12 reviews liked by Mirageee


It's wild how, 2 years later, this game has taken over my mind in ways I could never have foretold. After my replay, it really cememted just how much I love this game, and how overtime a lot of aspects in it I've appreciated overtime such as it's level designs.

With more FromSoftware games I play, does it click just how their games even AC (still gotta finish AC4 and for answer) are genuinely my type of shit.

“this cutscene is by SHINYA OHIRA”

I really wanted to come out of the ending satisfied, being able to find it within myself to fully accept the way FF16 executed its vision and say "despite its flaws it's very well done". But as the dust has settled, I find that while I still feel like its messages are extremely palpable and powerful, I didn't come out of the experience feeling wholly confident that FF16 executed itself to the best of its ability.

It's no secret now that this game is not actually a game of thrones politics heavy Final Fantasy game, but is actually just your typical JRPG romp. Make friends, save world, defy fate, etc etc. It's this first element especially that is essentially the lynchpin of the entire narrative, and it is the center of its focus on every level. From the plot, to the thematics, to the characters, to the game design YoshiP and Maehiro STRESS deeply the communities you've come to be a part of, as well as the power of the found family you’ve come to create. And I think through the sidequests this is done super well, but I don't love how these elements at times can take away from the main scenario experience. From the literal times which the plot halts completely and has you fill time by going around the hideaway, or how everytime you enter a new area you have to learn about its local town and the secret leaders who run them. While I find the former egregious, the latter isn't inherently problematic. I am a 14 fan after all, but the difference between 14 and 16 in this department is the potency of their writing and worldbuilding. I don't mind helping people do random BS in Shadowbringers cause Norvrandt is one of the richest worlds out there and Ishikawa writes with such charm and turn that random NPC's can really have an impact on how you view the world. Maehiro in 16 just really doesn't have the charm in his writing to consistently make his NPC's pop and Valisthea is just not an interesting enough setting to carry these more mundane sections. There is a lot of focus in trying to make some of the more significant NPC’s notable characters and I really appreciate that approach, but there really is only so far you can go with an NPC in terms of character writing.

It really ends up being a double edged sword, where while I do think it ultimately contributes to this holistic vision that can be satisfying (see the conclusions to many of the side quests), it at the same time draws focus away from things that definitely could've really used it like better exploration of the politics within Valisthea. This is something really made apparent by the fact that there’s literally a character who’s entire job is to explain to you the political state of the world on the handful of occasions Clive actually ships out on a mission.

I feel like every day I'd hop on 16 I'd feel different about it, more or less confident with its vision at each step, one day content and another quizzical. Funnily enough this is exactly like how I was with Endwalker, and I probably have it within myself nowadays to admit that Shadowbringers/Endwalker are my de facto top 1 fiction, but the difference here is I just don't think the quality of the writing is ever strong enough to really make my confliction ever bloom into deep appreciation and love.

That being said, I do really enjoy a lot of the game. I've been very critical of it simply because I think there is a lot to say about 16 as an experience, but ultimately there are still a lot of positives to remark on. The boss fights and setpieces are awesome, the cast is way better than I'd ever thought it'd be, Maehiro wrote his first truly great antagonist, the cutscene direction/general visuals are incredible, and I think in general the story has a really great sense of thematic cohesion which makes a lot of the moments land especially hard. This game is good, without a doubt in my mind do I think it's good but before I had first played it I said something to myself, which was I'd be content if it was at least better then Heavensward. And I haven't played Heavensward in so long, so it's hard for me to even make this judgment properly, but it's the fact that I can't be confident about it that gives me pause.

Todd Howard Engineered this game!

It's insane how much of a jump and how ballsy of a game MGS2 was and I fucking loved everything about it.

The smoother and tighter gameplay with analog sticks to boot already made me fall in love with my biggest gripe of MGS1 being the dated controls more than anything.

Raiden is the star of the show this time around with the new codec crew of sorts. I was way more into codec discussions this time around especially with rose. Considering how troubled Raiden is with himself and how later revelations only further make you understand his troubled past and lack in identity which by the end is questioned is a perfect direction for the character.

Raidens possibly my favourite character in the series for multitude of other reasons and I can't wait to see him again in the future. How they use snake as some sort of teacher for him as well to pass on his teachings works so well thematically.

Kojima is insane for the last few portions of the game too, some of the most mindgame meta shit I've ever seen. I applaud what he done with this game bringing an insanely human message in a series about espionage and nuclear warfare. The trend still seems to continue into MGS2 and I love that.

There's so much more to talk about this game, it's handling of the flow of information, censorship, love, opinions and passing on through to the next generation but this should give some understanding of how I've felt.

One note : The dogtag having my name the coolest shit ever tho wtf man


"Life isn’t just about passing on your genes. We can leave behind much more than just DNA. Through speech, music, literature and movies... what we’ve seen, heard, felt anger, joy and sorrow, these are the things I will pass on. That’s what I live for. We need to pass the torch, and let our children read our messy and sad history by its light. We have the magic of the digital age to do that with. The human race will probably come to an end some time, and new species may rule over this planet. Earth may not be forever, but we still have the responsibility to leave what trace of life we can. Building the future and keeping the past alive are one in the same thing."

The way this game takes the first ones thematic exploration and expands on it is absolutely masterful. One of the best endings in anything ive ever experienced.



7 LIMBILLION PRE REGISTRATIONS #LIMBUSSWEEP GREATEST GACHA OF ALL TIME

That funny AI just like me

STILL ALIVE

>dies
SnAkE? sNaKe!? SnAkEeEeEeEeE