This is the best game of all time.

If you start this game say goodbye to your life. One of the greatest games ever made.

One of the best games I've ever played. Has an amazing ending. What makes it stand out compared to other Assassin's Creeds is that it is genuinely fun and it has a good, memorable, emotional story that has something to say, both about the game development industry in real life through the modern day scenes and the classic "rags to riches" man who has a character arc and learns it isn't all life is about through the main story. As for the fun part, easily the most memorable parts were sailing through the open seas singing shanties along with my crew and taking down ships twice our size, blasting forts with our cannons around twisters in the ocean, and battling massive, legendary ships in the farthest reaches of the map. This open-world freedom, in combination with a compelling narrative about the Golden Age of Pirates and the rise and fall of Nassau, made it really felt like an adventure and a time to live in. Modern Assassin's Creed games may not have the once-great reputation the franchise has had, but what draws me in to the games in the first place is that most open-world games get you to explore a fictional world with fictional lore, but Assassin's Creed makes you explore real life places and historical people that actually existed, brought to a virtual reality, making you feel like you're actually learning something of value for your life. This is why this franchise will forever be great in my eyes.

This game allows for infinite creativity because of the physics system, which makes it one of the most replayable and fun games of all time. People are still finding out new things about this game and they will forever. This game is as good as everyone says, you will not be disappointed. It redefined not only open-world games but games in general. This is the new gold standard. Now game developers will have to reconsider their fixed maps with paths players think they can go through but actually has a barrier. Now game developers will have to think twice about allowing more than one solution to a problem in their game to allow gamers to feel proud of their creativity in solving a problem, even if it's not the way the developers intended. Every single rock, tree, mountain, fortress, valley, and canyon in this game is climbable. The world is expertly designed with so much to explore and cool enemies to fight. I still remember my first time seeing the grandness of the Zora city, or goofing off to find this weird cave path that led to my first Hinox, or the giant Moldugas in the desert, or the existential dread feeling of seeing that ominous, giant labyrinth in the middle of the ocean at the corner of the map. I even came back to this game a long time after first playing it to play some more, and found this very cool beach fishing village that I had completely missed in my first run, thinking I had fully explored what the map had to offer, and it blew my mind. This game is unlike typical games and doesn't have as many conventions of typical games, which means it is also more beginner-friendly. Yes, there is a goal, but you seriously don't have to follow it. You can do whatever you want.

Play this game if you want depression. One of the best games to ever bless this Earth. There is not much else I can say about this game that hasn't already been said, so I suppose I'll talk about what I personally experienced. I went into this game fully knowing what it was as well as what to expect with the ending, but even with that knowledge, it is still the best ending to a video game I have ever experienced and likely won't ever change. This is due to the fact it basically does something no other game does before for its ending, which really makes you emotional after it makes you reflect how games bring people together and how it forms communities and how, no matter if you play single-player games or multiplayer games, we still go through a universal experience with everyone else when we play a game. It's because of this unique ending that makes this game so profound and good. And that is only scratching the surface. The rest of the game is philosophical in many aspects of existentialism, nihilism, morality and ethics, and metaphysics. The atmosphere is unparalleled in fiction, it's a strange mix of dystopian, despair, hope, ennui, and long goneness. The core gameplay loop may not be for everybody but I found it really fun and personally for me. I like how it mashes different genres of action games. Overall, an extremely good game. If I were to change one thing about the game though, I would add environment effects to make the world exploration experience better such as weather, rain, and a night and day cycle, despite the eternal day being explained with a lore reason.

Countless hours of fun with my brothers and friends. An amazing story combined with an addictive, excellent gameplay loop. Halo Reach is a classic of gaming and is peak Halo along with Halo 3. The levels of the campaign are extremely memorable and playing on Legendary difficulty co-op splitscreen is an elite gaming experience with your brothers. The story of the fall of Reach is tragic and really sticks with you, how humanity was on the brink of extinction and had to run from an all-powerful alien alliance. Every character here made a sacrifice all for the greater good of the mission, including you in the ending. It's a compelling narrative, and you get to headshot dozens of grunts, so I'm all for it.

What can I say other than it's Minecraft; the engine for so many childhoods of people all around the world where the limits of the game are dependent entirely on your imagination. That being said, I haven't played it in a long time because of that reason, as once you run out of goals you give yourself you eventually get bored with the game as there is "nothing" to do. But the point of Minecraft is that whatever there is to do is whatever you want to do, and so in theory the things to do are infinite. It's more of a sandbox simulation than a game with a clear goal.

The fact that it's probably the most modded game of all time only adds to that. There are so many mods for this game that you basically have an endless amount of downloadable content for it. And you can join the modded community yourself and create new content for it if you learn how. The mods only add to the infinite replayability.

