Pretty fun and short little game. Locking on can be kind of unreliable sometimes but it has BB hood and megaman and that's cool.

Not awful, not great, it's certainly a fighting game and it has skullomania.

Pure kusoge. Playing this while an emulation problem muted all the voices was a truly surreal experience.

Surprisingly solid DMC-like action game with a fun sense of humor. While comboing and boss fights are a blast, enemy variety is lacking and I found Amelia's story to be a sharp downgrade from Asaru's despite her being very cute.

Fun time, bring back the neo geo girl.

It's kinda cute and some of the songs are nice. It's very annoying when they just give you a line of like 7 inputs mushed together though.

While I'm very happy to finally have a solid Vanguard game in english, it's disappointing that the 70 dollar price point killed any chance of an active playerbase and possibly future vanguard games in the west. I understand that Vanguard isn't really popular enough to survive on the free to play model like Yugioh but it'll be compared to Master Duel regardless which makes people a lot less likely to buy it. As for the game itself, it plays very well with snappy animations and the right amount of visual flare. The story is nice and simple and I like a lot of the decks on offer, but most of my attachment is to the original Vanguard series and the decks from that era so I was admittedly pretty disappointed about this game being based on overdress.

Cute, simple and relaxing deckbuilder. Translation is really bad but it's still understandable enough that it comes off as charming. I love how overpowered just constantly walking is.

I'm pretty sick of the "idol/streamer who acts cute in public but is secretly jaded" trope but this game still provided an entertaining and pretty unique experience. The aesthetic and soundtrack are very nice and the number of endings makes your choices feel important even if the actual content outside the endings isn't changing much. It is pretty annoying how you really don't get to interact with Ame that much beyond just deciding her activities and sending pointless emotes which feels like a big missed opportunity in a game where you're supposed to really care about her.

Decent little 3D platformer with a cute artstyle and solid controls. The level design and platforming aren't as polished as something like A Hat in Time but it's still a fun time and being able to turn into a wheel for faster segments is a blast.

Simple but very addictive and enjoyable game with a very cute hololive coat of paint. It's surprisingly difficult and it took quite a few tries for me to beat the 2nd stage. Only notable downside is no luna or polka.

An awful fighting game with an ugly 2.5D artstyle and a complete mess of a roster. There might have been some charm to be found in the ridiculous crossovers if I didn't know it was just the publisher making another attempt to catch a quick dollar by throwing together all the properties they happen to own.

Picross makes the brain feel good. The story seemed pretty lame so I just skipped it to get to picross but the streamer girl seemed cute from the 3 seconds of her dialogue I read.

Cute and fun bullet hell made by some mad lad that finished his favorite touhou game and said "That was fun and all, but I really wish it had huge bazonkers" which I can only respect with all of my heart. But really the artstyle is very cute and the soundtrack is surprisingly good. Even a complete failure at bullet hells like me had a good time thanks to the generous shield system.

Surprisingly high quality survival horror that takes a lot of notes from stuff like silent hill and event horizon and puts them to good use. The aesthetic is well-realized and while most of the story didn't land for me, the imagery in the cutscenes was very interesting and they nailed the overall atmosphere. The gameplay has all the appeal of a classic survival horror game, though I found the inventory limit very annoying in the later parts since even RE1 doesn't expect you to keep a flashlight in a precious inventory slot for so long. Having to go through Nowhere without a map as well as some other small grievances like the small delay between unlocking a door and being able to go through it were also pretty aggravating. Overall very impressive experience though.