enjoy my time with it. Do I like it? I suppose I do. The price tag is baffling because there is only one thing and one thing only to do in this game; obtain clothes, dress other people and yourself up. Without the online function this game is very empty. Youre talking a 3-4 hour game if you pirate it or only want to play offline. For 50 whole dollars that is insane. What little writing that is in the game is good, so it is strange that theres no dedicated story mode for something like this.

Another problem: a majority of the clothes are gender-locked. Which is also strange because 99.9% of people who play this appear to be girls. And the .1 percent of men who play a fashion dress up game most likely are not of a straight orientation. So youre just denying clothes to pretty much everyone who would like to have them, which again is pretty odd considering they let men wear makeup and have pretty pink heart earrings that you can only match with khakis.

The audio. in this game. Is insane. Its so loud. Its so loud. Cocoon HOPE, the menus. They have the worst music ive ever heard in a game. The rest of the game is exempt from this, but every time one goes to create clothes they also have to live with the pressure of having this loop in their ear indefinitely. Its so loud. Its so loud everyone I call can hear it perfectly as if they were right there fashion dreaming themselves. My friend Uri described the sound design as casino adjacent. There is inexplicably a gacha machine in this game so he is therefore correct. Blinking lights and shining sparkling explosion sounds every time i want to simply play shitty bingo. Sensory overload when i want to make a hat. Its insane.

The social element for this game is really lovely and it is the sole reason I keep playing. Its nice seeing other peoples muses and getting to dress them up, see how they react to what you made for them. Receiving an outfit made by someone you dont know also makes me feel giddy, i like watching people enjoy what ive created and wanting to wear the clothes i made. The showrooms are also fun to mess around in but it feels particularly mobile gamey (reach brand level 150 to unlock THIS yellow wall!) But its literally the only other thing to do in the game that isnt dress up so its fine. Fashion Dreamer is also visually very pretty, so theres no complaints about boring areas or bad textures. Just wish there was more of it. It needs more of all of it.

Should I buy Fashion Dreamer, you ask yourself. No... probably. This game has one upside, which is that its a perfect tool to do nothing with while you zone out on the couch. Something to play while youre talking to your friends or watching a movie you dont really like. It serves one purpose: dress up characters and look at clothes. I was going to say it does that pretty well but then i remembered that they gender-locked half the outfits so nevermind. Its not 50 dollars- unless youre very well off then I suppose go for it. I dont regret buying it because i know im going to be playing it on and off forever, but just dont expect a substantial gaming experience.

Appreciate all the boys who play this, I get to live my fashion dream through you. How I yearn to wear a suit vest....


Baldur's Gate Baldur's Gate Baldur's Gate. What is there to say about Baldur's Gate? Quite a lot considering everyones playthroughs seem to wildly differ. Mine in particular must of been comparably disorganized, considering not only have I never played a crpg before but I have also never interacted with D&D in the slightest. I was drawn to the game first and foremost by its roleplaying and strong sense of character it develops for each of its cast members. I still say this is the shining part of the game for me, the amount of written and voice acted dialogue is insane and it definitely helps that both these things are pulled off incredibly. I cant remember an rpg I've played where I didnt dislike at least one party member, but they're all so diverse and painstakingly crafted that its hard to not have fun with them.

I enjoy the roleplaying so much that I really just wish i could explore that aspect of the game without the combat. This is tied to one of two distinctive flaws I think Baldurs Gate 3 has. Not the actual combat itself, the actual gameplay is very very fun and well thought out. There are so many strategies you can work out and the game does a good job of making most encounters unique; both in map design and the enemy's skillset. But its so slow. Its so slow. I akin it to waiting in line for a rollercoaster, it takes that long for it to be my turn. The turns themselves are slow but it doesnt help that Larian cant help themselves and, after Act 1, seem to become obsessed with spawning in 40 trash mobs to combat your 4 playable units. Some enemy turns felt like they took a better part of 20 minutes to get through. Thats where the well crafted combat starts falling apart in my eyes, those fights where its you vs 30 things are just too long and too tedious not to be annoying. The span of status effects in this game can be quite fun but if you wait 10 minutes for it to actually be your turn and some dickhead casts flee on you- forget it. It becomes way too annoying and it burns me out. Easy mode is not easy enough, I just want to look at the dialogue options....

On the topic of roleplaying is where my second criticism lies. This game is very sexual. Thats fine, I love breasts and ass and cunt ect ect. But for a game that is so determined to have every character come up and request to sleep with you, I find it weird that theres no option to set your sexual orientation. I could take it a step forward and say I wish every party unit had a set sexuality- but for now I really wish my obviously lesbian charcter would stop getting forced into romance cutscenes with men. It is confusing too, because it must be annoying for the majority of straight men who play this to have guys like Halsin abruptly declare his love for their character, so I'm not sure why this isnt a feature. It would be a pretty easy box to check off for certain events not to trigger. I doubt this will be added but it would make the game much less uncomfortable to play.

