145 Reviews liked by MrStardian


I have no honor.

But I will not kill my family.

Zelda II was one of several mainline Zelda games I had yet to play at this point. I didn't know why I skipped trying this one out when I went and beat Zelda 1 in 2020. Maybe it was because it's such a departure from every other game, or the fact I heard it wasn't good. Either way, this marathon gave me a good excuse to finally play this one. Sadly, what I've heard people say about this game is true. I unfortunately found this game to be straight up bad overall.

The story this time around revolves around the Triforce of Courage. The last game only had the Triforce of Wisdom and Power, but this game reveals there's a third. Basically, the King of Hyrule hid it far away so no evil can ever get it. The prince, aka Zelda's brother, wants it for himself. He gets the help of a wizard to have Zelda tell him where it is, since only she knows, by using a truth spell on her. When that doesn't work, the wizard puts Zelda to sleep, and so Link must get the Triforce of Courage and wake Zelda up from the sleep spell. He must do this by going to each of the six main palaces and placing a crystal there, so it opens up the Great palace, which houses the Triforce. Pretty effective plot tbh, it's weird that Zelda has a brother because he never gets mentioned in any other game (at least to my knowledge) but it's interesting.

The first thing you'll notice when actually starting the game, is the change in gameplay. This is no longer a top-down action adventure but is a side-scroller. This is unlike every other mainline Zelda ever and it really does feel off from the rest of the games. Along with it being a side-scroller now, there are also some light RPG mechanics too. There is exp in this game that you get by killing enemies (or collecting exp bags) and you can level up when you get the required amount. You either upgrade your health, magic or your attack power and the game always has a set path with whatever one you get on level up. With the magic, you can get spells throughout the game, and they can be quite useful. The life spell, for instance, is the best spell in the game since it's just a straight up heal. Same with the shield spell, since both make you survive longer. Believe me tho, you're gonna need them! Anyways, the exp system was actually one of the few things I can praise about this game. I thought it was pretty satisfying leveling up every time and it at least makes this game stand out from other Zelda games (if the side-scrolling nature didn't do that already).

The overworld in this game is more like an older RPG than how Zelda 1's was. Instead of having to bomb random locations to find secrets, this game has you progressing the world by using the items you get from palaces. Towns have NPC's that will let you in their house to get a spell in exchange for an item you find. Overworld encounters are now represented by little enemy sprites, that appear once you take a certain number of steps, and they put you into a battle scenario. They can be EXTREMELY obnoxious with how frequently they appear and with how hard it is to dodge them. If you stay on the roads that appear in game, the encounters won't appear but if you take one step off of the road (or just aren't on the roads at all which happens a lot) they will so the roads only help a tiny bit I think. All of this just makes this feel less like a Zelda game and more like an older adventure/RPG. I like the leveling up, but all of this is a downgrade from Zelda 1's formula, even if I wasn't in love with how that game did things.

The start of the game up until Death Mountain, was honestly not bad and was a solid time. Once you get to death mountain tho, this game shows its true colors. This game is incredibly difficult and incredibly bullshit a lot of the time. I know this is an NES game, so this is kinda expected, but Zelda 1 was not like this. Zelda 1 could be hard (mostly in the endgame) but it never felt like NES hard, hard for the sake of it basically. This game definitely does tho and it's worse for it. Death Mountain and the last area and palace were the absolute worst parts of the game. Both were just full of obnoxious BS and I just don't find that very fun. The rest of the game is like that too but to a lesser extent. I had to save state pretty much all the time from Death Mountain until the end, and I don't feel bad about it. It also doesn't help that when you die, there are also lives in this game because you NEED those for a side-scroller I guess, you go back to where Zelda's sleeping (aka the beginning of the game). You can unlock items that make this way better than it sounds, but if you die before you get the hammer and unlock the first shortcut, you must do all of death mountain over again. Without save states, this is very easy to have to do since this game is so brutal. If this game wasn't so hard and bullshit, this wouldn't be too bad because the general gameplay is solid. Link feels good to control and the moves he gets are cool. But due to the NES difficulty, those good elements don't mean much.

