Final Fantasy XIV: A Realm Reborn is an exceptional MMO that immerses players in one of the most breathtaking and engrossing game worlds in recent memory. Despite a relatively weak main story that feels stretched thin, the game excels in almost every other aspect, including its captivating lore, dynamic gameplay, intuitive social systems, and gorgeous artstyle.

The game's post-patch quests, particularly Before the Fall Part 1 and Part 2, go a long way in making up for the main game's subpar writing. These quests are expertly crafted and provide a level of depth and nuance that is missing from the main story, as well as a new of very interesting characters.

Overall, A Realm Reborn is a triumph of game design that sets the stage for even more engaging content in its subsequent expansions. I'm excited to dive into Heavensward and see where the story goes from here, as Before the Fall ended on such a shocking and attention-grabbing twist.

As a devoted Potterhead who has grown up with the books, movies, and licensed games, I was over the moon when I heard about the upcoming release of Hogwarts Legacy. Having followed the franchise since my elementary school days, it has had an immeasurable impact on my life. So, when I first heard about the game, I had high expectations but was also very skeptical, as I didn't think it would live up to my expectations for a game of this scope and ambition.

However, I was proven dead wrong. From the moment I stepped into the game, I felt my breath slip away and I could not contain my excitement. I had to frequently stop the game and tell people how incredible it was to have something like this. The attention to detail in every aspect of the game, from the intricate Hogwarts castle to the stunning visuals of the Forbidden Forest, is simply astounding. It's evident that the developers have poured their hearts and souls into this project.

One of the most impressive things about the game was the level of detail from both the books and the movies. Instead of featuring elements that are only from one or the other, everything in the game is a perfect creative fusion that astounds me to my core. Many elements from both mediums have combined to create the most visually appealing Hogwarts that has ever been created.

The gameplay is challenging yet rewarding, with a variety of spells and abilities to master. The side quests and exploration options make the world of Hogwarts feel even more expansive and alive, and I found myself constantly getting lost in the game for hours on end, doing random stuff or even just decorating my room. Flying on your broom is everything I imagined it would be, especially when you upgrade it and start to gain faster boosts. The game is so easy to roleplay in and really immerse yourself into that universe.

But what truly struck me about Hogwarts Legacy was how it made me feel. As a long-time fan of the Harry Potter series, I was worried that the game wouldn't live up to my expectations. I was prepared to be disappointed, but instead, I found myself completely swept away by the story and the world. The game felt like I was coming home to a time long passed from my childhood. It reminded me of all the reasons why I fell in love with Harry Potter in the first place as a kid, and it reignited that burning passion I had for the wizarding world for decades now. It is rare for a game to tap into this feeling for me. The only reason why I took so long to beat such an addicting game was to pace myself. I wanted to feel like I was binge-watching the movies or watching a new Potter TV show, so I forced myself to play long weekly sessions and savor the experience.

In conclusion, Hogwarts Legacy is a phenomenal work of creativity. It's not often that you get to play a game that captures your childhood fantasy and gives you everything you wanted. If you're a Potterhead, or even just a fan of great storytelling, gorgeous open worlds, and immersive gameplay, I cannot recommend Hogwarts Legacy enough.

This game is an absolute gem that truly deserves recognition. Initially, I must admit that the controls and camera angles did not feel natural to me and seemed to be working against my actions, which made it challenging to get into at first. However, after spending some time with it, I found myself having a genuinely enjoyable experience. Although I still believe that RE2 is currently the pinnacle of the series (at least until I give RE4 a try), this game is undoubtedly a remarkable achievement and easily one of the best debut games in the history of gaming.

If you're already a fan of the Resident Evil franchise, or even if you're looking for a new game to delve into, I highly recommend giving this one a shot. The remaster treatment it received is fantastic, and the game boasts a plethora of charm and soul, not to mention an expertly crafted immersive atmosphere. It's a truly masterful example of how to make a game that truly immerses the player and draws them in.

Resident Evil 3, while enjoyable, falls short of its potential. It's quite apparent that this remake is a watered-down version of the original game, even if you haven't played the original. The truncated gameplay is a huge letdown, and it's hard to believe that the original game was only about four hours long. Even though I got it at a discounted price of $15, I can sympathize with the fans' frustration at having to pay the full price of $60. Hence, I strongly advise against buying it at full price.

