Bio

Nothing here!

Personal Ratings
1★
5★

Badges


Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Super Mario Galaxy
Super Mario Galaxy
The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past
Final Fantasy VI
Final Fantasy VI
Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
Chrono Trigger
Chrono Trigger

974

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Reviewed See More

The original Battletoads is known for being one of the hardest NES games and after playing it, it is indeed hard. I did not grow up or played Battletoads when it came out since I wasn’t born yet and nobody in my area talked about it and I didn’t hear about it until several retro game reviewers talked about it mainly the Angry Video Game Nerd. So how hard is this game, read the review to find out.

Gameplay- Most people tend to call Battletoads a beat ‘em up even though several of the levels are mostly platforming or racing. The first level is a beat ‘em up which is very simple and straightforward. The second level is a traversal level which is also simple despite having enemies that can kill you in one hit. The third level is where the game shows how difficult it is by introducing the infamous Turbo Tunnel which involves you riding a hover bike while avoiding obstacles and it gets faster as you progress. You have to be so precise with the dodging or else you have to start over at the last checkpoint if you die. This is the part where most gamers like the AVGN get stuck on because of how difficult it is. You have 3 continues and 3 lives per continue and if you lose all of them, you have to start over from the first level which is how difficult the game is. The sad part is that the Turbo Tunnel is not the hardest level in the game since there are several levels that are way harder. I did not play the game legitimately and used the rewind feature and save states featured in the Rare Replay version of the game to experience the entire game and for those that are going to call me a cheater or wuss for not playing it without those features, the game was still hard to beat because Rare made the levels hard on purpose. For me, the hardest levels are stages 10 and 11. Stage 10 is a race where you race against three rats and the third rat is extremely fast so you have to tackle it to knock it back giving you half a second to move and you have to do this multiple times to out run the rat which is frustrating since you have to get the timing to tackle the rat just right and there is an electric barrier that actives on and off at the end of the last race. Stage 11 involves you riding a unicycle to out run some vortex and you have to press forward the direction the bike is facing to move faster but there are several corners to turn and you have to be very precise on the turns. I had to pause the game on each corner to change direction just to move faster and I still died several times because their is some sort of input lag if you are playing the game on modern television since this game was never meant to run 60 frames per second. There are some boss fights at the end of some of the stages and they are easy once you figure out the pattern and aren’t as hard as the stages themselves.

Sound, Music, and Design- For an 8-bit game, the music is catchy especially the pause screen music which most games don’t have music for their pause menu. This is because the music was composed by David Wise who composed several soundtracks for games made by Rare like the Donkey Kong Country trilogy. The graphics are pretty unique for having a cartoony art style similar to Looney Tunes.

Conclusion- Battletoads is indeed one of hardest NES games and one of the hardest games that I ever played. Rare is known for making tons of memorable games but I really don’t recommend it unless you want to try it out to see how hard it is. I appreciate the graphics and the soundtrack even if the game wants to make rip all of my hair out and it’s not a game I would play constantly.

Final Verdict: 5 out of 10

This review contains spoilers

Far Cry 6- The most recent installment of the FC series once again tries to change its formula a bit but still makes it worse just like with FC5. The game once again goes for a setting in a country ruled by an evil dictator similar to FC4 except it tries to go for a more realistic approach by having it take place in a country inspired by Cuba.

Story and Characters- The game takes place in Yara (based on Cuba) which is ruled by a dictator named Anton Castillo who wants his son, Diego to become his successor even though he doesn’t want to kill anyone. The protagonist, Dani Rojas teams up with a rebel group after his/her friends are killed by Anton to take him down. Dani can be either male or female depending on the player’s choice and does have dialogue unlike the protagonist from FC5 but isn’t well rounded compared to Jason from FC3 since they already have experience in combat and doesn’t develop that much in the story. Anton Castillo is voice and modeled after Giancarlo Esposito (Gus from Breaking Bad) and had a lot of promotion but he barely appears in the game so he was wasted potential. The rebels are the main issue I had with the game since they are mostly zoomers, college hipsters, and SJWs so I couldn’t take it seriously even though the country is inspired by Cuba. Ubisoft did this for the sake of being woke and to appeal to the millennial audience. I did not enjoy the story or the characters at all.

Gameplay- The perk system is now gone and replaced with equipment they have special abilities which is a huge downgrade. All of your guns for hire are now animals and most of them are barely useful (except for the panther). The game added a new feature called Supremos which are backpacks with special abilities even though the only one I found useful is the one with missiles. The gameplay is very lackluster and I encountered several bugs and glitches during by play so I don’t recommend this game.

Overall Impressions- Far Cry 6 was a huge letdown for its downgraded combat and the characters are SJWs for the sake of appealing to the Libtards. The only part I enjoyed is the DLC where you play as the bad guys from 3-5. Don’t play the main game and just play the DLC if you plan to get this game. 4 out of 10

This review contains spoilers

Far Cry New Dawn- Ubisoft decided to make a sequel for Far Cry 5 which was originally going to be dlc, but decided to make it a single game that was worth $40 at launch.

Story and Characters- The game takes place many years after FC5 which also takes place in Hope Country which has become an apocalyptic wasteland at the end of FC5. You play as a new main character who is also mute like the protagonist from the fifth game and is one you also customize who is sent to Hope Country to help the survivors rebuild their homelands, but gets attack by a biker gang lead by two killer twins so the main character has to kill the bikers to help and save the civilians. Just like the protagonist from the fifth game, you don’t know what the protagonist is thinking and their reactions due to them being mute so you don’t feel any attachment to them. The twins are the main villains of the game and are just generic psychopaths that kill people for pleasure and don’t stand out compared to the previous antagonist especially Joseph Seed. Speaking of Joseph Seed, he is in the game but is now an ally to the protagonist and acts like a sage who has become wise after the event of FC5. Since the game was meant to be dlc, the story I still very short so don’t expect a long epic story.

Gameplay- The gameplay is the same as FC5, but they now added a weapon creation and customization feature where you collect junk and materials to build weapons, vehicles and upgrades. Ubisoft decided to add micro transactions where you pay real money just to get better weapons and vehicles since they keep focusing on having people pay real money just for better items which the time keep doing with most of their games especially Assassin’s Creed. The stealth mechanics feel way off in this game since enemies can hear and detect you used a suppressed weapon or bow and arrow so Ubisoft screwed up with their basic formula.

Overall Impressions- This is the lowest point in the franchise since Ubisoft stopped caring about creating good games and decided to release a game that was meant to be dlc for full price and decided to throw in micro transactions for more money. 3 out of 10