A fantastic follow-up to the first Distraint, and everything that was great about the first game, is maximised in its potential here.
It co-exists with the previous title as naturally as yin yang, the first game having a more ominous, oppressive tone while the sequel focuses on finding hope and re-discovering reasons to keep living when everything around you is crumbling.

It's a powerful, poignant exploration of dealing with trauma and confronting one's own demons.
A really great title, I enjoyed it a lot.

Tangle Tower is a delightful, engrossing experience.

It looks fantastic, its soundtrack is a treat for the ears, and the mystery it presents to you keeps you on your toes throughout the duration of the story.

The voice acting for Tangle Tower is something that it wouldn't have been half as enjoyable without, imo.
The voice direction for most if not all the characters is excellent and together with the writing, brings the characters to life and makes their personalities stand out.
The puzzles are also very well-done and not too hard although I did get stuck on one of the near end-game puzzles.

Tangle Tower has one looming, rather disappointing flaw, however.

The way the story unfolds is GREAT, I think it does a good job of investing you in the mystery and really makes you think as you try and put the pieces together in your head as to what had happened, and who is the culprit.
BUT, it all falls apart at the very end as the plot seemingly screeches to a deafening halt at the edge of a metaphorical cliff....with no true resolution whatsoever.

It doesn't explain a lot of things and you're left with empty hands and an apparent cliffhanger of sorts. Which is a colossal disappointment for a detective-themed game where you try to unravel a mystery.

Overall, it's just such a good detective point and click game ruined by the disappointing ending, but still a massive step-up to the previous Detective Grimoire game in every sense of the word.
I love it quite so.

I will start off that, there is likely not another game out there like OneShot.

This game treats the relationship between the player and the game in such a unique, elegant and immersive way that you almost forget at times that you're playing a game.
I won't elaborate on it, since it is an element of the game that is best experienced blind, but all I will say is that it uses that aspect in a really clever and way more immersive way than some other games out there that use it.

The writing in Oneshot is modest yet effective. What I mean by this is that, it never tries to fall over itself to tell you everything there is to know about the world or its story, it instead lets it unfold naturally.
Sometimes, there is little dialogue and instead, there are notes or environmental clues.
Niko is written in a way that is convincing and realistic. It's really hard not to get attached to them.
The exposition is done through environmental means at times, and even many of the NPCs that you will only likely see once or a few times have just enough dialogue and character to be memorable and stand out.

The game has a desolate and depressing air to it, fitting the story.
To sum that up in short, the Sun, a most delicate and fragile large lightbulb, has gone out and it is up to the Messiah to restore it and save the world. Many have already lost hope, and the land is falling into ruin, along with its residents.
You guide Niko, a young child who finds the lightbulb and sets out on a mission to bring it back and salvage this despairing universe.

The soundtrack for this game fits the narrative and setting to an incredible degree. Somber, haunting and melancholic - Definitely one of the stronger aspects of this title.

Overall, OneShot is an incredibly well-made and unforgettable adventure that will stick with you for a long time. I know that it will for me.

Where do I start with this game...

Press Any Button holds its story dear.
And in my opinion, it's a story that is more than worth telling.
It's a fantastic exploration of what makes us human, and how an alienated AI (A-Eye) interprets complex ideas embedded into our very beings. It's surprisingly heartfelt and nuanced for what is a very simple and barebones game loop.

And that's where my problems start.
You'll probably find that the game isn't actually all that fun. In fact, at times, it's honestly frustrating.

You have three platforms, and you have to catch falling blocks and hold them on these platforms until they disappear.
As the game progresses, the mechanics change and sometimes you'll have different speeds or gimmicks to keep the gameplay more engaging.

It never really manages to make it in terms of gameplay, but the game knows that.
It's masked under the plot idea that the AI is the one creating the game, so it's supposed to be bad.
This is something that I can't quite make my mind up on, because on one hand, it makes sense, but on the other, it was sometimes tempting to drop Press Any Button and go play something else, as I felt my time was somewhat being wasted.

In the end, I feel that going through the hassle was worth it just to experience the story, but I know not everyone has the same level of patience. The levels are randomised each time you play so if you fail one time because there were too many blocks on screen at once, the next time you try it, there may be less and you may succeed.

Overall, I feel this game is flawed but I can't help but ultimately appreciate and enjoy it.
If you like games that make you think and feel, and have the patience, please give it a chance, it deserves it.

I can't even begin to describe the amount of sheer creativity, wit and passion that went into this game, I just cannot quantify it in this review.

For a game from 2005, it still feels fresh and fun today, the graphics and some of the controls are really the only thing that truly feel "aged" about Psychonauts.

The writing never takes itself too seriously but it still has depth and nuance at many points, and manages to play around with the themes of mental health and illnesses without putting a lampshade on it. Even though it's a lighthearted game for the most part, it doesn't shy away from delving into dark and depressing topics and imagery.