I've also learned that the true greatness of Minecraft is playing with others and sharing what you've built. A castle is never finished until it is shown to at least one other person. Learning the game always comes from other people, and the true joy of the game is talking about it with others and doing things together in the game. That's what makes it so special, and why the reason you play it or come back to it is usually because of friends or family, never on your own. And because it's such a simplistic game about nature and survival, powered by a blocky world, it's a game for everybody, which helped fuel its worldwide success. Perhaps it's so good because it's the story of mankind's roots? Do the children truly yearn for the mines?

2018

Who knew some random game my friend told me existed, leading me to make what felt like a small decision to try it, would lead me to find one of my favourite games of all time. I didn't think making such a perfect game was possible. Especially a rogue-like. Hades was everything I could ask for during the COVID pandemic. A wild, extremely fun, somewhat grindy game with an eternally addictive gameplay loop that I could run every 30 minutes during the slogfest that was online school. Hades has always been there for me! As someone who is very knowledgeable about the greek myths, it was right up my alley in that regard as well. I understood the nuances that went into the story through the context of a well-established mythology. The artstyle and music is amazing too, and the voice acting of this game is so well done that it should be acknowledged as a crowning achievement. It's not just the quality of the lines, but the fact that there are so many voice lines that it feels like a dynamic story where the characters are alive, and not a completely linear story. To do this for a roguelike too, is wild. I'm certain that I haven't even seen every voice line in the game even after fully completing the story and sinking over 200 hours into it. I suppose the best way I can explain it is like ChatGPT is making their lines, it doesn't feel scripted. Overall, Hades is a very fun game that I feel can reach any type of audience, and I would totally recommend as many others before me have as well.

Boo. Really annoying game. But that's the point which I guess makes this game sort of fun.

This was an indie game that promised a compelling narrative rather than quality gameplay. I went into this knowing that. Like, oh, it's on sale for really cheap on the Nintendo Switch eshop, sure let's try it, it won't take too much of my time. Despite that, this is still one of my least favourite games of all time. It's so mind-numbingly pretentious that I wanted to burn the (digital) copy of the game and forget it ever existed. It's all just good marketing and good advertisment, that's all. The game has nothing to offer in any aspect of gaming. It tries too hard to be intellectual. It's extremely boring, the writing is just plain corny, and I regret the dollar I spent on the game not because I lost the money, but because it went to the devs of this stupid game. Waste of money, uber-profound cash-grab, please erase all discussions of this game in the history of mankind.

I played this on my DS as a young kid. I had a lot of Pokemon knockoff games but never any actual Pokemon games. This was one of them, along with Digimon. I really enjoyed this as a kid, probably because it was pretty much Pokemon but with dinosaurs. Who didn't love collecting dinosaurs and learning everything there was to know about them as a kid? Also, I thought the game itself was really fun. From what I can remember, the gameplay loop of digging up dinosaur fossils, brushing them, teaching your dinosaurs new moves, the simple rock-paper-scissors combat system that perfectly complemented my young small brain, exploring the map, and more was really exciting for the young version of me, making for a really memorable experience. I even watched the show on TV.

Along with Dinosaur King, Digimon was another Pokemon knockoff franchise game that I enjoyed in my youth without playing any actual Pokemon games. Digimon is underrated as a franchise. I really like the digimons and their designs, and I remember really enjoying this game and its pixel-y style as a kid. I loved exploring the world, growing and evolving my digimons, feeling the pet-like connection with them as these Pokemon-esque franchises excel at, and fighting the strongest digimon near the endgame of the story. A very satisfying game for the young version of me.

A fantastic indie RPG space opera. This was easily one of the best IOS games of its time, a crown jewel of the platform before it got ported to PC. A memorable experience from the story down to the gameplay, for fans of the space opera genre of media. This is all despite the game design being rather simple. Entering space stations yields more or less the same reused backgrounds and NPC icons. Each planet you go to feels same-y after a certain point. The campaign is fun though, it does a good job diving you into its world. I loved exploring the galaxy's various solar systems, buying and selling cargo, collecting ships and weapons, building ship parts and upgrades, and taking down pirates and enemy aliens through epic space battles. It's a good, simple, space genre experience.

Not as good as the original trilogy, but artstyle-wise it might be a step up. The choices of towers you could bring into each battle was overwhelming but it did add another layer of strategy to the game. Boneflingers and the Mausoleums were very good but overall all towers were fairly balanced, as those two weren't the best choices in every scenario. It was fun being back in the Kingdom Rush universe but through the eyes of the villains this time.

A quality IOS tower-defense game experience. A perfect game to pass time on your iPhone or iPad when you need one. The games are quick, short, fun, and mentally-stimulating.