One area where the game struggles is in its incorporation of Nemesis. Unlike the effectively terrifying Mr. X in RE2, Nemesis only appears in scripted areas and only a couple of them are true chase sequences. At first, his ability to sprint up to you and close the gaps was terrifying, but once I realized he wouldn't appear randomly after the next encounter, I lost that sense of fear and realized what kind of game I was in for. Although a minor gripe, the lack of costume options was a disappointment to me, as RE2 had a greater variety to choose from for both Leon and Claire.

Despite these shortcomings, Resident Evil 3 still delivers a solid experience. As someone who was playing with Jill Valentine for the first time, I found myself falling in love with her character from the beginning, and I was left wanting more of her story by the time the game ended. The game's focus on action sequences is a blast to watch, but it can throw you off if you're not used to the high energy levels. The chemistry between Jill and Carlos is top-notch, and the included dodge mechanic adds another layer of fun and experimentation.

Resident Evil 3 Remake isn't the best game in the RE series, and it pales in comparison to RE2. It's not worth paying full price for it, and I strongly recommend waiting for a sale to get your money's worth. Even after achieving all the goals in 11 hours, I can't justify the full price point. It feels more like a standalone DLC than an actual sequel game, similar to titles like TLOU: Left Behind or inFamous First Light, and should have been priced accordingly.

Resident Evil 2 is a stunning example of how to remake a classic game with unwavering passion and dedication. It's clear that the developers at Capcom left no stone unturned when it came to crafting this experience, and the end result is nothing short of a masterpiece.

One of the standout elements of Resident Evil 2 is the hauntingly atmospheric locations, but the one I have to give the most praise to is the police station. The sense of dread is palpable as you traverse its darkened and dimly-lit halls, with Mr. X's imposing presence and booming footsteps adding an extra layer of tension to every step you take. The silence and lack of music only serve to heighten your anxiety, leaving you constantly on edge.

But it's not all about fear and unease - Resident Evil 2 also boasts some of the smoothest and most satisfying movement mechanics in the genre. There's a certain joy in simply jogging around with Leon or Claire, taking in the stunning visuals and soaking up the tension. The camera angles used in the game is also something I just can't quite explain the satisfaction of. Leon and Claire take up just the right amount of space on your screen without leaving out any details ahead of you.

Even backtracking, which can often be a tedious chore in games, is made enjoyable in Resident Evil 2. Once you've become familiar with an area and have a better understanding of its layout, retracing your steps feels like second nature. The satisfaction of piecing together previously obscure puzzle solutions or overcoming once-overwhelming obstacles is immense.

Of course, none of this would matter without compelling characters to guide you through the game's challenges. Leon and Claire are two of the most fleshed-out and memorable protagonists in any horror game, and it's easy to become emotionally invested in their story.

All in all, Resident Evil 2 is an incredible achievement and an essential experience for fans of horror games. The attention to detail, the chilling atmosphere, and the unforgettable characters all work together to create a memorable adventure that will stick with you long after the credits roll. It's a true standard-bearer for modern horror games, and I'm already itching to jump into Resident Evil 3 to see what other surprises Capcom has in store for me.

Disappointing in every way. Mediocre music, overabundances of bottomless pits and slippery physics make this probably the least enjoyable Sonic 2D game for me.

Bright Memory Infinite is a pulse-pounding thrill ride that feels like a spy action flick, before devolving into beautiful, unadulterated chaos as you decimate hordes of enemies with a range of devastating weaponry. It may only last for a brief two hours, but it is without a doubt one of the most distinct and creative first-person shooters I have ever had the pleasure of playing. The game's blend of gunplay and swordplay is a joy to behold, and I found myself unable to resist even after obtaining every single achievement. While the story itself is basic and somewhat uninspired, it is clear that the focus of the game was always on the gameplay. And what gameplay it is - once you acquire some upgrades, Bright Memory Infinite does an exceptional job of making you feel truly overpowered, while simultaneously challenging you with boss battles that require careful planning and strategy.

The ability to swap weapons and abilities seamlessly is a key part of what makes Bright Memory Infinite so satisfying to play. For instance, you can launch an enemy into the air, slice them in half with your sword, then perform a devastating slam attack, all while sniping another foe from above. It's this kind of combo-building that reminded me of the likes of Devil May Cry, mixed with gunplay similar to DOOM. And while the game can be punishingly difficult even on Normal difficulty, with enemies packing extremely accurate firepower, the sheer rush of adrenaline you feel when pulling off these combos makes it all worth it.