The level design goes hand in hand with its themes by presenting worlds/levels based upon characters' minds and because of this, there is some really incredibly creative and wacky gameplay and imagery at hand here.
If nothing else, this is an aspect that has been universally loved by many many people.

The artstyle is quite unlike anything other, characterised by very strange proportions and colouration for characters that might make them look quite funky at times lol and you might be put off by some of them but it's easily distinguishable and has a certain charm to it.

The PSI powers are SO MUCH fun and there is a good variety of them you obtain over time. Not every one is a winner but some that are less useful and more so level progressers (like Clairvoyance are fun to just play around with in the overworld and have different uses sometimes than you'd expect.)

Now, I played the PS2 version years ago originally, and anyone who has played that or the original Xbox version will tell you, the final level is LITERAL HELL.
If there's anything I don't like about this game, it is that. There is a part in it where I had to glitch through the level geometry in order to progress and other than that, it's still a super difficult and frustrating level.
So, if you want my opinion, once you get to The Meat Circus , just drop the game there and watch the rest on Youtube to save yourself the hassle because the ending you get from it isn't even that great lol.
That said, the developers did patch the Steam version to make it more bearable but it is still annoying to play through.

Other than that blemish, overall, this is such a well-made game hampered only by a few issues, and I cannot recommend it enough.
There is no other game out there quite like Psychonauts.

As someone who has only gotten around to playing the Portal series recently, I was blown away by the sheer creativity and mind-bendingly clever design of these games.

A lot of times, you'll open up a new level, look around 5 secs in and think "man, I don't even know where to start" but as you pick up the pieces gradually, you'll find quite often the answer is hidden in an obvious but well-hidden manner.
And when you finally do manage to put them together and work it out, it feels INCREDIBLY gratifying. At times, you'll do things that don't feel like they're possible at first.

The puzzles themselves are great, and very well-thought out, but what brings all of it together is the story.
Whether you're a person who likes lore in games or not, you're bound to enjoy the tongue-in-cheek writing and fantastic VA performances present in Portal 2.
Though there are only a handful of characters in the story, each one is different from the last and each add something to accentuate and contrast the tone of the game, in the best ways possible.

The first game was a monument of its own, bringing something completely new to gaming, and the sequel only builds upon it. I would recommend playing Portal 1 if you care about the story.

The art direction is something else I can truly commend with this game, there are a few different "locales" you visit over the course of the story and even though at times the colour palettes can feel minimal, it does a lot with what it's given to work with.
Without spoiling anything, some of the structures and environment design later into the game is simply awesome and I was fascinated by it.

And even when you're done with the story, there's a multiplayer campaign you can grab a friend along with and rack your brains together to.

Overall, I can't recommend this enough, such a damn good game.

The thing about this game is, it tries to be style over substance.
And although it harbours a fantastic presentation, it falls short where any game worth its salt should not fall short - being fun.

The game design at its core is very simple.
You find the bodies, clean up the blood and try not to get caught by the police patrolling the map.
This concept is good on paper, not so much in its execution.

The gameplay has a feel akin to a 2000's flash game.
What I mean by this is, the controls feel borderline clunky and the gameplay loop itself is very repetitive and although the game tries to change things up by introducing new mechanics, it never manages to change the formula enough to really capture and entrance.

There are also technical problems with the policemen's line of sight being twitchy and unpredicatable (in a stealth game, you need to telegraph these things properly to players!) as well as the hiding mechanic being straight up overpowered.
You can hide even if the police is right behind you and they will ignore it like they have no idea where you went one second ago.

Another problem is, the artstyle is very pretty, but it hinders the readability of the map as the colours make everything blend together and it's sometimes hard to see what is a passage, a movable object, etc.

Aside from these glaring problems, Serial Cleaner has a fantastic, pop-y artstyle and a jazzy, funky soundtrack that made the missions a lot more enjoyable to complete.

What can one say about Fallout New Vegas that hasn't been said before?

It's a game with a legendary status among role-playing action games, praised for its incredible writing, innovative mechanics and general setting. All done in 18 months!
People that worked on the original Fallout games worked on this one so they understand what Fallout players wanted from the game. Even some of the more minor quests have depth and consequences to them, and the game design itself is quite clever.
The only real downsides to this game is the fact that it runs on the same engine that was used for Fallout 3, so the graphics look drab nowadays, the models don't look the best, etc. and the gunplay is rather lackluster and not that exciting.

The PC version is also the most AND the least stable version of the game simulataneously because apparently the PS3 and 360 versions of the game are their own beasts with myriads of technical problems.
I've installed NVAC and some other stability mods for New Vegas before I started playing and so far, I haven't encountered any crashes or bugs to be honest, so I'm quite satisfied with my experience.

If you don't mind the dated visuals and installing a few mods here and there, you've got yourself a unique and intriguing post-nuclear apocalypse setting with many well-written characters and fun quests and areas to explore.

