2018

One of the few games I'd buy full-price. Awesome visuals, sound design, gameplay and story. Everything comes together really well.

The original class-based team shooter. All the classes play off each other really well and form an interesting ecossystem. Pyros defend engies from spies, snipers assassinate heavies, medics heal soldiers... it's a masterstroke of a design. It's a shame it's been abandoned by Valve.

It's not for everyone. What I might say is controversial, but I think this game really benefits from using the wiki, even though some of the horror aspects fade away. Without it, it's a good, though very frustrating, horror RPG. With it, it becomes a very satistifying and punishing game in equal measure.

Great social deduction game with easy-to-understand and effective rules. Yeah, it's popular. Yeah, it's good.

Without a trace of irony, my favorite game. It was, and still is, an expansive, creative and awesome experience. It has changed my life in many ways, and these last updates have made this game even better. Yeah, it's popular. YEAH, IT'S GOOD.

It's a flawed, though interesting game. Its level design is top-notch, with various ways to solve a problem, though some of the moment-to-moment gameplay can be a tad frustrating. Still, its reputation is earned and it is still a great example of an immersive sim.

It's an all-around good tactical game with some innovative mechanics, nice visuals and a fun theme. It does have some bugs, however, and after playing it, its gameplay is not so interesting to warrant a second playthrough in my opinion.

Honestly, what a mess. The visuals are nice, and the concept behind some of the abilities have promise, but that's it. It's buggy, frustrating, slow and basically all of the characters have zero charisma. I don't recommend this one.

2017

A criminally underrated masterpiece. Although this is SG's least known game, this is my favorite entry from them. The way this game deals with player failure and player success is incredible, and this is one of the few experiences I've had where I literally trembled while playing.

Ehhh it's fine. I mean, look, the gameplay does what it sets out to do and the visuals are pretty impressive. But I feel like there's a real lack of gameplay variety. While there are tons of weapons, a lot of them feel very samey.

This is a decent game. The visuals sometimes give me a headache, but it's a good game to play in the background while idle talking or listening to a low-energy podcast. If you're not into that, skip this one.

I'm usually not into exploration in videogames, but OH BOY has this game made me want to explore every tiny bit of it. This game is huge, gorgeous, fun as hell and overall fantastic. I wholeheartedly recommend it.

This is really underrated. Yeah, its art direction isn't great, but who cares? This game gives you so many options on how to approach problems and opens up so many possibilities! It is what it says on the tin - an immersive sim roguelike. And it's awesome.

I didn't cry with To The Moon. I cried with this one.
This is everything a sequel should be - not only more of the what first offered, but also something that expands and sheds context on the world and the story. If you liked TtM, this one is unskippable.

This review contains spoilers

This was the email I sent Freebird Games after this game came out:

"I often wondered about whether games could really, truly change someone's life - make someone reflect on their life decisions, or help them clarify some of their thoughts about themselves or the world around them. I've played many games, some with great emotional impact or that were really fun experiences that brought me joy. But this one, Impostor Factory, this was one of the only ones that really changed me. That changed my life.

When I played Finding Paradise, I cried at the end - Colin's obssession with the imaginary was something I found quite relatable. I thought that was the peak of what games could do for me, as at the time I was somewhat of a colder person. I enjoyed the game, called it a masterpiece, and moved on.

Then four years later, Impostor Factory came along. I was now a different person, at a different mood and with different emotions. I was grappling with my own insecurities and fears of what the future would look like for me. I was clinging to the idea that I would live my life focusing on one single objective, and kind of ignore everything else, including relationships, to pursue that goal.

So when that conversation between Quincy and Lynri about their different viewpoints on how life should be lived occurred... something clicked with me. I began thinking more and more about this concept - Lavenders and Stars - and really question whether I really wanted to beeline myself into one single goal.

My time here is limited, and I didn't want to leave without leaving a mark, as a 'mediocre' person. But at the same time, I realized... I don't want to be alone. I realized I was masking my fear of coming out to my parents with the idea that I didn't want relationships, and as such would never have to discuss such things with them. I felt trapped and alone, but I didn't want to admit it. I had built up this totem of "Relationships are dumb and I'm above them" for so long that I couldn't question it anymore. It became almost a dogma.

After all of that (and some conversations with some of my friends), I decided to come out to my mom. For eight years I knew I liked boys, but I never could muster the courage to tell it to her until now. At the end of the conversation, she hugged me and said that I should've said it much earlier, and that she would always support me. If I hadn't played this game and hadn't had those conversations, perhaps I would've just decided to go on with my life without telling her anything. Would I be a happy person? Perhaps, perhaps not. But without a doubt, this freed me from my cage.

So, yeah. Sorry for the wall of the text, and thanks again. I feel so much lighter than before, and your game really helped me with that. Your games are awesome."