The third-person mode could have been implemented a little better, and there are some issues with it that can make it frustrating to use at times. The difficulty, as mentioned before, can be a quite frustrating for players used to easier FPS games. The english voice acting in this game is also very uninspiring and weak, so I recommend playing this in Chinese if you can handle reading subtitles. Nevertheless, these minor gripes aside, Bright Memory Infinite is an absolutely remarkable game, made all the more impressive by the fact that it was created by just one person. I cannot wait to see what the next installment in this series will bring, and I will be first in line to play it on day one.

Hotline Miami 2: Wrong Number is a game that defies expectations and pushes boundaries. It takes everything that made the first game great - the gunplay, the frustration, and the gore - and elevates it to a new level. The story takes an even bigger center stage in this sequel, with a plot that is deliberately out of order, challenging you to piece together the puzzle as you navigate through the carnage. And the violence is no longer just mindless killing, as the game forces you to confront the fact that these are real people you're taking down, even as they try to take you out with deadly precision.

While the original game had a simple, yet effective, story that took a backseat to the gameplay, Hotline Miami 2 puts the narrative front and center. The game's story is dark and thought-provoking, touching on themes of violence, morality, and the human condition. As you progress through the levels, you'll encounter characters with their own unique motivations and backstories, all of whom are grappling with the violence that permeates their world.

And violence is definitely a central theme in Hotline Miami 2. The game's gory, realistic depictions of violence are not for the faint of heart. Each level is filled with enemies who are just as deadly as you are, and the game's difficulty can be unforgiving. The game rewards quick reflexes and strategic planning, as well as a willingness to experiment with different weapons and masks. The mask system is one of the standout features of the game, allowing you to customize your playstyle with a range of unique abilities.

But it's not just the gameplay that makes Hotline Miami 2 so engaging. The game's soundtrack is one of the best I've ever heard in a video game. The high-energy tracks perfectly complement the game's fast-paced action, and they're so catchy that you'll find yourself humming them long after you've turned off your console. The music is a testament to the game's commitment to creating a fully realized world that immerses the player in every aspect of the experience.

Finally, I have to talk about the game's ending. Without giving too much away, let's just say it's a gut punch that will leave you reeling, forcing you to confront the consequences of your actions in the game. It's a fitting end to a game that is all about the moral complexities of violence, and how violence can create a truly hellish world to live in.

Overall, Hotline Miami 2: Wrong Number is a game that is not for everyone. It's challenging, it's gory, and it's thought-provoking. But for those who are willing to dive into its world, it's an unforgettable experience that will stay with you long after you've finished playing.

2016

DOOM 2016 is a tour-de-force in the first-person shooter genre, boasting some of the most exhilarating and intense gameplay I've ever experienced. The game starts off with a bang, throwing you straight into the thick of the action as you take on demonic foes with nothing but a measly pistol and a really bone-chilling atmosphere. It's an adrenaline-fueled ride from the very beginning, and things only get crazier once you get your hands on the game's armor and weaponry.

I can honestly say that I've never felt more powerful in a game than I did when playing DOOM '16. The game's speed and intensity are off the charts, and I found myself running and gunning through its winding corridors and open areas, taking out hordes of demons brutally with ease. The shotgun became my go-to weapon of choice, and I relished in the satisfaction of blasting enemies into bloody stumps.

But it's not just the shooting that makes DOOM '16 so great - it's the game's innovative "glory kill" mechanic. These brutal finishing moves are not only incredibly satisfying to pull off, but they also reward you with much-needed health and ammo, making them a crucial part of the gameplay.

Of course, all of this frenzied action wouldn't be complete without a few challenges, and DOOM '16 certainly doesn't disappoint in that regard. The game's enemies are some of the toughest and most fearsome I've ever faced, and I found myself constantly on my toes as I dodged bullets and maneuvered around their attacks.

While the story in DOOM '16 is serviceable at best, it's the gameplay that truly shines. The game is a masterclass in first-person shooter design, and it's worth every penny of its frequently on-sale asking price. If you're looking for an addictively fun and incredibly satisfying gaming experience, look no further than this one. DOOM Eternal, here I come.

Danganronpa V3 is a haunting and brilliantly written piece of fiction. The story has twists and turns that compete with the shocking discoveries in Trigger Happy Havoc, only for the final trial to get wild and shatter all expectations. The last hours of the game seriously challenge the structures of fiction. V3 has created a mind-blowing and philosophical ending to the most remarkable game trilogy I have ever played.

V3 has the best lineup of characters. Shuichi Saihara, Kaito Momota, Kokichi Oma, and Maki Harukawa have risen to the big leagues of my favorite fictional characters. Unlike the other two titles, I felt a solid attachment for most of the cast, and this one brought out the most despair and emotions in trials.

