118 Reviews liked by MrPPeeps


My first ever completed console game.

‘Life is Strange’ is a powerful story, told through gorgeous visual storytelling and well developed characters.
You can absolutely tell it’s a bit dated, but it adds to the charm for the most part.
The last two chapters ‘Dark Room’ and ‘Polarized’ had me quite emotional. It did indeed have its cringe moments, but it felt very authentic to the early 2010s.

‘Life is Strange’ gave me a good platform to figure out different commands on the joystick and the controls were easy, so great for a beginner like me.

Overall a heartbreaking experience that I will cherish.

i didn't find the overall narrative in this one as interesting as the other dlc, and with that slight lack of interest some of the mysteries were particularly challenging (i really struggled with the second case lol, this was the first time i actually used the hint system and even then i was drawing blanks for a bit of it), but when pieces really fell into place i ended up liking it anyway! i enjoy its direct connection to the start of the golden idol game, that was neat. overcomplicates that aspect of the original story, maybe, but i don't know, i like it

Replayed and got mr house ending after the fallout show dropped

Feels a bit too basic at the current moment, but oftentimes basic can be enough in this kind of game. At least I got it in a sale for $7. Personally, I’d recommend it if you’re a fan of casual fps games, otherwise in its current state I’d leave it.

“ You came out to put your memories behind you and they're still right there in front of you.”

This is my second time playing Firewatch and I can without a doubt promise you it will not be my last.

The story of a man so wrought with grief and despair that he ventures out into the secluded wilderness so he can try and forget what he’s tried to leave behind. While there he meets another lookout on his radio named Delilah and they get wrapped up in a strange and twisty mystery.

The stunning visuals only compliment the already perfect story and create an environment that is just as serene as it is haunting.

The gameplay elements are surprisingly great for something so simple as a walking simulator. It’s very straightforward, but how it’s implemented is great imo.

Overall, Firewatch is simply fantastic in every way possible. A beautifully animated intimate and introspective game filled with just as much mystery as heart. Definitely a high recommendation from me.

Most of the good parts of this have been talked to death already, but I will say that I'm hoping the full release/future updates include more moons, maybe some more mechanics or even some additional gamemodes.
Highly highly recommend, best multiplayer experience of 2023. (I didn't play it in 2023 but you get the idea)

Even though a lot of people write off the large amount of jank to short dev time, (which is fair enough) that doesn’t mean it doesn’t exist. At the end of the day it’s still a Celeste game though.

INJECT THIS INTO MY VEINS
(played the demo)

Love

2014

Fun game for an hour but the speed run goes hard

Divertidíssimo, com uma pixel art belíssima e uma excelente trilha sonora, faz você surtar e amar o jogo ao mesmo tempo.
A história... bem... confesso que não entendi porra nenhuma, estava ocupando morrendo e voltando pra morrer de novo, então vou relevar.
A dificuldade do jogo depende se você se adapta fácil ou é um ruinzão (assim como eu).
Tempo de jogo: 31 horas




É um jogo de bike com bons gráficos e boa gameplay, dá pra se divertir muito por um bom tempo.
Descobri que sou horroroso com bicicletas em jogos também.
Tempo de jogo: 3 horas

I kept hearing that this was some sort of secret Elder Scrolls-killer, a cult classic, “Oblivion on steroids” it even says on the back of the box. And I gotta say in all honesty: No it is not.

The graphics and animations look worse than a lot of PS2 games. Seriously, some of this shit looks like it belongs in GTA 3. Yet despite that it runs at a framerate of about 20 most of the time and still constantly freezes and stutters, rendering the game almost unplayable. Combat sucks. Attacking is incredibly imprecise, the attack animations are floaty and stilted, you look like a kid playing with a toy lightsaber, and whatever you’re using, swords, spears, clubs, your attacks have dismal range, which is especially infuriating when you’re trying to chase down something that keeps running away from you like an archer. When either you or your enemies get hit, you jitter awkwardly in place and there’s a low res blood effect that looks like it’s from an early version of After Effects, and bafflingly, the sound when you hit enemies, again with anything, swords, clubs, whatever, is a stock cartoon punch sound effect, like something out of a Nostalgia Critic video, as if it was a placeholder sound that they just forgot to replace before the final release. There’s also a backstep with stupid long i-frames that’s easy to abuse and isn’t even animated, just has you rubber band backward. The enemy AI can also be really stupid, and they’ll sometimes just sit there throwing attacks while you’re out of range. Under normal circumstances, I found most enemies were fodder, I found myself getting screwed over by the janky mechanics a lot of the time, but when things lined up (aka, I abuse the backstep), regular enemies could be dispatched by the dozens with ease. But then it’ll hit you with these really abrupt difficulty spikes and suddenly throw you up against enemies far higher a level than you that can kill you in two or even just one hit. The game also theoretically has an open ended main quest structure, but the level and reputation requirements for each area roughly constrict you to doing them in a certain order unless you plan on grinding insubordinately. There are debuffs too, which I think are supposed to immobilize you, based on the animation, but you’re still able to move through them so it’s you sliding around in the animation of you standing there, covering your eyes or something. Quest design is basic at best and repetitive at worst. Most quests are just you talking to a guy, then he sends you to talk to another guy, who sends you to another, then another, then another, and it just keeps repeating ad lapidum, until it culminates in you being sent to fetch or kill something. The whole experience is also buggy as hell. Animation glitches, audio glitches, several moments had me or my horse getting stuck on nothing and having to reload a save.