Going into the palaces, they're hit or miss. A couple of them I didn't find too bad and actually somewhat enjoyed, while the others were just hell. Palaces are a lot longer in this game and have barely any puzzles. Zelda 1's dungeons weren't super puzzle heavy, but they were more than just find key..unlock door and progress. This game focuses more on the combat than the puzzles and its worse for it since most of the enemies are just frustrating. The bosses aren't anything special, they're either piss easy or super obnoxious like Thunderbird. I always heard Dark Link (or Link's Shadow I guess) was absolutely brutal if you didn't do the duck and swipe method. I just killed him super easily by doing the jump attack method I do on other enemies. Didn't even need to use the shield spell, he was one of the easier bosses in the game lol. Idk if I just got lucky, or I'm just that good but I thought it'd be interesting to mention.

The OST is definitely not as good as the first game's. The palace theme is great and iconic due to it appearing in Smash Bros but that's about it. Every other song was okay at best to me. Nothing, not even the palace theme comes close to being iconic as the overworld theme in the first game.

All in all, while some of the mechanics like leveling up and Link's new swordplay are interesting, it doesn't change the fact this game is just a brutal, bullshit mess of a game. I said it before and I'll say it again, it's hard for the sake of it and just don't like games that do that. It also doesn't help that no other mainline Zelda game that I've played is like this lol. There are some Zelda elements here and there, but this really doesn't feel like a Zelda game to me. I'm glad I finally played this and got it off my bucket list, but I certainly will never be playing this again.

what a chore. what a pain. this feels like the most annoying, brash kids show ever made with dumbass puzzles. it's just not enjoyable.

My favorite racing game. Ever.

Yet another free to play COD clone. At least this was fun to play for the little time i spent playing.

Doesn't do anything wildly unique compared to other COD clones, it's just a way for Ubisoft to flaunt it's many franchises to your face. There are way better F2P games you can spend your time on.

This game is poverty but I mean it's there for free so 🤷🏻‍♂️

The Finals is slightly better but that game is also poverty ass shit and doesn't feel amazing to play either so 🤷🏻‍♂️🤷🏻‍♂️

A brilliant "return to formula" from a new, unexplored angle and updated graphics leading to a fantastic and genuinely scary experience, something that I hadn't felt since I started the franchise 2 years ago.
The characters, setting, simple to follow story, atmosphere and tiny little details are all captured perfectly making it one of my favourite in the series.
This isn't to say it doesn't have flaws, and the flaws with me are what everyone else says: not enough enemy variety, the ship is the weak part and the ending felt quite anti-climactic, but these only slightly hamper the experience in my books; its still a brilliant and unique entry in the series despite playing similarly to its metroidvania-esque oldest brother.
Absolutely worth a try by anyone, even non-RE fans because its extremely disconnected from the normal 6 protags and a fresh start/soft reboot, meaning anyone could hop into it and enjoy without needing the extra context.

Animal Well really is a thing you need to experience with a controller in your hands and full focus because it is a living, breathing art piece that sucked me in. I bought this game 5 hours ago and I haven't put it down since. The way everything animated is like drinking cool water on a hot night. Refreshing.

Seeing the previews of this game, I thought "ok big youtuber videogamedunkey is firmly in his 30's and wants to expand beyond making shitposts and make money by becoming an indie publisher". I wasn't moved at all by any of the promotion for Animal Well. I am bored to DEATH of 2D platformers and this game only teased a pleasant art style which is not enough to make me care. Most 2D games all mostly play the same. I'm sleep.

Thing is I got 24.68 on my Steam Wallet, so why not give it a try.

It is a Metroidvania logic puzzler. There are no tutorials in Animal Well. You are left as to guess how you progress forward. It's not Baba is You go FUCK yourself hard. It is quite simple and natural gameplay that leads to bigger and bigger "ah-HA!" moments. The kind where you feel dumb and smart. Smumb. Darmbt. I felt like I was one of those things.

