I tried my best but Kanako is simply unreasonable.

Strange, but not too bad once you find the autofire setting. I definitely prefer the other games with longer stages and more deliberate bullet patterns but twinkle star sprites is neat too.

Pretty good! Marisa was pretty frustrating and the time system keeping me from using more than one continue was really annoying but otherwise it was very enjoyable.

Got filtered by Sakuya for a bit but overall had a good time.

I like the style of the battles but it's just a huge chore to play. You have to run around talking to random NPCs 3 or 4 times each to progress and all the dungeons look the same.

Fun game with a surprising amount of care put into it that reminded me of my days spent playing handheld yugioh games. The story is pretty standard for a cardgame series, but sometimes that's really all you need to get that specific childish charm and I appreciate their efforts to make an extensive story mode with a world you can run around in and do sidequests and stuff. I also really love shadowverse character designs and the character quests have their fair share of nice moments. A few characters like Kagura and Rei are bizarrely irrelevant for most of the story though which ends up feeling rather odd.

The gameplay is really fun with a wide variety of decks to build and fight against, though when the difficulty ramps up in the lategame it can get rather frustrating. Winning and losing based on the luck of the draw is naturally going to happen in any cardgame, but it becomes a lot more exhausting when it blocks your progress and you just have to keep ramming your head against the same cards over and over rather than just moving on to a different opponent. It also would've been nice if the cards were split up over more packs since cramming hundreds of cards into just 3 packs means you'll be pulling a looooot of dupes and it makes building specific decks kind of annoying.

MIMORI CUTE

High quality presentation for a gacha, but the insistence on drawing out battles and having you run around the world for quests makes it very dull and repetitive for a game where you're intended to hop in daily. Also incredibly stingy with its currency and general grinding.

Nice quality models, pretty unremarkable everything else.

Extremely impressive successor to JSR that captures the style to a T. Like with JSR, it's a blast to just grind around town and paint the walls to some funky music and it even adds some solid improvements to the formula like boosting and trippy dream stages. Even the story is pretty cool despite the short length and the cutscenes were well-done. The combat is pretty awkward and weightless which is a shame because they actually did put some effort into making fun boss fights but thankfully it's not a main focus. Also it's much more subjective but I definitely preferred the soundtrack in JSR overall. The birthday cake defenders might jump me for this but I can't imagine anyone enjoying listening to a lady say "got my nails done, got my hair done" on loop for more than 10 seconds.

Good game. It's rock solid fast-paced mecha action without clunky movement which we definitely need more of, but it comes with some glaring shortcomings. The dull story presentation and bite-sized missions make it difficult to really care about what's going on despite a few really cool setpieces and the poor balancing makes some fights jarringly easy and others frustratingly difficult. There are a lot of cool weapon options but the ricochet system and focus on staggering for damage disincentivizes anything but close-range combat which makes shotguns/gatling guns the clear choice for almost every mission while most other weapons just feel weak in comparison. The camera is very bad at locking on to enemies which isn't really an issue for most of the game but when it comes to the faster ACs, Ibis and the last boss it becomes extremely annoying and you just kind of have to whip your camera around and hope you find them before they shred you. All that aside, it's still fun to blast enemies, zoom around maps and customize your AC.

Just a short and sweet dose of fun homestar runner quips and goofy puzzle-solving.

An okay gacha with some cute character designs and pretty alright spritework. I like that it doesn't go the cheap path with 2D chibis in battle but the sheer amount of characters in battle makes the gameplay really chaotic and even more mindless than usual as well as making each individual character feel a lot less meaningful.

Great game and easily one of the better FFs. While the story does sort of lose some of its luster when it drops the political conflict for the usual JRPG business of fighting god and his mindless droves of enemies, it's still compelling throughout with a cool mature atmosphere, a very likable main character, and very solid voice acting. The game was very impressive visually and thankfully the PS5 load times prevented another "slowly crawl through crevices while the next area loads" catastrophe like with FF7R. The soundtrack was also really nice and the boss theme in particular really got me pumped.

The combat could have used a bit more depth but it was still substantially enjoyable with a variety of satisfying eikon abilities to wreak havoc with. I personally loved tossing out tornadoes to shred encounters with a lot of enemies. The boss fights were also generally fantastic with a ton of really cool setpieces. The only really notable problem with the combat is the copious amount of boss/enemy reskins in the last 1/4th or so but to be fair a lot of them are relegated to optional content. I also would've liked to have a bit more focus on party members, like being able to level up their abilities as well. There's just so much focus on Clive that it's pretty easy to forget about the others which is a shame when you have a rad combat wolf.

The sidequests were close to being great since plenty of them contain some solid story bits and they're all fully voice-acted on top of the fun combat but they are let down by lackluster rewards. I was extremely annoyed to be completing endgame sidequests and getting my 500th useless meteorite or an accessory that reduces magic charge time by .2 seconds. The ability to sprint while in non-combat areas would've greatly helped as well with how much they make you run all over the hideaway.

Very cool paranormal investigation game. Love the artstyle, the soundtrack, the pacing, and just the general atmosphere of everything. If I had to name a flaw it would be that the prologue is ironically too strong. I enjoyed the entire story quite a lot but the exciting setup with having to fulfill your curse conditions and avoid others gets practically zero use outside of the prologue and the curses don't even work for half the game due to it being daytime which was pretty disappointing. Luckily the dialogue is a lot of fun and the investigation is still plenty compelling so the game was never a drag. The meta plot elements and puzzle solutions were also very cool and I always enjoy seeing those kinds of things in games, though it did lead to a somewhat lukewarm ending.