To top it all off, the writing is awful. On the surface the story is basic, find the mcguffins, save your oddly sexualized sister. In practice, it mostly just boils down to exposition, you being told things that you’re almost never explicitly shown. And it feels like every character is drunk, as characters make some of the dumbest, most baffling and counter intuitive decisions I’ve seen in a game like this. The dialogue isn’t much better. It sounds like they wanted to make it old timey, but couldn’t be bothered to do the research, so they just threw words like “pray” and “verily” into sentences at random. The delivery makes it worse, this voice acting is some of the most horrendous I’ve ever heard, I have to mention a particular npc in the Japanese part of the map, who cycles between like three different accents in the same conversation. Then again, you’re probably not even going to hear all of it though, because the volume is hugely inconsistent, I had frequent cases of the music drowning out the characters voices.

This game is a complete disaster. But I hate to end on a completely negative note, so if there’s one positive I can think of off the top of my head, I found it amusing that bandits had a pocket sand attack.

7 Days to Die; o jogo em eterno Early Access.
Minha primeira expêriencia, jogando com amigos, foi divertidíssima, a experiência de Sobrevivência + Tower Defense + Construção de bases é coisa de outro mundo, o que torna ainda mais infeliz o fato de ser um jogo com um incrível potencial desperdiçado por desenvolvedores incompetentes e acomodados.
Mais de DEZ anos em Early Access, com uma otimização horrível que parece só piorar com o passar do tempo, além de você precisar de um PC da NASA pra rodar liso, seus amigos também precisam ter, o que torna MUITO difícil achar amigos pra jogar junto.
A jogabilidade nos servers é muito divertida, pelo menos, se você gosta de construir bases incríveis com ajuda da comunidade, mas é péssima se você também tiver interesse em construir "Bases Anti-Hordas de Zumbis" porquê... bem.... não tem zumbis nos servidores, wut.
Ao contrário das noites de lua sangrenta nos servidores solo ou multiplayer com amigos, os servidores públicos/da comunidade não aguentam mandar mais de 1 ou 2 zumbis pra cada jogador se defender na noite de lua sangrenta porque como a otimização é um lixo total há mais de 10 anos, é impossível ter muitos zumbis atacando ao mesmo tempo sem o servidor EXPLODIR.
Passei um bom tempo jogando os dois modos de jogo: servidor pessoal com os amigos, defendendo nossas humildes bases contra hordas de zumbis, e também jogando em servidores públicos brincando de construir cidades, castelos e a porra toda com gringos de tudo quanto é canto do mundo.
Resumo; Um jogo muito divertido com grande potencial desperdiçado devido aos maus cuidados dos devs, principalmente com a terrível otimização.
Tempo de jogo: 572 horas


Zerei Skyrim incontáveis vezes no PS3, sem mods, e naquela época, era revolucionário para mim. Tantos lugares para explorar, NPCS para conhecer e inimigos para se enfrentar.
Hoje em dia, jogando as versões mais recentes no PC, tenho uma impressão ainda melhor do jogo.
Sim, o jogo é repleto de bugs, o que os MODS ajudam bem a melhorar, porém, não completamente. A maioria dos bugs de Skyrim são mais visuais e engraçados, com poucos sendo algo que quebra uma quest ou algo do tipo, e para os pouquíssimos assim, sempre existe um mod para consertar.
A trilha sonora do jogo é simplesmente sensacional, o dialogo com os NPCS, as side quests, tudo muito a frente de seu tempo. Uma obra-prima atemporal tornada divina com a adição dos melhores mods já criados em toda a história.
O combate original do jogo sempre foi meio paia, a maioria das pessoas sempre acabava apelando pro arqueiro stealth, porém, com adição de alguns mods, se torna um dos jogos RPG com o melhor sistema de combate de todos.
O que torna Skyrim realmente FENOMENAL não é apenas o jogo, mas sua insaciável comunidade, que até os dias de hoje, continuam tratando com amor e carinho essa íncrivel obra-prima de 2011.
Um jogo tão fantástico que, mesmo com a Bethesda sempre trazendo algum update pra ferrar com a vida dos criadores, seus jogadores se recusam a deixa-lo morrer.
Os diálogos de Skyrim são outro ponto impressionante do jogo, destacando alguns como os Greybeards, Paarthurnax, e até mesmo Alduin.
As vezes eu queria poder esquecer Skyrim só para poder joga-lo novamente, como se fosse a primeira vez.
Tempo de jogo: 554+ horas


A prova definitiva de que um jogo não precisa ser muito complexo ou ter gráficos exuberantes para ser maravilhoso.
Tanto jogando com amigos quanto jogando em servidores públicos no Discord, a experiência é a mesma: DIVERSÃO simples e limpa.
O jogo, que já era muito bom, melhorou demais após a adição de classes, nada tão engraçado quanto gerar uma discórdia com um metamorfo ou passar a primeiro lambida naquele cara chato que faz direito e resolveu usar o jogo como ambiente de testes, fazendo-o quitar por não conseguir fazer seu chatíssimo monologo de 5 minutos após passar o jogo todo na sala de ADMIN.
Sem mais delongas: AMOGUS.
Tempo de jogo: 102+ horas