Game would have been much more memorable if Mario was tearing down a whole-ass building each level. Let that Italian mf show you where the "Super" in his name comes from.

Weak story. We never find out why this guy gets into three separate fights back-to-back. Were they all for the same reason, in which case why didn't all three guys just jump him at once? Was it three isolated incidents? If the latter is the case, than this game says more about his character than anything else.

I have no idea who is launching these damn missiles across the world to the point where every major cities needs their own Iron Dome ala Israel, but it sure makes for one decent game.

1983

When the police sends the mouse to knock your door down, that's when you know they mean business

This made me damn near unleash my inner John McEnroe.

As a cartoon, this is phenomenal. Don Bluth knocked it out of the ball park with production beginning right after wrapping up The Secret of NIMH. And that comes with animation that looks straight out of a feature film.

However, as a game, Dragon's Lair leaves much to be desired. I'll admit there was only so much one could do with a interactive cartoon. But when all there is is quick-time event after quick-time event, it can be quite irritating. Made worse by the fact that a lot of these have an incredibly short window to perform and can be cryptic on what input you are being asked to make.

I love how the title "Quest for the Crown" implies that Graham's goal was specifically to kill the king by making him wait long enough so he could rip the crown off his corpse and claim the throne for himself.

Has potential to be a fun game, but why the hell is there no singleplayer mode?!

Controls like aaaaaaassssss

Only issues are the shot limit in some levels and the mediocre single-player content. Other than that, pretty solid.

Well fuck me I think I may have destroyed an entire ecosystem

Mario is about to die on the box cover.

Would be better if you could actually control the planes more. It becomes tedious, but never to the point where I'd call it bad.