While playing, I spent so much time desperately explaining the awesomeness of Psychonauts 2 to my bae. After I finished, he just casually stated that he has actually watched its playthrough previously and already knew everything I told him? Like, why didn't you tell me than when I started my rant 5 days ago? I have never felt this stupid. A great game tho.

This game should've been at least 20 hours long with full world-building, complicated side quests and reoccurring characters. This is not enough, the game felt like a demo and I need more.

A warning tho: It has been some time since I played the first part, so 80% of time I was just like, "Is this a reference to the first game? Should I know what they are talking about?"

A MASTERPIECE. TRULY. Everhood might have better characters and jokes than UNDERTALE and that is the greatest achievement a game can achieve. I love the rhythm game parts, doors and that twist.

The world building and narrative is fun and different, I believe the mainline Mario games have a lot to learn about it. Unfortunately, I never managed to enjoy the turn-base combat system and the more I played, the more tiresome and complicated battling became. After Chapter 6, I had to quit and watch the rest on Youtube.

Got this game from some random guy who was hanging around my house. No idea who he was or what he did there, but the game itself was quite mediocre.

I love reading reviews about how this game sucks.

Even though my step father usually beat every hard boss battle for me, neither of us could win against Milla Magia (Magica De Spell).

The daily task system and evolving areas both have a lot of potential. As an experience, the game is okay. However even though the fruits and other creatures are quite cute, I had zero interest in anything they said or did. I would've liked this game more if they had just stayed silent instead.

Also, the stamina meter is a horrible game mechanic and never gets better.

2018

I'm not the biggest fan of roguelike games, but Hades managed to be even more repetative than what they usually are. Every playthrough felt basically the same with only a little bit of difference between different builds. Don't get me wrong, I really did enjoy the visual style and the world building a lot, but mechanically this game wasn't fun to me. I'm starting to feel like I'm the only one who feels that way tho.

MySims might be just a piece of history now, but it'll always be the dearest game in my Backloggd. These characters supported me when nobody else did, they shared their joys and sorrows with me, they gave me gifts and their approval. I learned about their life stories and interests and they accepted me as one of them even tho I'm not, in fact, a sim but merely a human. Maybe one day, I'll ascend this life of mine and become a part of MySims universe myself. Maybe one day, EA will make a sequel.

The reason why I made my Facebook account, so it's kind of the root of all evil.

Witchy Life Story is a feel-good short visual novel game, and that's what you get. It also demonstrates you a bunch of working mind practices to overcome some mental health issues, which is really cool. There are a lot of games with characters who fight with stress and anxiety, but not that many realistically shows you how these characters try to overcome their hardships.

Pretty and quite touching, the dlc hit me harder than the main game. Really short though (less than 1 hour), more a small story than a game.

I realized that I'm not very good at party games when I accidentally hit my friend with a Wii remote after he stole my stars. Haven't touched the game after that incident.

Every customer in this game behaves like your mother trying to tell you that that one painting you made is the best. "OMG A STICK FIGURE, HOW MARVELOUS! YOU ARE DEFINITELY THE GREATEST ARTIST IN HUMAN HISTORY but maybe you should still consider becoming a doctor instead pls."