The gameplay mixed with the environments and ambient music just clicked with me hard. I was 45 minutes into the game after being cynical about the whole thing and my brain just snapped after a certain puzzle solution and I realized this game has a hidden power level of cleverness. It is so meticulously well thought out. It's not trying to reinvent the wheel. It just was catered for you to have a good time.

I recommend this game for everyone. I've been in a gaming slump where no new game releases has really excited me, but Animal Well is the game that pulled my brain out of that fog. Not saying it will do the same for you, but if you give it a shot, it just might.

It ain't as good as Hollow Knight, but this is right under that (so far) as a jaw dropping 2D game with content that keeps upping the ante in amazement.

Jamal Dunkey picked a banger to kick off his publishing venture.

At the end of Lego Skywalker Saga, I'm conflicted. On the one hand, the gameplay is far better than previous Lego SW titles, the visuals and sounds are fantastic, the roster is immense, and there are a truly vast amount of things to do.

On the other hand, I had to experience Episode IX again.

Personal grievances with J.J. Abrams aside, this is a really good Lego game! It's gratifying to see what a Lego title can be when it's not strictly adhering to the same mechanics we've had since 2005. Simply being able to freely move the camera around feels like a revelation, and is something they should have been doing long ago. The split-screen works fantastically too, and not having to stay near your co-op partner makes exploring the various featured planets stress-free. The way unlocks and cheats are handled is the best it's ever been, and if my wife and I hadn't felt so bleak after ending on TRoS, we probably would have 100%ed the whole thing.

If you're looking for a comprehensive Star Wars game that lets you explore practically every planet we've seen in the 9 episodic movies, this is about as good as you're likely to get. But if you're looking for deep-dives on the movies themselves, this game is a bit light on content. Levels in the original two Lego Star Wars games are significantly longer than what you'll find here, with some of the larger story beats consigned to cutscenes. But hey, you can fire your blaster with modern third-shooter controls, so STOP COMPLAINING

Seriously though, the game is solid. If you think you might like it, you're probably right! But if you've got Sequel Trilogy hangups, this doesn't do anything to make those movies any more endearing. Ghost Luke still off-handedly confirms that both he and Leia always knew Rey's heritage, Lando still magically wrangles up the largest Space Posse the Galaxy has ever seen after no one listened to Leia's transmission in TLJ, and giant planet-killing lasers are still showing up constantly. I had hoped that this game would rehabilitate the 2019 ending to this series, much like how Episode I: Racer, Battle for Naboo, and Jedi Power Battles helped me to fall in love with The Phantom Menace. Unfortunately, the sequels are portrayed in a rather dire tone most of the time, and the humor rarely works as well as it did in the older games.

It's a good game! But as this is the first time The Last Jedi and The Rise of Skywalker are playable, any baggage you might have with those divisive films may very well taint the whole experience.

Now go read this graphic novel adaptation of the leaked Duel of the Fates script where Finn leads a Stormtrooper rebellion on Coruscant, then pine for a better world: https://awinegarner.squarespace.com/duel-of-the-fates

Overly long and not very rewarding, almost all of the charm of the past LEGO games isn't present here. On top of that, the 100% process is extremely tedious and grating and by the time you're even ten hours in the game feels like a checklist instead of, well, a game. I wish there was much I could say is great about it but overall it's just really boring. At least the classic Star Wars soundtrack is present and in full effect and the level cutscenes have some good comedy to them.

''smilebit on their way to make a game be so archaic it takes forever for it to be fun'' -my friend

you cant ask for this to be better you stupid piece of shit. if god had a favorite video game, it would be Lego Star Wars: the Complete Saga

tekken tag 2 is so fucking awesome im pissed its one of the worst selling in the series

it also has a snoop dogg stage how the fuck did that not make money