I feel really bad giving a low score, but I just cannot recommend this game given the state it is in.

The worst thing about it is, I can tell there was effort put into trying to convey the narrative and concept it wants to show, but the problem sorely lies in its execution.

To be frank, there is a gigantic pile of other negative reviews for this game that go into more detail about its many issues, so I'll just say this:

- The gameplay is neither interesting nor is it fun. Often feels unintuitive and vague as to how to solve the puzzles or progress in the game.

-The graphical style makes (especially) the opening frustrating and harder to read, as well as affecting how well the UI functions.

- Even though the game is free, it is NOT worth the time you sink into it, because the cons massively overshadow the pros.
Unless you're an achievement hunter and use a guide, I just can't say it's even worth trying.

It kinda stings to say this, but just don't waste your time with Heavy Dreams.
At least, in the state it is in right now.

This is a fantastic sequel to a game that had a great and unique gameplay feature and amped it up to a 10.

LL Blaze builds upon almost everything that was lacking or incomplete in the original Lethal League;

- You have a health bar now, touching the ball no longer means a one-shot.
- A bunch of new characters arrive on the scene.
- New (and one or two returning) stages,
- A new funky soundtrack, including a song from Hideki Naganuma and quite a few of the artists featured in the original game make a return.
- It's not as pixelly and grainy as the original, much more sleek and refined while still keeping the personality of the art style intact.

I don't have any real downsides for now, but I fear for the online scene for this game as it doesn't have the biggest audience and in due time, it may follow the fate of the original Lethal League.

Either way, damn incredible game and if it even slightly interests you, give it a try!

This review contains spoilers

The thing that really surprised me with this game is just how intuitive it is, from the way it teaches you how to play to moving around the different areas in the test chambers.

It manages to use its mechanics to their full potential in my opinion, and most of the time I was playing this, it kept surprising me with the different uses.
For example, at the start you think "wow, you can travel with these" but then later on you're doing crazy ♥♥♥♥ with it like launching yourself 50 feet in the air (or across a huge room) at high speed and tripping up deadly robots with the portals or making them attack each other.
It's been a long time since I've seen a game be so resourceful with its mechanics.

The story is presented through background dialogue and the environment more than anything, so while it's a little barebones, this also means it's not up in your face with it and instead leaves the puzzles and the portal mechanic in the spotlight, as it should.

The music and sound design is fine, nothing to really write home about but the writing is quite good for what it is.
It has a strange, bleak yet cheery sense of humour and a few of the lines even made me laugh.

The end fight with GLaDOS is the perfect way to end this game, I wasn't expecting it tbh but it made me feel very satisfied after beating the game.

Pretty cool complementary game to DashBored.
You don't have to play DB to know what's going on but I think it enhances the overall experience if you have some background already for these characters.

Aside from that, the main draw to this game is definitely the story and the world it tries to show you.
Weird, wonderful and downright grotesque imagery and themes sprinkled throughout. Absolutely delightful presentation in that regard.
The soundtrack is also great and the battle theme is a BANGER. (I can say the same for DashBored too)

The only real problem with this game is honestly the puzzles.
Some of them are either balls to the wall hard and unforgiving (ball puzzle near beginning) or just straight up unfair (like that mansion one), which sadly dampens the overall enjoyment as well as pace of the game. I can definitely see why people were getting frustrated with them.
If you can look past them somehow, game's a fun ride otherwise and it even has 2 endings.

I enjoyed NashBored overall however, and if you're a fan of DB, give this one a go.

Lethal League is what happens if you combine Smash Bros with baseball - it's hectic, addicting, and insanely fun.

Although I quite enjoyed my time with this title, I would HIGHLY recommend getting the sequel, Lethal League Blaze, over this one.
Blaze has a lot more to offer in terms of characters, features, game modes, music, gameplay mechanics - pretty much everything. In comparison to its sequel, the first Lethal League feels like a demo.
(And also, if you like playing online, online for this game is dead.)

Don't get me wrong, the first one is still a really good game but its sequel fixes a lot of the problems this one has and improves on what was good in the first place.
If for some reason you still decide to get this one, look forward to an awesome soundtrack and art style, cool character designs and a superb gameplay loop that's easy to pick up, but hard to master.

A nightmarish, oppressive atmosphere with an occasional quip here and there. Very stark and bleak compared to its much-loved sequel

As it says on the tin, short and sweet.

A heartfelt, lovingly-crafted little game that tackles some nuanced topics in a respectful and tactful way, while having an interesting combat system and adorable character designs.

The developer is inclusive of everyone and gives the player a choice between an rpg experience with normal difficulty as well as an easier difficulty for people who just want to enjoy the story and the art the game has to offer.

Grimm's Hollow only asks of your time, and in return it delivers utter joy.
Highly recommended to anyone.