A fantastic, tough as nails platformer with a very unique score, great visuals, and satisfying gameplay. Not many people know about this game, It's very underrated in my opinion.

Simply my favorite game ever made. This game made me feel more things than I've ever felt playing a video game before, and that's no exaggeration. If you want to play this game, please go in absolutely blind, it's how the game was meant to be played. You can only really experience this game once, don't rob yourself of it.

I wanted to play through this game, along with the rest of the Half Life franchise, before I played Half Life Alyx. I've heard great things from every game in the series, but I wasn't expecting much from the first game. The graphics looked pretty dated from the few screenshots that I've seen, and I don't normally expect much from the first game in series this old. It felt great to be wrong.
Half Life is a gaming classic, one which has aged surprisingly well over the years. It still feels great to play, with satisfying movement and good gunplay, along with rather interesting locals, from the crumbling command center of the black mesa labs to the red mountains of New Mexico. The game manages to keep things mostly fresh with good pacing and steady supply of new enemies and weapons, though the final area of the game falls flat on this in my opinion. Regardless, its merits are still impressive for being one of the progenitors of the 3D FPS. With being such a great introduction to the Half Life franchise, and a fascinating look into gaming history, there's no reason to pass this up.

Got this game from a Scholastic book catalog somehow. I don't know why it was listed, maybe because there's "math" in it, but it's safe to say that my parents didn't let me get things from the catalog anymore.
Neat game though, not much to it but a fun time regardless.

I remember LOVING this game as a kid. It was my first open world game, and the idea of being able to fly through Gotham City and do stuff just absolutely blew my mind. I don't actually remember if there was much to do in the open world, or if it was more a cover for the actual missions, but I adored every second playing this game.
This was also the first LEGO game where they tried their hand at voice acting, and while I thought it was super cool then, I have mixed feelings about it now. Before the voice acting, LEGO games had this signature parody humor that they had to pull off without words, and I honestly think it payed off, thought that seemed to diminish after the games started having voice acting. Just something I wanted to mention.

My first LEGO game, and it holds a special place in my heart. I don't know if I'd be as engaged if I played it today, but I remember it being a pretty fun package of Batman characters, locals, and gameplay.

If you like Limbo, you will love this game. It takes everything Limbo succeeded at and cranks it up too 11. There's more atmosphere, more mystery, stronger gameplay, a gorgeous environment, a chilling soundtrack, it's simply an incredible experience. You're missing out not playing this game.

2010

One of the definitive Indie games. It's atmosphere and tone are top notch, with an incredibly strong visual style. The platforming is a bit floaty, but I never felt it made the game clunky or anything. It's also a pretty short experience, something you can finish in a single sitting given the proper time. Play this game if you want an experience you can turn the lights out with and just get enraptured with for a night.

Starbound is one of those games that I've been following since the very beginning, and I'm very happy with how it turned out. Many people write it off as simply "Terraria in space", but I feel that's a disservice to the many things this game does right. There's a ton of customization options for your avatars, from different races, poses, colors, clothing, etc., and the building is just fantastic. There's so many options for customizing and decorating your space, I've spent just as much time fleshing out my house as I have exploring and doing missions.
For this game, exploration is the main focus, compared to Terraria's combat. With tons of planets to discover, space stations to raid, and a fun story mode, you're always doing something in this game. The music is also really good in this game, very chill and fits the mood quite well.
There's also multiplayer, which is what I'm doing right now with some friends, and it honestly makes the experience that much better. It's not necessarily built for multiplayer, so some of the dungeons so far are pretty easy, but building together and all the shenanigans we get into just make for a great experience.
Overall, get this game if you're a fan of space exploration games where you can just chill out and explore the stars, maybe with a friend or two.

Duskers is terrifyingly good at what it does, which is isolating you, restricting you, and overpowering you with an atmosphere so terrifying you'll never want to play this game again. I believe this is honestly one of the scariest space horror games ever created.
The audio design in this game is godlike, serving both the mood and the gameplay, as if you're perceptive, you can guess who's on the otherside of a door, or if an event is about to take place.
The drones are unreliable and pretty brittle, but are modular and can be equipped with different abilities like a turret, a motion sensor, or a computer interface. These loadouts give you the tools to tackle different parts of the ship you're looting, and can impact how you respond to situations. It's this slow, tense crawl throughout the ship as you try to gauge what rooms are safe and what are to be avoided, where anything at any given moment can go wrong. A pipe could burst, a meteor could smash into the room, an airlock could open sending anything and everything not anchored into space, or an enemy could crawl through a vent and start wrecking your dudes. Thankfully, many of these situations can be risk mitigated with game knowledge and experience, one a good rougelike has to have in order to keep players coming back.
How you see the world is either through a map or a top down drone view, and you can either control drones through the terminal, or pilot an individual one manually. It's a bit obtuse, but it's implemented deliberately as to not be overbearing. In moments of relative ease, it's not an issue. But once something unexpected happens and you need to get your drones out fast, you need to be able to know how to get every drone where you want it as fast as possible. Thankfully, there's some command shortcuts like "exit", which sends your buddies booking for the exit, and you can also macro sets of commands if you really want to optimize things. It really adds to the tension, and one unexpected situation can make an inexperienced drone operator lose his entire team.
It's been ages since I've played this game, but I really want to get back into it. This game is criminally underrated, and I can't recommend it enough to anyone who is a fan of Rougelikes, horror, and strong atmosphere.

Probably one of the most played video games ever made.

This is a game I just love watching people play. It's probably one of the most non-euclidean games ever made, and I mean that in a great way. Figuring out the strange logic of the world in order to solve puzzles is incredibly satisfying, and that "woooaaahhh" moment is quite frequent at this game. It even has some life advice sprinkled into it. Give it a shot.

This and AR Games were like the Wii Sports of the 3DS

This and Face Raiders were like the Wii Sports of the 3DS