Another notable mention is the OST. Danganronpa 2 only included a few new tracks and reused plenty from THH. V3, on the other hand, has an entirely new OST, with banger remixes and a really electric soundtrack. V3 doesn't quite beat the ambiance of THH, but the soundtrack is miles greater. Beautiful Lie is better than both Beautiful Dead and Beautiful Ruin. Real/Fiction and Sing The Hollow Truth are some of the most impressive music pieces I've heard in games.

V3 is full of sadness, love, hope, and despair that I thought I couldn't feel more of after Danganronpa 2. It also has some of the best trials, murders, and executions. The motives are great, even though one, in particular, did not fit in with the rest of the game. I am at a point where I just feel so grateful I had friends that convinced me to play this series. Thank you so much, Danganronpa; I genuinely hope we meet again after Master Detective Archives. If we don't, I thank you, Kodaka, for your unique conclusion. This goes down as my favorite narrative in gaming.

Danganronpa 2 is one of those rare games where I can't stop feeling emotions and love for the main cast even after rolling credits. The writing and building for the characters in this game are out of this world. I felt such disgust for some of them at the beginning of the game, which I guess helps with the twist at the final hours regarding who they really are. Despite this disgust, I overcame my first impressions and warmed up to everyone by the end and felt genuine mourning for those who were dead by the end. A couple of the trials genuinely broke me in half, and one in particular had me sobbing my eyes out. Danganronpa 2 has some of my favorite characters in fiction at this point, and I will always treasure the long journey I spent with these people.

It has been a fantastic and unforgettable experience. Danganronpa 2 has one of the best soundtracks, narratives, and visual styles I've witnessed in a game. And god DAMN that final trial was truly one of the most intense finales ever. I had plenty of pog moments and jaw dropping moments. The lore dumping was real and I had all of my questions answered with this game. Danganronpa 2 is a true sequel that outshines its predecessor Trigger Happy Havoc. This game sealed Spike Chunsoft as my favorite game developer. Sorry for the non-professional review, too much happened for me to make a formal multi paragraph essay.

God of War Ragnarök is a true gaming accomplishment. After God of War 2018, I honestly didn't think the sequel would be as good, despite 2018 very clearly being a setup game for this one. Santa Monica proved me wrong on all fronts, making a game with some of the best emotional storytelling I've witnessed.

Every character truly feels like a character with depth that could not be compared to anyone in our real world. Every single person feels real, and not like just an NPC that was programmed into the game. Emotions fly in all directions with some characters you don't even expect it. I felt the personal journey for several characters in this story, and I feel that it is hard for a game to consistently pull this off with more than a few characters.

The story is full of fun twists and set pieces that complement them, and the soundtrack is obviously breathtaking. As someone who has dabbled in almost all of Bear McCreary's work such as Outlander, Cloverfield, Godzilla KotM, and others... I have to admit this is his greatest work. And this game deserves it.

The combat in God of War is some of my favorite in the industry. Skill progression is rock solid and I found myself loving most of the abilities given to me for the weapons. I also give props to Ragnarök for not restricting the Blades of Chaos like most sequels would. I think a bad habit that regularly occurs in the industry is when sequels reset your character to 0 and try to fit in some plot device for it. Ragnarök shatters those expectations by wasting no time in giving you these blades for your entire journey. I respect that choice.

I felt every single amount of emotion this game pushed for me to experience. It is certainly a journey I won't ever forget. I expect this to be the end of God of War for some time, similar to the amount of time between 3 and 2018, but if we get more, I'll gladly play it day 1. This is a must play game for anyone who likes action and fiction with heart and soul poured in. Santa Monica is full of creative talent, and this is my GOTY.

P.S.: Shoutout to the camerawork tho

Immortality has a fantastic mind-blowing narrative that spans over three full movies wrapped into one game. While I can't say much on the story because of spoilers, it is a hell of a ride once you uncover it all. Despite this, the gameplay has RNG issues that sometimes need you to interact dozens of times to get to the desired clip. This was my only issue with the game, the rest of it is fantastic, especially the main cast. I was compelled by the acting from everyone involved. I recommend this game for cinema lovers as you will get three very decent movies that come together in a very intriguing overarching narrative.

Citizen Sleeper is short, sweet, and to the point while bringing a slow yet thought-provoking narrative, complimented with immersive ambience and a killer soundtrack. This is a great title for something you can do in one or two sittings. Easy recommend.