Those are my complaints but I feel like I'm really downplaying how magical and fun this game was to go through. It is a rare game that is worth 60 dollars, I dont think anyone can undermine the sheer amount of effort and passion this must of taken to put together. For my first crpg I feel like the tutorial was kind of bad- but if you can work past it it's definitely a very solid place to start. It was very addicting and I feel gratified to have played it.

Now, some notes that didnt really fit in with the other subjects.... Act 1 and most of Act 3 are so much fun to explore and play around in but Act 2 is awful. I hate Act 2 with all my heart. There are about 3 interesting encounters in that area and thats it. Fuck the Shar temple I HATE it. No more puzzles.

I wish owlbear and Scratch had more points of interaction! Theyre so cute and sweet, I wish they had their own stories like everyone else. I stopped getting cutscenes for them after the underdark very early on, so I wish there was more I could play around with there.

Also on that note: I feel like the companions quests have either very weird pacing or (more likely) i missed a lot of flavor dialogue. Specifically, I feel like I missed out on a lot of romance specific things with Shadowheart and im not really sure why. I am the most interested in this so it really confuses me why there seemed to be so little altered when you're in a relationship. I know the dialogue exists so Im confused why I never came across it in my playthrough... a bit disappointing.

On the note of disappointment: why the hell can I pick what type of vulva I have if I never get to SEE it in use? I had sand sex with Shadowheart and I only did get to see boobs. I didnt expect a full on animated sex fuck sequence, but a little touching? A bit of body? During Shadowheart's scene my character just kind of sat on her and they started kissing and fade to black. Everyone in this god damn game wants to fuck everything and everyone and the sex scenes come across as vapid. And, while I had the option to hire a prostitute, I only got to have it once... that also ties in with my complaint that I wish there was more extra scenes and choices added in to the romance options, but all that to say it was kind of underwhelming.

The end in general was also kind of underwhelming and depressing. Only Lae'rel got to have a fleshed out goodbye, everyone else was just nothing. Astarion's (for his good route) was just incredibly sad. I was hoping for a cutscene showing us all celebrating together and a special epilogue with Shadowheart but it was, again, very abrupt and empty. To have such a dramatic buildup and then a let down of an ending is a bit crushing. Not to mind that that's the reward I get for beating that awful awful final boss.

That was a lot of complaining but I do actually love this game, dont get me wrong. In the wide span of things I FORGOT ABOUT KARLACH- what the fuck why is obtaining her directly connected to whether or not a single tiefling dies in the grove regardless of who you sided with. I didnt even know how to play the game at this point, nonetheless how to properly gauge how to make an optimal decision. I was trying to help the tieflings to the best of my knowledge by taking out the druid leader... the tieflings themselves had no issue with this seeing as how they threw a huge party in my name. Karlach's dialogue seemed to be set up negating siding with the tieflings and almost just assuming you went with the druids, seeing as how she called me a murderer of her people for no reason and how I couldnt properly respond. I never got to meet her character all for the actions of someone else, its definitely stupid and I hate her now.

I will try again: I do love this game a lot. In the wide span of things it definitely feels like a genuine feat of human accomplishment. This is what it looks like for a game to have a loving dev team and all the time and resources in the world?...needless to say it will be hard to top this in the future. I love Scratch and owlbear and Shadowheart and all my friends, even Astarion who hated me for most of my run. I will play again when a mod comes out that lets me skip the combat. And also, always remember to never stab your vampire companions even if they steal blood from you. That is a blatantly bad decision (uri...). Shoutout to Hilda for helping me find a clown's body parts for 3 days straight. That's all, goodbye.

In the words of a certain angry videogame nerd: WHAT WERE THEY THINKING?!?!?!?!?!

The pc version is a complete joke. How Konami wasn't sued for releasing this in such a broken state, like CDPR was with CP2077 (just to name an example), is beyond me.

>imagine being a Silent Hill fan and having to wait for an entire decade for another game, just to get this POS

Yeah... gfy, Konami.

I like the vibes and the story of the game. The design for each boss is fantastic especially Skogsrå's design. Some of the boss fights were frustrating to do since you gotta sense how each of the moves and fights first before you beat it, I took a couple of tries of every boss. All I could say for this is that the controls were bad.
And it would've been way cooler if we have multiple endings.

Siren

2003

What's scary is how brutal the game is on you.

easily my favourite game of 2023, i wish i could "GO HOME" :'(