MisterProject
2018
2007
2015
It's not for everyone. What I might say is controversial, but I think this game really benefits from using the wiki, even though some of the horror aspects fade away. Without it, it's a good, though very frustrating, horror RPG. With it, it becomes a very satistifying and punishing game in equal measure.
2018
2011
2000
2015
2018
2017
2016
2018
2017
2019
2017
2021
This review contains spoilers
This was the email I sent Freebird Games after this game came out:
"I often wondered about whether games could really, truly change someone's life - make someone reflect on their life decisions, or help them clarify some of their thoughts about themselves or the world around them. I've played many games, some with great emotional impact or that were really fun experiences that brought me joy. But this one, Impostor Factory, this was one of the only ones that really changed me. That changed my life.
When I played Finding Paradise, I cried at the end - Colin's obssession with the imaginary was something I found quite relatable. I thought that was the peak of what games could do for me, as at the time I was somewhat of a colder person. I enjoyed the game, called it a masterpiece, and moved on.
Then four years later, Impostor Factory came along. I was now a different person, at a different mood and with different emotions. I was grappling with my own insecurities and fears of what the future would look like for me. I was clinging to the idea that I would live my life focusing on one single objective, and kind of ignore everything else, including relationships, to pursue that goal.
So when that conversation between Quincy and Lynri about their different viewpoints on how life should be lived occurred... something clicked with me. I began thinking more and more about this concept - Lavenders and Stars - and really question whether I really wanted to beeline myself into one single goal.
My time here is limited, and I didn't want to leave without leaving a mark, as a 'mediocre' person. But at the same time, I realized... I don't want to be alone. I realized I was masking my fear of coming out to my parents with the idea that I didn't want relationships, and as such would never have to discuss such things with them. I felt trapped and alone, but I didn't want to admit it. I had built up this totem of "Relationships are dumb and I'm above them" for so long that I couldn't question it anymore. It became almost a dogma.
After all of that (and some conversations with some of my friends), I decided to come out to my mom. For eight years I knew I liked boys, but I never could muster the courage to tell it to her until now. At the end of the conversation, she hugged me and said that I should've said it much earlier, and that she would always support me. If I hadn't played this game and hadn't had those conversations, perhaps I would've just decided to go on with my life without telling her anything. Would I be a happy person? Perhaps, perhaps not. But without a doubt, this freed me from my cage.
So, yeah. Sorry for the wall of the text, and thanks again. I feel so much lighter than before, and your game really helped me with that. Your games are awesome."
"I often wondered about whether games could really, truly change someone's life - make someone reflect on their life decisions, or help them clarify some of their thoughts about themselves or the world around them. I've played many games, some with great emotional impact or that were really fun experiences that brought me joy. But this one, Impostor Factory, this was one of the only ones that really changed me. That changed my life.
When I played Finding Paradise, I cried at the end - Colin's obssession with the imaginary was something I found quite relatable. I thought that was the peak of what games could do for me, as at the time I was somewhat of a colder person. I enjoyed the game, called it a masterpiece, and moved on.
Then four years later, Impostor Factory came along. I was now a different person, at a different mood and with different emotions. I was grappling with my own insecurities and fears of what the future would look like for me. I was clinging to the idea that I would live my life focusing on one single objective, and kind of ignore everything else, including relationships, to pursue that goal.
So when that conversation between Quincy and Lynri about their different viewpoints on how life should be lived occurred... something clicked with me. I began thinking more and more about this concept - Lavenders and Stars - and really question whether I really wanted to beeline myself into one single goal.
My time here is limited, and I didn't want to leave without leaving a mark, as a 'mediocre' person. But at the same time, I realized... I don't want to be alone. I realized I was masking my fear of coming out to my parents with the idea that I didn't want relationships, and as such would never have to discuss such things with them. I felt trapped and alone, but I didn't want to admit it. I had built up this totem of "Relationships are dumb and I'm above them" for so long that I couldn't question it anymore. It became almost a dogma.
After all of that (and some conversations with some of my friends), I decided to come out to my mom. For eight years I knew I liked boys, but I never could muster the courage to tell it to her until now. At the end of the conversation, she hugged me and said that I should've said it much earlier, and that she would always support me. If I hadn't played this game and hadn't had those conversations, perhaps I would've just decided to go on with my life without telling her anything. Would I be a happy person? Perhaps, perhaps not. But without a doubt, this freed me from my cage.
So, yeah. Sorry for the wall of the text, and thanks again. I feel so much lighter than before, and your game really helped me with that. Your games are awesome."